I'm stuck on turn 45 of 100 in Melbourne which I think is the last scenario for the Japanese campaign and at the very last turn (I just need to walk on the gold flag). I've reloaded, even went back to the auto save and it still hangs. Help! I'm so frustrated.
I tried the hotfix. Version is 1.6 now.
Here is my save. Please help me!
Also, some feedback after playing like 80 hours.
-An undo button is painfully absent. (One like in PZC.) I can't tell you how many times I deployed a plane by accident because I meant to click on the carrier, or how many times I ran across a victory condition by accident when I was waiting to take it so I could complete a secondary objective first etc. (Autopath went through victory condition, and no undo means SOL.)
-The Japanese specialization super heavy tank, super sucks and constantly gets owned by infantry and tanks alike. Much more so then my Type 97... which is pathetic to say the least.
-Torpedo and bomb switching was broken for Kanko and for Ryusei planes.
-If one of my DD's spot a submarine with sonar, why can't my other DD's move and attack the sub instead of also having to use sonar? The whole idea behind depth charges is its an AoE anyhow... its not like the LTCDR couldn't radio in the approximate location of subs to other LTCDR's DDs.
-When moving over residential terrain, you can't often see if the train or the truck movement icon is showing or if you are moving regularly. The icon is obscured by the terrain. I've had unnecessary losses because it converted in to a truck when I thought the unit would march because it wasn't visible.
-I wish you could hit the shift key or some key and designate your own pathing for movement.
-Switching between anti-air and ground for land AA units appears to be broken as I can't target planes after switching to air.
Thank you,
M
AI stuck on thinking... hotfix didn't fix it.
Moderators: Order of Battle Moderators, The Artistocrats
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Dessertfox
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AI stuck on thinking... hotfix didn't fix it.
Post by Dessertfox »
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Re: AI stuck on thinking... hotfix didn't fix it.
Sub/sonar: You can't move and then use the sonar. The subs are already easy targets if there are more than one destroyer nearby.
There are two different selecting markings when you select land/sea or air units. Hope this helps.
I also have problems seeing if a unit is transported or not, depending on the terrain. During beta I asked for less fuzziness in the transport icon.
Adding way-points for players would probably make it easier to beat the AI. Sometimes you need to move in smaller, tactical increments to position your troops.
I think there is a 1-turn delay after switching between AA/AT etc. So you need to plan ahead with switch-able units.
There are two different selecting markings when you select land/sea or air units. Hope this helps.
I also have problems seeing if a unit is transported or not, depending on the terrain. During beta I asked for less fuzziness in the transport icon.
Adding way-points for players would probably make it easier to beat the AI. Sometimes you need to move in smaller, tactical increments to position your troops.
I think there is a 1-turn delay after switching between AA/AT etc. So you need to plan ahead with switch-able units.
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Dessertfox
- Private First Class - Opel Blitz

- Posts: 2
- Joined: Wed May 13, 2015 8:07 am
Re: AI stuck on thinking... hotfix didn't fix it.
Post by Dessertfox »
Great. I'll give it a go tonight when I get home from work.
I also saw the patch notes. You guys hit a lot of the other concerns I had which I neglected to voice. Well done! Thanks for all your support both on my issue and in continuing to improve the game. Count me a delighted customer. Keep up the great work!
M
I also saw the patch notes. You guys hit a lot of the other concerns I had which I neglected to voice. Well done! Thanks for all your support both on my issue and in continuing to improve the game. Count me a delighted customer. Keep up the great work!
M
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