I was hoping that there would be a good incentive to avoid getting experienced units killed. But, since these bonuses are pretty small and damaged units lose a lot of experience after each scenario anyway, it almost doesn't matter.
Has anybody found that experienced units are a big benefit?
In another game, "People's General", experienced units had a chance of getting a trait which had a lot of benefit, such as +1 range (!). I felt a stronger sense of loss (and/or a reload
