Unit Upgrade prices

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Longasc
Lieutenant Colonel - Panther D
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Unit Upgrade prices

Post by Longasc »

I find them too high.

I just updated my M3 Stuart to a M5 and now there is already a M5xxx with zero stat difference available for 85 or so more resource points.
Upgrade costs seem to be at least 50% of base unit price if not more all the time, with often minor to almost no visible or hidden upgrades. I believe the Gato class has better torpedos than the Tambor e.g.. But I could be wrong. And it's not really an Upgrade, it's a new/different class.

Given how little experience counts for atm buying an entirely new unit is a preferrable action right now.
gunnergoz
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Re: Unit Upgrade prices

Post by gunnergoz »

I agree that most upgrades seem too expensive and it is just about cheaper to get a new unit. I now skip one or two and only upgrade when the tech advantage is substantial in terms of combat power. I have yet to be convinced that experience point gains make veterans so much more useful that their upgrade is worth it. Perhaps I'm wrong, I'll know more by the end of this first game.

BTW, the torpedoes are identical across US submarine classes, all 21 inch. However, early in the war the US torpedo contact exploder device design was faulty and subsequently caused many dud hits and missed kills as a result. So the early subs got a raw deal while the later class boats had the use of the improved torpedoes by the time they reached the Pacific.
Longasc
Lieutenant Colonel - Panther D
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Re: Unit Upgrade prices

Post by Longasc »

Yes, I read about that. So that is how it is modeled ingame.

But maybe someone can give details, what counts as "early" vs "late" sub?
e.g. Gato: Better Torpedoes than Tambor?
Horst
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Re: Unit Upgrade prices

Post by Horst »

I do see differences between the US M3/5 upgrades besides the cost, so no idea what's the matter there.

What I don't like so much is the upgrade progression cost of infantry. It is quite simplified with always vehicle & inf attack and inf defense increasing by 1 point from year to year. This improvement raise costs regular infantry only ten and later even only 5 points more. The heavy infantry types though have exactly the same 1-point increase but here the cost jumps up by 20!
That means regular inf cost 30-60 while the heavy inf cost 60-140!
I typically used the move-2 hvy inf in Panzer Corps, but here I must say that the regular move-3 is somewhat more useful as the terrain is often difficult. Tight secondary objective schedules also demands fast progress what I'm afraid can't sometimes manage with slow infantry. I haven't played much further yet, so maybe I'm wrong throughout both campaigns. Maybe I should have bought more transports if I hadn’t those high losses at beginning. Hvy Inf seems very powerful, so maybe the high cost there is still justified.

US sub torpedo strengths go this:
Tambor, Gato: 10
Balao: 12
Tench: 13
adherbal
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Re: Unit Upgrade prices

Post by adherbal »

The thought process behind the unit costs:

Let say an M4 sherman is twice as good as an M3 Stuart. That means it should cost twice as much. So if we want the player to be able to afford replacing his M3s with M4s the income in later scenario has to be doubled as well (more than doubled actualy, since we want the core size to expand as well).

So in order to prevent - for example - infantry from becoming too cheap compared to the now doubled income rate, their upgrades from the same year as the M4 have to be roughly doubled as well. So while it may seem like you are paying a lot of resources for a marginal improvement, you will also be getting more resources.

You can choose to delay these upgrades but because you can only deploy a limited amount of units it should eventually be worth it to apply the upgrades. Although the difference in stats may appear small, the sooner they are applied the longer you benefit from the increased performance - thus saving resources for repairs.
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