Specialisations for future nations?

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adherbal
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Specialisations for future nations?

Post by adherbal »

It's no secret that we intend to add more campaigns, nations and theatres to the OoB engine. And with new nations come new Specialisations. While we have a couple of ideas ourselves (for future content not yet announced :wink: ) I thought it would be interesting to have a public discussion/brainstorm about potential ideas for all the major nations in WW2:

Britain
China
Germany
Italy
USSR

Remember these should/can reflect unique strategies, tactics, doctrines, philosophies and/or technologies of the nation. There can be some "what-if" elements and it's not limited to the Pacific theme, but WW2 in general.
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KeinGeneral
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Re: Specialisations for future nations?

Post by KeinGeneral »

Moin, many ideas, but also implemented ?:

1. aircraft carriers completely on in a emptied
2. Different models damage like fire on board, water leakage, etc guns destroyed or damaged torpedo tubes with surface vessels, in submarines, battery failed, etc.
3. China as well as in Pacific Admiral campaign before 1938, Germany and Japan in Persia together against Indians or Russians, etc.
4. campaigns with more than 20 Scenarien
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Re: Specialisations for future nations?

Post by 1jedi »

he smaller nations that took part in the conflict such as the Philippines would be nice to put more units
Philippines
China
Taiwan
United Kingdom
British Raj India
Burma British Burma
Malaysia British Malaya
Australia
Canada
New Zealand
Netherlands
Netherlands Dutch East Indies
Soviet Union (1945) russia as the agreement by August 8, 1945
Japanese allies minor
Thailand
Manchukuo
Mengjiang
Nanjing

good day to all :D :D
dandon313
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Re: Specialisations for future nations?

Post by dandon313 »

Okay that post above may be unrealistic...... just too many, great idea though :D

Anyway here are some specializations that I think that are unique to each nation.

USSR-

Order No. 227- Order issued by Stalin in 1942 that declares that any soldier that surrenders is the German Army are traitors of the Soviet Union and immediately executed

In-game- possibly the Soviet units will not have a decrease in combat efficiency or morale when surrounded?

Lend-Lease Program

In- game- Access to American and British vehicles and equipment

British

Development of the Merlin Engine

In-game- Access to high performance bombers and fighters like the p-51 mustang or spitfire.

Radar

In-game- access to radar units or have better fog of war vision

"Europe First" Strategy

In-game- more resource points, command, and units?

Lend-Lease

In game- again access to American equipment

Germany

Blitzkreig- you probably have that one

Access to jets faster

Access to have better tanks faster

U-Boats- submarines inflict more damage

v-1 and v-2 rockets- self-explanatory

here is a good one

what if the Germans developed the atomic bomb first?............

Italy

None that I can think of the moment right now...... :(

China

Lend-lease program

Dare to die corps-

Unit in china during ww2 that wore suicide bomb vests

Burma Road

More resource points, command points, etc

These are ideas that I think of, I will add more in future if the ideas are good....
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Re: Specialisations for future nations?

Post by Myrddraal »

Good stuff
harry_vdk
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Re: Specialisations for future nations?

Post by harry_vdk »

Specialisation influens not only units but also terrain like:
City's (western city's loke differend then eastern)
Heide
Orchard
Polders
Dessert
Taiga

Different states:
Dry
Mut
Frozen

Differend climats.
adherbal
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Re: Specialisations for future nations?

Post by adherbal »

Thanks dandon313, some interesting ideas there!

I think an interesting way to put Order No. 227 in the game would be through a unique NKVD commander which prevents any units inside its command range from (auto)retreating, as well as provide some offensive bonuses (and defensive penalties?).

@Other posters: thanks for the suggestions but let's keep this thread focused on Specialisations, not other game features/additions!
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best75
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Re: Specialisations for future nations?

Post by best75 »

For the British
Access to the tortoise a39 heavy tank
Exercise Tiger. Give units more experience
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Re: Specialisations for future nations?

