Moral recovery in skirmishes
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stephenterrell
- Senior Corporal - Ju 87G

- Posts: 92
- Joined: Fri May 06, 2011 5:53 pm
Moral recovery in skirmishes
I am finding that the enemy tanks can recover their moral from a negative value to greater than 50 in a single move. They are then free to fire and generally hit with both shots increasing their moral further.
This seems like quite a large jump (more than my tanks seem able to recover in one move). Is it to be expected?
This seems like quite a large jump (more than my tanks seem able to recover in one move). Is it to be expected?
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stephenterrell
- Senior Corporal - Ju 87G

- Posts: 92
- Joined: Fri May 06, 2011 5:53 pm
Re: Moral recovery in skirmishes
Here is an example: consecutive moves: It really difficult to fight something that recovers that much moral in one move!
Re: Moral recovery in skirmishes
Hello Stephen,
How often is this happening? The AI might have the "Rally" support power, which allows you to recover morale. This should only happen once every three or so turns at the most, but it can happen. If however it is happening every turn, then it might be a bug, but in the same way that the AI can call airstrikes like the player can, they can use other support powers.
Also, another thing that might be affecting it, but I'm not sure it is in this case, is that the units all gain XP when they are shot at, so it might be that the unit has levelled up an experience level, but looking at your screenshots this doesn't look to be the case.
How often is this happening? The AI might have the "Rally" support power, which allows you to recover morale. This should only happen once every three or so turns at the most, but it can happen. If however it is happening every turn, then it might be a bug, but in the same way that the AI can call airstrikes like the player can, they can use other support powers.
Also, another thing that might be affecting it, but I'm not sure it is in this case, is that the units all gain XP when they are shot at, so it might be that the unit has levelled up an experience level, but looking at your screenshots this doesn't look to be the case.
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stephenterrell
- Senior Corporal - Ju 87G

- Posts: 92
- Joined: Fri May 06, 2011 5:53 pm
Re: Moral recovery in skirmishes
I will try and get more information but my perception in that something like the SU-76 can recover from a negative moral to about 75 points every turn.
Steve
Steve
Re: Moral recovery in skirmishes
Hello Steve,
Yes, please do check, as the units should not be able to do this often (unless their Level rises).
Also, are you using the latest verion of the game?
Yes, please do check, as the units should not be able to do this often (unless their Level rises).
Also, are you using the latest verion of the game?
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stephenterrell
- Senior Corporal - Ju 87G

- Posts: 92
- Joined: Fri May 06, 2011 5:53 pm
Re: Moral recovery in skirmishes
Version 1.0.4
Will give update when i can. The SU-76 in particular can be hard to find.
Another thing i find unfortunate in the skirmishes is the ability of the enemy to track a unit that has moved out of sight and could be on one of a number of squares.
Example:
I shoot at something with a tank or troops and they are spotted. Then before the end of my move I make it hidden (probably not necessary) and move it behind a village/forest etc. where it is clearly not visible to any enemy and could be on one of a number of squares behind whatever is hiding it. In the subsequent enemy move it is accurately targeted by either their mortar or SU-76. After that move it is ignored.
It is a bit like the AI correctly knows it spotted the tank/troops etc. knows internally where it is but does not forget its exact position once it moves out of sight. The enemy fire is far too accurate to be a chance shot based on a guess as to where its target could be.
Steve
Will give update when i can. The SU-76 in particular can be hard to find.
Another thing i find unfortunate in the skirmishes is the ability of the enemy to track a unit that has moved out of sight and could be on one of a number of squares.
Example:
I shoot at something with a tank or troops and they are spotted. Then before the end of my move I make it hidden (probably not necessary) and move it behind a village/forest etc. where it is clearly not visible to any enemy and could be on one of a number of squares behind whatever is hiding it. In the subsequent enemy move it is accurately targeted by either their mortar or SU-76. After that move it is ignored.
It is a bit like the AI correctly knows it spotted the tank/troops etc. knows internally where it is but does not forget its exact position once it moves out of sight. The enemy fire is far too accurate to be a chance shot based on a guess as to where its target could be.
Steve
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pipfromslitherine
- Site Admin

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Re: Moral recovery in skirmishes
The game doesn't hide visible objects until the next turn set. This is by design.
Cheers
Pip
Cheers
Pip
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stephenterrell
- Senior Corporal - Ju 87G

- Posts: 92
- Joined: Fri May 06, 2011 5:53 pm
Re: Moral recovery in skirmishes
Ah ha! that explains it, thanks
Steve
Steve
Re: Moral recovery in skirmishes
Hello Steve,
Yes, as Pip said when a unit is spotted it remains visible to the enemy until it is your turn again. Usually units do not reveal themselves on the first shot, so you can usually attack once. This is part of the tactic with AT guns, where you can shoot once and remain hidden, but often a second shot reveals the gun therefore making it directly targetable and therefore vulnerable.
Yes, as Pip said when a unit is spotted it remains visible to the enemy until it is your turn again. Usually units do not reveal themselves on the first shot, so you can usually attack once. This is part of the tactic with AT guns, where you can shoot once and remain hidden, but often a second shot reveals the gun therefore making it directly targetable and therefore vulnerable.
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stephenterrell
- Senior Corporal - Ju 87G

- Posts: 92
- Joined: Fri May 06, 2011 5:53 pm
Re: Moral recovery in skirmishes
Thanks,
I can see how that is as it should be for a stationary object like an AT gun but it is a bit unfortunate when it comes to a moving object like a tank which can fire (and be spotted) then move and hide behind something but still get hit accurately in its hidden position by indirect fire on the next AI move.
The same does not seem to apply to the AI which can fire from a tank then then move and physically hide making it guess work as to where it is after that.
Steve
I can see how that is as it should be for a stationary object like an AT gun but it is a bit unfortunate when it comes to a moving object like a tank which can fire (and be spotted) then move and hide behind something but still get hit accurately in its hidden position by indirect fire on the next AI move.
The same does not seem to apply to the AI which can fire from a tank then then move and physically hide making it guess work as to where it is after that.
Steve