High vegetations vs forest

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enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
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High vegetations vs forest

Post by enric »

I detected that if you put a forest in a tile, and then add a long grass for example, the latest takes priority. i.e. the tile is now high vegetation and so, the vehicles may enter, but the base tile is still a forest.
This not happens with others objects.
pipfromslitherine
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Re: High vegetations vs forest

Post by pipfromslitherine »

If you put multiple objects with terrain over-rides on a tile then IIRC the behaviour is undefined.

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jomni
Sengoku Jidai
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Re: High vegetations vs forest

Post by jomni »

Yes. The forest tile is actually irrelevant in my opinion since placing the 3d forest object create the actual forest. When is the forest tile actually used?
enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1855
Joined: Sun May 15, 2011 8:47 am

Re: High vegetations vs forest

Post by enric »

jomni wrote:Yes. The forest tile is actually irrelevant in my opinion since placing the 3d forest object create the actual forest. When is the forest tile actually used?
As useful as to prevent vehicles movement. If you use only FOREST_BIRCH tanks may enter there.
enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1855
Joined: Sun May 15, 2011 8:47 am

Re: High vegetations vs forest

Post by enric »

pipfromslitherine wrote:If you put multiple objects with terrain over-rides on a tile then IIRC the behaviour is undefined.

Cheers

Pip
For me it's illogical that a tile forest (where vehicles can't enter) if you add LONG_GRASS, for example, became an enterable tile for vehicles. IFRC this was not the behavior in BA1 where the tile prevail over added objects.
jomni
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Re: High vegetations vs forest

Post by jomni »

enric wrote:
jomni wrote:Yes. The forest tile is actually irrelevant in my opinion since placing the 3d forest object create the actual forest. When is the forest tile actually used?
As useful as to prevent vehicles movement. If you use only FOREST_BIRCH tanks may enter there.
Ah. So it actually works that way. Thanks.
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