Post by BiteNibbleChomp »

Germany could have stuff like the Maus. Also possibly a strategic "Amerika Bomber" prgram thing where the Me 264 gets unlocked?

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Re: Specialisations for future nations?

Post by Morrodar »

I really loved the way you implemented a country's quirks/personality into the specialisations.

Lend-Lease was a pretty major thing, not just for the allies but for every clique in ww2. The way I could see this work as a specialisation is by making the units cost more, then I would also give them decreased combat effectiveness that gets offset as the unit gains experience (Pretty bad in the beginning but loses the debuff as the crew gains experience operating the equipment, this would make it a challenge but also give awesome returns later in the campaign).

Britain

The thing that stuck with me the most about the Brits from footage and research, is that they were tough as nails, Winston Churchill's speeches, the no surrender attitude, alone in the face of what seemed like an unstoppable force.

Lots of ways to implement that personality, defensive bonuses, supporting attacks get a buff or can disembark on the same turn as they moved.

China

Maybe you can somehow implement the fact that the communists fought with the nationalists in the war against Japan, have some kind of weird power struggle going on and have the player pick between them, which one he wants as a basis and later who he wants to fight for.

Germany

This one should be pretty easy, Panzer Corps gives so much inspiration to what you can do. Blitzkrieg, combined arms, choose between support nations that give you extra elite troop variety(Hungary or Romania) or choose between manufacturers Porsche, Henschel, Man or Daimler-Benz.
Higher experience cap?

Italy

Italy strikes me as a very splintered nation in ww2. One specialisation could be a representation of the eight million bayonets claim Mussolini made. Another could represent the Roman roots, Mussolini would approve.
Not sure what else, don't know a lot about Italy in ww2.

USSR

The thing that strikes me the most about USSR is their resilience, adaptability and so I don't appear harsh, disregard for danger.
One could be that reinforcing is free but the player can no longer reinforce with elite. Can field more infantry(they cost less command points). Earlier access to certain tanks.

I hope you find these ideas useful and i'm happy to give more if you want.
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Re: Specialisations for future nations?

Post by KeinGeneral »

adherbal wrote: ... @Other posters: thanks for the suggestions but let's keep this thread focused on Specialisations, not other game features/additions!
Sorry, I have to thread misunderstood. So you think the tea break the Englishman to 3 and 6 clock, from 8 clock war set; or the German Waffen SS, which can not be surpassed in cruelty, did not give up the fight; Italians who at the sight of tanks equal to the flight taken, because no heavy weapons were present? it is these things that are in demand?
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harry_vdk
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Re: Specialisations for future nations?

Post by harry_vdk »

Some ideas:
- German V wapens
- Advanced Landing Ground (http://www.wikiwand.com/en/Advanced_Landing_Ground)
Morrodar
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Re: Specialisations for future nations?

Post by Morrodar »

KeinGeneral wrote:
adherbal wrote: ... @Other posters: thanks for the suggestions but let's keep this thread focused on Specialisations, not other game features/additions!
Sorry, I have to thread misunderstood. So you think the tea break the Englishman to 3 and 6 clock, from 8 clock war set; or the German Waffen SS, which can not be surpassed in cruelty, did not give up the fight; Italians who at the sight of tanks equal to the flight taken, because no heavy weapons were present? it is these things that are in demand?
When I was talking about personality and quirks I was not talking about tea or a political armed force's psychology. Bushido Code specialisation is a good example of a quirk that had to do with Japanese culture.

EDIT: edited to reinforce my point before my post gets misunderstood again.
adherbal
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Re: Specialisations for future nations?

Post by adherbal »

Thanks for the suggestions Morrodar. I particularly like the idea of choosing between Communist and Nationalist China. Although from a realistic POV that choice should lead to entirely different campaigns I guess.

For Italy, frogmen commandos could be interesting - if not just as a default unit type:
https://en.wikipedia.org/wiki/Decima_Flottiglia_MAS
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Re: Specialisations for future nations?

