I hope you gents wake up fresh and sufficiently rested, because today will be a long day. The enemy is awaiting us and he is heavily entrenched. But despite all the odds victory will be ours.
Because today is the day of the BIG update! Yes soldiers, Commander: The Great War is updated to version 1.6.2 and it's huge.
Here the full change log:
Version 1.6.2
New:
- UNDO for move and swap
- Go to next unit button
New on iOS:
- HD unit icons on Retina displays
Gameplay changes / balancing:
- Free Upkeep allowance is now zero,which means you now pay for each and
every unit on the map.
- Country PPs increased to offset the effects of the Free Upkeep allowance change.
- All Nations Man Power has been reduced, to a scale appropriate to
historic national forces levels per Country.
- Disband PP & MP returns have been altered,so that you now receive the
correct values.
- If a Capital city is captured a substantial national morale penalty
will be applied. (NOW A WAR CHANGING EVENT)
- Production & Research now shows time up to 50 turns.Allowing the a
player to keep track more easily off what new Tech will be available
in the future.
- Research Lab Upkeep cost reduced.
- Britain's starting land forces reduced to historical level.
- Britain now has a larger navy,twice the size of Germany for example. (RULE BRITANNIA )
- German navy now has research advantage,meaning her ships are
stronger,than any other fleet including Britain.
- The loss of a battlefleet in combat morale penalty has been
increased. (FOR BRITAIN NOW A WAR CHANGING EVENT)
- Battleships have now been renamed DREADNOUGHTS!
- Dreadnought production cost reduced from 120 to 80 PPs.
- Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
upgraded or purchased.
- Cruisers have been renamed LIGHT Cruisers!
- NAVAL AI has been enhanced,making it more of a challenge.
- All air units have been toned down,as to there effectiveness,this is
World War One after all.
- Garrison,Infantry,Cavalry & Artillery now all benefit from Anti-Air
research upgrade.
- Garrison & Infantry benefit from Entrenchment upgrade.
- Additional historical event messages,and City Captured event
messages,are now in game.
- Various Commander entry dates fixed
- Austrian & German Level 3 Fighter in game images corrected.
- Increased starting research levels for Russia & Serbia (Slightly reducing German research advantage in game turns)
- Increased PP For Russia + added new Infantry unit near Moscow 1914 scenario.
- Increased PP For Serbia + added 2 new Garrison units near Skopje 1914 scenario.
- Increased Ammunition production for Serbia from 2 - 3 per turn.
- Slight increased to entrenchment levels.
- Fixed Research Tech Tree display Scroll for all Countries.
- Tweaked City Production Points distrubtion for for all Nations.
- Campaign Scenario 1918 game time increased to 60 Turns (Extending the war well into 1919 and beyond !)
- Plus many other minor tweaks to game balance across all scenarios.
Bug fixes:
- Fixed a crash that could happen during AI turn whend disembarking unit
- Fixed a crash that could happen during AI turn when seasons changed
- Fixed a crash that could with certain sound cards
- Various other stability and fixes.
Hoorah! Commander: The Great War is Updated!
Moderators: Slitherine Core, The Lordz
Re: Hoorah! Commander: The Great War is Updated!
Well, unfortunately I failed to turn off "auto-update" for this game in Steam, so now I have the 1.6.2 version, and I cannot complete the multi-player game I have been playing for months.
Can you please give me a download link to the previous version so I can complete my game? My serial is registered.
Thanks.
Can you please give me a download link to the previous version so I can complete my game? My serial is registered.
Thanks.
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- Field of Glory Moderator
- Posts: 14501
- Joined: Fri Oct 01, 2010 2:50 pm
Re: Hoorah! Commander: The Great War is Updated!
Thanks very much for the update. 

Re: Hoorah! Commander: The Great War is Updated!
And I take it not for the Mac?
Re: Hoorah! Commander: The Great War is Updated!
I'm sorry but there isn't a game version for MAC.itlnprd wrote:And I take it not for the Mac?
Re: Hoorah! Commander: The Great War is Updated!
Now my opponent (on iPad) tells me he can't access our game because he hasn't udpated. Did you really destroy ALL in-progress games with this update?
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- Sergeant First Class - Panzer IIIL
- Posts: 393
- Joined: Sat Sep 07, 2013 11:43 am
Re: Hoorah! Commander: The Great War is Updated!
Yup and make sure you install latest iOS or it won't open up ! But the updates are needed to be fair
Re: Hoorah! Commander: The Great War is Updated!
So, for anybody who is interested, they really seemed to have screwed up cross-platform multiplayer with this update. I had a game where I was playing on my PC and my opponent was playing on his iPad, we'd been playing for months with no problem. Then the update comes, and the game reports to both of us that it is the other player's turn.
I report this to tech support, after several days, they roll back the game to the previous turn, which is my turn. So I take my turn again. The iPad player loads up the turn, it replays my moves, then crashes. Every time.
I report THAT to tech support, and after a couple more days, they point me to the hot fix; but of course I can install it, but my opponent can't. They roll back my game, I apply the hotfix and take my turn for the third time. No change: after the iPad replays my moves, it crashes.
At this point, my opponent is too frustrated to try anything else; and besides, until a patch gets through the app store, probably nothing is going to change.
In the meantime, I start a new game as the CP. He joins the game, I take my first turn. He replays my turn, no problem: Then, instead of giving him control of the Serbians, it gives him control of the Austrians; except he can't move the pieces I've already moved -- it's like he's continuing my turn.
All in all, not worth an undo button. It's a shame, too, there aren't any other wargames of this level of detail and complexity (i.e. enough, but not too much) which are cross-platform playable. Well, now there aren't any. Oh well.
I report this to tech support, after several days, they roll back the game to the previous turn, which is my turn. So I take my turn again. The iPad player loads up the turn, it replays my moves, then crashes. Every time.
I report THAT to tech support, and after a couple more days, they point me to the hot fix; but of course I can install it, but my opponent can't. They roll back my game, I apply the hotfix and take my turn for the third time. No change: after the iPad replays my moves, it crashes.
At this point, my opponent is too frustrated to try anything else; and besides, until a patch gets through the app store, probably nothing is going to change.
In the meantime, I start a new game as the CP. He joins the game, I take my first turn. He replays my turn, no problem: Then, instead of giving him control of the Serbians, it gives him control of the Austrians; except he can't move the pieces I've already moved -- it's like he's continuing my turn.
All in all, not worth an undo button. It's a shame, too, there aren't any other wargames of this level of detail and complexity (i.e. enough, but not too much) which are cross-platform playable. Well, now there aren't any. Oh well.
Re: Hoorah! Commander: The Great War is Updated!
Hi Jlub,
Like I have explained in the support ticket, We will release a new patch for fixing this issue. It would be quirkier if Apple didn't take so much time to authorize it.
We apologize for all the inconvenience.
Like I have explained in the support ticket, We will release a new patch for fixing this issue. It would be quirkier if Apple didn't take so much time to authorize it.
We apologize for all the inconvenience.