Boarspear wrote:simcc wrote:Encounter the first two problem too and I got that hero too and the third point on the trail, it's not a tunnel but a road leading from the second pocket(bunker) to East side and turn North to a town and the mountain that need help.
Note: using that trail can effectively cut off the town and link up with third pocket and the mountain but beware of some enemy there. It's tough enuf to crack my elite marine lol
If you actually use the trail and approach the town from the rear you get a neat bonus -- and the combat there becomes MUCH easier. I just tried it over the weekend headon and had no progress.
What was the bonus you got for approaching the last town?
Except for a two marines, the auxiliary paratroopers later, I completely ignored the south. All those allied troops later where easy pickings, as I cut their supply lines by my rapid advance. Similar to Java. Ignored the south, steamrolled the north.
I found the mission very easy because you can concentrate all firepower on the coast. Bombard everything you encounter into submission, and the just steamroll. My core of 4 artillery guns, 3 Yamatos, 1 cruiser, 2 DD and the auxiliary ships where overwhelming.
Did you saw the first picture I posted at turn 25? Those allied tanks where basically the last organized resistance, on the map. But next turn after 3 artillery guns, 5 destroyers and rest of the fleet opened fired, they were literally either red or dead.
I made sure to not kill the bunker and the heavy infantry though. So once my infantry crossed the river, they could take advantage of the bonus move for pushing back the enemy, and clear the river that immediately.