Post by Ramius3443 »

I have a few ideas for the USSR

Transfer of Industry to ural:

idea #1: Makes early mechanized units more expensive, but mid to late (think Kursk onwards) mechanized units significantly cheaper

Idea #2: Additional resources per turn


Scorched Earth:

All infantry units gain ability to torch bridges and villages (maybe also roads?)


Smolensk Katushas (katushas were first used in the battle of smolensk as an expirment, but did not enter mass production untill later):

Early unlock of the Katusha self propelled rocket battery


Urrah!!:

Works similar to bushido


Order 227:

To be completly honest, I love the above idea of a political commisar becoming available (in the same matter as the medical jeep) that prevents retreat and gives offensive bonuses, (maybe with efficiency penalties?)


Yugoslav Partisans:

A force of battletrained partisans (experienced infantry maybe with some light armor/arty) similar to the british fleet option.
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Re: Specialisations for future nations?

Post by simcc »

Here is what I can think off
Britain
- u boat hunting (experts from Atlantic sea), more effective in detecting (every sonar can create a longer range but only icon show up for long range like how radar works) more damage vs submarine.
- convoy (more supply generated from DD)
- veteran fighters (battle of Britain vets)
- localize officers (recover efficiency faster) there is many foreign fighters for British and Empire so i would say they fight better if they follow their own leader)
- Gurkha specialist (shock troops)
- code breaking (get a ping when and where enemy reinforcement is coming)

China
- people's army (spawn partisans for objective lost)
- foreign ally (access to some Russian n US equipment like planes and tanks)
- space trade time (every objective provide less supply for enemy)
- rural experts (lost effectiveness slower on difficult terrain like how communist can march very far in real life)
- urban warfare (fortification can be created in town or city like how KMT dies in their city)
- sabotuer (special invisible unit that can destroy supply and can only be spotted if adjacent, so we cannot leave the conquered area empty like in real life japanese have hard time holding on territory gain)
- communist wing (cheaper to deploy units ur lower supply need)
- KMT wing (foreign officers or heroes)
- captured expertise (instead of blowing up tanks or equipment, you can capture them and use it at lower strengh for the remaining of the battle)

Germany
- well Panzercorp have many inspiration
- v1/v2, jet fighters or long range submarine
- won't suggest much as there are too many to look at hehehe

Italy
- well this is where I would struggle to suggest the most as they are only known for their losses and beating and don't see many specilization for Italy

USSR
- order 227 which been cover by many
- lend lease program
- commissar (unit damage increase but take more damage if been flank, I would imagine commissar executing soldiers who are been flank and scare and run away
- sniper school (specialize sniper units)
- March on (infantry can march over land mines area but take significant damage and remove mine from play)
- unit flexibility (unit can be split into 5/5 strengh during battle instead of 1 strengh 10 unit, for easier flanking and capturing)
- production focus (cheaper t34 cost or yak cost)
- the red tide (generate free conscripts for the battle, maybe 5 unit for every battle)

That all I can think off atm maybe later after work I can think of more haha
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Re: Specialisations for future nations?

Post by bebro »

adherbal wrote:
For Italy, frogmen commandos could be interesting - if not just as a default unit type:
https://en.wikipedia.org/wiki/Decima_Flottiglia_MAS
Yeah, could give also Italian subs the ability to launch Maiale manned torpedoes:
http://www.militaryfactory.com/ships/de ... an-Torpedo

Maybe longer range, and more devastating than normal torps, but not available every X turns (or with much longer interval)
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Re: Specialisations for future nations?

