Keeping track which BGs can be bolstered
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Keeping track which BGs can be bolstered
My buddy and I find it hard to keep track of which BG have recently lost a cohesion level. So we came up with a convention for showing it and I thought to share it.
What we do is use green, yellow and red markers. (Any color will do). When a BG loses at cohesion level we put TWO markers. Green if Disrupted, Yellow if Fragmented and Red if Broken. At the beginning of the next turn, we remove 1 of the tokens. If during that turn a BG loses a level we add 2 tokens of the appropriate color. In the JAP phase, any BGs with only 1 marker (if they have a commander (EDIT: )) gets to try to rally/bolster.
Yes, any kind of markers can be used but it's the 2 and 1 that I think really helps remind us of which BG is available for bolstering.
GL!
What we do is use green, yellow and red markers. (Any color will do). When a BG loses at cohesion level we put TWO markers. Green if Disrupted, Yellow if Fragmented and Red if Broken. At the beginning of the next turn, we remove 1 of the tokens. If during that turn a BG loses a level we add 2 tokens of the appropriate color. In the JAP phase, any BGs with only 1 marker (if they have a commander (EDIT: )) gets to try to rally/bolster.
Yes, any kind of markers can be used but it's the 2 and 1 that I think really helps remind us of which BG is available for bolstering.
GL!
Last edited by Montagu on Sun Apr 20, 2008 10:13 pm, edited 1 time in total.
Monty
It doesn't take a genius to make something simple, complicated. It takes a genius to make something complicated, simple.
It doesn't take a genius to make something simple, complicated. It takes a genius to make something complicated, simple.
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WhiteKnight
- Sergeant First Class - Panzer IIIL

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Good thinking! Certainly needs something like this in games with more than 10 BGs or so a side. The time lapse between the first disruption in the impact phase and the beginning of the JAP can lengthen and it can seem like something happened last turn when it didn't! Also it's easy to forget a BG can be bolstered but in your system you have a visual prompt.
Thanks for the idea!
Martin
Thanks for the idea!
Martin
Re: Keeping track which BGs can be bolstered
I was thinking of markers that can be flipped over but I suspect your 2 / 1 method is a simpler visual cue and thus more reliable.
If commander is actually with the BG.Montagu wrote:In the JAP phase, any BGs with only 1 marker (if they have a commander in range) gets to try to rally/bolster.GL!
Re: Keeping track which BGs can be bolstered
When writing the post I was thinking of exactly this. It would work too. You could also do 1-3 markers depending on the level of cohesion loss or clearly different markers that would represent this well.MikeK wrote:I was thinking of markers that can be flipped over but I suspect your 2 / 1 method is a simpler visual cue and thus more reliable.
Monty
It doesn't take a genius to make something simple, complicated. It takes a genius to make something complicated, simple.
It doesn't take a genius to make something simple, complicated. It takes a genius to make something complicated, simple.
Re: Keeping track which BGs can be bolstered
To keep the cues different in kind and minimize errors, I think I'll try marker color for cohesion level and number of markers for recency. This should make it easy to eyeball the field at the start of each Impact Phase for duplicate markers.
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peterrjohnston
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Brainsnaffler
- Senior Corporal - Ju 87G

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Just to confirm, am I correct in assuming that - the turn you loose a cohesion level, you CANNOT bolster in that Joint Action Phase. You have to wait until the turn after.
So, for example, if I lost a cohesion level in my enemy's melee phase, I would test in the next turn i.e. my joint action phase (or do I have to wait until my second turn?)
You see, I am very confused!
Correct.Brainsnaffler wrote: Just to confirm, am I correct in assuming that - the turn you loose a cohesion level, you CANNOT bolster in that Joint Action Phase. You have to wait until the turn after.
You can bolster your BGs in EVERY JAP phase. BGs that lost a cohesion level in THAT turn (your or opponents) can't be bolstered in that JAP phase.
Monty
It doesn't take a genius to make something simple, complicated. It takes a genius to make something complicated, simple.
It doesn't take a genius to make something simple, complicated. It takes a genius to make something complicated, simple.



