Philippine Sea US

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Longasc
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1249
Joined: Sat Jul 16, 2011 6:38 pm

Philippine Sea US

Post by Longasc »

I made it past New Georgia on Captain difficulty, my resources are ~600 again, and my airforce is in good shape. My ships, too. I hope I will get a lot of resource points later as my Infantry took heavy losses.

http://en.wikipedia.org/wiki/Battle_of_ ... ippine_Sea

Apparently, I am now in for the "Great Marianas Turkey Shoot" and a victory in a naval engagement. Let's see how difficult this will be. :)

Any unit recommendations for this battle? I still have not enough resources for a BB, or rather I can get the 360 resources but not the 600 resources BBs.
ColinQ
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Fri May 08, 2015 2:47 am

Re: Philippine Sea US

Post by ColinQ »

send out your destroyer screens far ahead of your capital ships so you can get early warnings from the endless amount of fighters/bomber that's coming at you

I'd suggest save your resources as the last 3 missions are all land based slug-fest that will be very resource draining
I've finished the US campaign (3rd difficulty) with 2CV 2BB 1CA 4DD 1SS + 4 dive bombers
and spend most of my resources later mission on Str bomber + SPA

(you also get 1 shot nuke for 500RP a pop in the last mission which is immensely helpful)
hellcat23
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 16
Joined: Sat Dec 17, 2011 12:10 am

Re: Philippine Sea US

Post by hellcat23 »

Bring some destroyers for this as the enemy sub action can be very nasty.

A 360 point BB is still a BB and can be very useful generally (you can always upgrade it later)... Though I would recommend a 3rd carrier if you dont have 3 by now over a Battleship as this is demanding for both air to air and also air to ship.

This mission plays out a little like Midway... I thought I had won this one only for the scenario to end and tell me I had not achieved the 'repel the Japanese fleet' objective... I am not exactly sure what the criteria are but the 2nd time I completed it ok and the only difference I could think of was that I sunk the Battleship as well as the enemy carriers (and generally did more damage to enemy shipping)

Like Midway they will turn and run for the exits so that could be a problem.
Jagon
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Wed Nov 21, 2012 7:54 am

Re: Philippine Sea US

Post by Jagon »

The Japanese invasion fleet that needs to be repelled includes a troop transport at the bottom of the map that unless sunk probably invades an island in the southeast corner. That could be the cause of the loss. Also had to sink around 6 subs in that area that were after the small allied fleet defending there. Enemy airfield in the area launches several air attacks as well.
Time was invented so that everything didn't happen at once.
uran21
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 2318
Joined: Thu Dec 02, 2010 8:34 pm

Re: Philippine Sea US

Post by uran21 »

I entered this scenario with around 500 Requisition Points and had 2CV 1CA 2DD 1SS to deploy. One CA and Patrol Boat were on dead list. Out of air force I use 2 bomber 4 fighter combination to fill my CV. During scenario I bought Support Ship because one of my CV's was at strength 2.

First tactical mistake I did was to go with fighter in direction of Japanese airfields where I was distracted from their own aircraft attack on my shipping and got beaten by Anti-Aircraft next to airfield. After that I grouped all my ships together to provide mutual AA cover, from destroyers during defense and cruiser during my turn.

Carrier on two strength was extracted and went on map edge to join Support Ship because air force was on low supply due to casualties.

In all I had around 15 command points available (undeployed) for naval and air force each but after making repairs and purchases I could only rely on Requisition Points added during scenario turns.

Waves of air attacks were dealt in more organized way later on and when Japanese carriers were spotted all bombers went in their direction. Some would need to go back and resupply but because most of them were auxiliary I decided to go for shots in no-coming-back red zone.

All objectives were met and turn or two after meeting them (offensive ones) scenario ended despite the fact there were couple of more turns to spare and many enemy units on the map. This was improvement in comparison to previous similar scenario. Was it Midway?!

What I noticed is auxiliary troops had more experience than my own and newly purchased equipment would come with one star of experience but if I upgrade my no XP unit to a new one I do not get this bonus.

Haven't noticed automatic ping (sonar) used by my idle destroyers.
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