Post by 1jedi »

Luigi Durand de la Penne Genoa February 11, 1914 in Genoa, January 17, 1992
I ride with the pig slc (torpedo slow race) sank the battleship Valiant
Leader of the "pigs" 221, 222 and 223 respectively conducted by the Durand de la Penne, Vincenzo Martellotta, and Antonio Marceglia, assisted by the heads divers Emilio Bianchi and Mario Marino and deputy spartaco schergat, created at the dawn of December 19, 1941 , the sinking of the battleship Valiant English. The submarine Scirè, after a navigation area allegedly mined, put her in front of the port of Alexandria in Egypt "1.3 nautical miles for 356 ° from the lamp of the west pier of the commercial port of Alexandria, in the backdrop of m. 15 '[2] and from there let out the flotilla of pigs who attacked British ships anchored in the harbor. Antonio Marceglia spartaco schergat and sank the battleship Queen Elizabeth, Vincenzo Martellotta and Mario Marino tanker Sagona and damaged the destroyer Jervis. Valiant and Queen Elizabeth, thanks to the shallow waters of the port not sunk completely after long repairs were recovered and restored to service. HMS Valiant Luigi Durand de la Penne , after overcoming great difficulties with clogging of the port, placed alone the explosive charge under the towers of the bow of the Valiant, but once climbed to the surface, was discovered and captured. Brought on board with the 2nd boss Emilio Bianchi, the second operator of his vehicle, he was locked in a room adjacent to the ammunition depot. There was left even after he informed, in order to put rescue the crew, the captain of the English unit, Captain Charles Morgan, the imminence of the outbreak of charge.
Having survived the explosion that sank the ship, he was translated prisoner in Britain. Subsequently he repatriated to the armistice on 8 September 1943 and participated in the liberation war in the Group of Mariassalto Assault Vehicles. All operators were then decorated with a gold medal for bravery and promoted by merit of war. Delivery decoration Luigi Durand de la Penne happened in Taranto in March 1945 and was the occasion of a historic episode: the invitation of Lieutenant of the Kingdom Umberto of Savoy, who presided over the ceremony, was decorated by the same Sir Charles Morgan in 1941 commander of the Valiant and that he had become admiral.
http://ricerca.repubblica.it/repubblica ... brano.html
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Re: Specialisations for future nations?

Post by 1jedi »

Luigi Durand de la Penne and his clock
http://ricerca.repubblica.it/repubblica ... brano.html
Translation from google links

AND AFTER 46 YEARS THE ENGLISH 'CELEBRATE' DE LA PENNE
LIVORNO But my wool hat and knife where did want it back, says in a firm voice Durand de la Penne. It's been 46 years but the 'Admiral has not forgotten. Today her hair is white, is lightly greased. It does not prove, however, 73 years and remembers very well what they kidnapped the British after the capture, after he had undermined the battleship Valiant: a berrettuccio wool handmade by his wife, a knife and 'clock, a modest and simple Marvis. The 'clock is back in Italy, the' reported Brownringgs Henry, son of Thomas, the 'officer who tried to reveal himself by Durand de la Penne the point where it was placed the explosive charge that he had brought into the port of Alexandria attached to the tip of a pig. L 'admiration of the British was the night between 18 and 19 December 1941. The young Italian officer did not answer. The ship blew up. The 'enterprise aroused admiration in the then British enemies so that Churchill spoke of bombs applied with great courage and skill. Brownringgs Thomas, Chief of Staff of the 'Admiral Cunningham, commander of the naval forces in the Mediterranean, he tried to return that' clock de la Penne in 1946 but he refused, indignantly. If you keep it, he said annoyed. But those days are long gone, the war and 'heroic assault on the port of Alexandria are part of the story. L 'former admiral now sits on the stage of cinemino of' Naval Academy of Livorno along with Henry Brownringgs who arrived in Italy to return qull 'clock. No official ceremony for this magical moment but a history lesson that the 300 cadets are watching closely, sitting stiffly in the little chairs blue. There are local authorities, and some invited a few journalists who came to record the fateful delivery. The 'clock will remain however in Livorno, Durand de la Penne gives it' Academy. He would like the hat that had been lovingly prepared by his wife. But no one has managed to find him as well as the knife. Dell 'British officer said today that he asked him in a formal way, briefly. But in relation to the operation he is used very different words. When I bring in the cabin I find an officer with a gun who asks me in Italian where I put the 'unit once wrote back to Italy after his imprisonment and advise me to answer him because he is very nervous when they had done to lift at that' time at night . Since I do not answer I said to my diver has already said everything. I do not believe and then he tells me that he would find a way to get me to talk. Let's get back on the boat that heads for the edge: they are about 4. We find aft the ship's captain that he asks me where I put the charge. Because I refuse to answer I come accompanied by 'officer and escort fore. Expected, suffered, hoped, he said in the report. He warned the commander of the Valiant, the 'Admiral Morgan, at 6 of 19 December 1941, ten minutes before the' explosion. L 'crew was rescued. Aboard the battleship c 'it was also Philip d' Edinburgh. The pair met again many years later, at the Quirinale. Knows that I embarked on the Valiant, the prince asked. I was under, said Durand de la Penne. It was a heroic page that affected strongly the 'popular imagination so much that on' attack on the port of Alexandria were made two films, a play and were devoted dozens of poems. Remembers the 'Admiral Romans who holds this particular lesson after Salvatore Ficarra, commander of the' Academy, has spent a few words to this fact d 'arms that we have so much at heart. In that legendary night from Scirè submarine they broke off three self-propelled slow race, the famous pig (a name given to the beat of a sailor who was unable to dock: Alloy pig). Three couples who managed to enter the port of Alexandria peaking in the wake of some British ships that were returning. Once all 'internal they scattered. Each operated independently, says the Deputy Director of Republic, Gianni Rocca, in his shots of admirals who meticulously reconstructs the 'action. Water into the suit was difficult to fix the position (the pig had fallen to the bottom, from the suit passed water). But if they did not pass those ships we would still be there waiting, ensures gentle humor with Durand de la Penne, bombarded by questions of students of 'Academy. It 'was the' episode of the war where he was awarded the maximum results with m
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Re: Specialisations for future nations?

