Vietnam ’65 Napalm Version 1.11 Update!

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Daniele
Slitherine
Slitherine
Posts: 833
Joined: Thu Oct 02, 2014 9:17 am

Vietnam ’65 Napalm Version 1.11 Update!

Post by Daniele »

Hi all!

Vietnam '65 has been updated to version 1.11! This napalm version is truly huge and as anticipated brings many importants improvements! A custom game mode with 10 variables to tweak, combat modifiers, fog of war, zones of control mechanics, village and unit names, weather, hex overlays on maps, and many other new features come together for a completely overhauled Vietnam experience!

Image
Sweeping mines


Download the patch from here

Be sure to check the changelog below:

Vietnam '65 Version 1.11
New features:
- Fog of war.
- New VO for various events.
- Custom game editor
- Save games naming and deleting
- Hex tile grid can be toggled on and off.
- Vietcong units have new animation when disbanding after combat.
- Villages play effects when H&M changes.
- Combat bonuses and penalties for terrain, spotting and weather.
- Helicopters do not get defensive bonuses.
- Ambushed units do not get defensive bonuses.
- New units are given names.
- Names for units are customisable.
- Weather.
- M113 has detection when carrying friendly infantry.
- VC cadres are more evasive and reactive.
- Options - Player can choose whether units with current orders are included in the arrow cycling of units still to move
- Units withdirect fire are out of the arrow cycling unless there are targets within their range

Fixes:
- Rocks can no longer spawn under US bases in all cases.
- [STEAM] Fixed stat tracking for a few veteran-related achievements.
- S hotkey works correctly.
- Fixed minor typos.
- Enemy units no longer sometimes move further than they should.

Changes:
- US units automatically gather intelligence if they start their turn in a village. No need to perform another action.
- Current game mode displayed on intelligence map.
- New effects.
- Movement rules for units adjusted slightly.
- Infantry are now better at moving through jungle than vehicles
- Vehicles are affected by poor weather more severely than infantry.
- Can now select all buildings.
- Emergency air resupply no longer carries fuel.
- Control and selection modifications.
- Can deselect units while they are moving.
- Can only supply drop on tiles with valid friendlies.
- Can only air strike on tiles with visible enemies.
- Audio updates.
- Tweaked camera bounds and parameters slightly.
- Damaged vehicles have wrench icon instead of red cross.
- Custom cursor?

Fixed thumbnails sometimes drawing under labels on map
- Added stroke to zero in typewriter font
- Made H&M effects slightly bigger.
- Villages have portraits too.
- Names stay around with or without hex grid on map
- Swapped hex and menu button positions.
- Removed blocks from cia map texture
- Rains more on Veteran
- US units automatically gather intelligence when starting turn in village.
- Dead units will correctly clear fog.
- Fixed Howitzer shoot animation
- Minor UI fixes for continue mode user experience
- Fixed a number of exploits involving dying US units.
- Unit action buttons arrange along the bottom of the screen.
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9584
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Vietnam ’65 Napalm Version 1.11 Update!

Post by Erik2 »

Looks great.
iPad version?
Every Single Soldier
Vietnam ’65 developer
Vietnam ’65 developer
Posts: 1770
Joined: Wed Jan 14, 2015 4:40 pm

Re: Vietnam ’65 Napalm Version 1.11 Update!

Post by Every Single Soldier »

Updated on both IOS and PC
pipfromslitherine
Site Admin
Site Admin
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Joined: Wed Mar 23, 2005 10:35 pm

Re: Vietnam ’65 Napalm Version 1.11 Update!

Post by pipfromslitherine »

Note that sometimes iOS updates can take a few hours to propagate through all of Apple's regional servers.

Cheers

Pip
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GrdAdmiral
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 42
Joined: Fri Jan 18, 2013 6:23 pm

Re: Vietnam ’65 Napalm Version 1.11 Update!

Post by GrdAdmiral »

Thank you for the update. Looking forward to slugging it out in the jungle! Keep up the great work!!
Every Single Soldier
Vietnam ’65 developer
Vietnam ’65 developer
Posts: 1770
Joined: Wed Jan 14, 2015 4:40 pm

Re: Vietnam ’65 Napalm Version 1.11 Update!

Post by Every Single Soldier »

:)
PicnicJohn_slith
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Wed Mar 25, 2015 5:40 am

Re: Vietnam ’65 Napalm Version 1.11 Update!

Post by PicnicJohn_slith »

Wow, great work! I started a game right away and...wait, it's already dawn? :shock:

Hmm, six days later, and this is still an invisible post. Great squelch work too, apparently. :?
Last edited by PicnicJohn_slith on Mon Jun 08, 2015 6:59 am, edited 1 time in total.
LBbeat
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 16
Joined: Sun Apr 05, 2015 11:33 pm

Re: Vietnam ’65 Napalm Version 1.11 Update!

Post by LBbeat »

Its a wonderful update to a great game,...thanks,..
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