Post by bcnkor5 »

[quote="adherbal"]It's no secret that we intend to add more campaigns, nations and theatres to the OoB engine. And with new nations come new Specialisations. While we have a couple of ideas ourselves (for future content not yet announced :wink: ) I thought it would be interesting to have a public discussion/brainstorm about potential ideas for all the major nations in WW2:

Britain
China
Germany
Italy
USSR

1-And also Spain, many people died and always forget in many game of the second world war. The country was divided into two sides, Republican and Francoist.Therefore it called World War II.

2-And needless to add these new units: Sniper, mortar, bazooka, boat removes mines, heavy cruiser, tunnels entrenched infantry (Underground trenches).

3-One idea is to give the game the maximum, you can put a few different flag ships, land or sea. The German Navy used a different flag, on land (german) or sea (german navy), and some countries had different flags at sea, it would be nice to have that option flag land and sea, in future countries.

Example : which is already operating with groups of a nation, which already has the game for example in Japan, only need to add maps to land a flag group, and another group of marine flag.

Path: \Order of Battle - Pacific_Data\Resources\Language\english.txt
// FACTION NAMES
faction_japan = Imperial Japan
faction_ijn = Imperial Japanese Navy

In the game's campaign have not used the flag of the navy Japan, you have only used the land flag for units of land and sea. Labor costs more to use the two groups, but would remain a more authentic, real campaign.

4-it is also very important to release the program edits the units.txt there are many units (especially for the future) and change the feature by hand is hard work. You need an editor for it to have all the visible characteristics to change fast.

Example German: UNITS GROUP MARINE and UNITS GROUP LAND, example Japan in the next post:
Attachments
flag_germany_32 GROUP MARINE.png
flag_germany_32 GROUP MARINE.png (4.85 KiB) Viewed 4335 times
flag_germany_32 GROUP LAND.png
flag_germany_32 GROUP LAND.png (4.42 KiB) Viewed 4335 times
000 SpainSecond Republic1931 1939.jpg
000 SpainSecond Republic1931 1939.jpg (27.21 KiB) Viewed 4381 times
Last edited by bcnkor5 on Thu Aug 06, 2015 6:19 am, edited 21 times in total.
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