Checkerboard Formation

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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Rmarsden
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 40
Joined: Tue Feb 19, 2013 7:05 am

Checkerboard Formation

Post by Rmarsden »

Checkerboard Formation

Every try to use it as intended?

When the front engages, what do the second and third row do? I often find myself filling gaps making me wonder why have them?
3-line system advantages[edit]
Flexibility[edit]
Some ancient sources such as Polybius seem to imply that the legions could fight with gaps in their lines. Yet, most sources seem to admit that more usually a line would form into a solid front. Various approaches have been taken to reconcile these possibilities with the ancient writings.[20] The advantages of gaps are obvious when a formation is on the move- it can more easily flow around obstacles and maneuver and control are enhanced and, as the Romans did in the pre-Marius republic, place baggage between the lines meaning that the cargo cannot be easily captured and that the army can quickly get ready for a battle by using it as cover. After the approach marching was complete, it would be extremely difficult to deploy an unbroken army of men for combat across any but the flattest ground without some sort of intervals. Many ancient armies used gaps of some sort, even the Carthaginians, who typically withdrew their initial skirmishing troops between the spaces before the main event. Even more loosely organized enemies like the Germanic hosts typically charged in distinct groups with small gaps between them, rather than marching up in a neat line.[21]

Fighting with gaps is thus feasible as writers like Polybius assert. According to those who support that the quincunx formation view, what made the Roman approach stand out is that their intervals were generally larger and more systematically organized than those of other ancient armies. Each gap was covered by maniples or cohorts from lines farther back. A penetration of any significance could not just slip in unmolested. It would not only be mauled as it fought past the gauntlet of the first line, but would also clash with aggressive units moving up to plug the space.[22] From a larger standpoint, as the battle waxed and waned, fresh units might be deployed through the intervals to relieve the men of the first line, allowing continual pressure to be brought forward.
Excerpt on Roman Infantry tactics which some of the 17th century modeled.

I'm working on Rocroi right now and I have this big deep French army, and I find that I'm more interested in bringing them all up as fast as possible.
deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5286
Joined: Mon Oct 20, 2008 12:41 am

Re: Checkerboard Formation

Post by deadtorius »

to be honest with the way the game plays I have not really tried it much myself. The advantage to a gap is that you have less troops who can get shot up in the front line. Down side is that most human opponents will shoot the life out of a single unit with or without gaps and 1 unit can lose a lot of troops in a single shooting phase. Against the AI it might work as the AI does not seem to concentrate its entire armies shooting on a single target. I suggest you give it a try, it would give you a fresh reserve line, shoot up your opponent on the way in and as he gets closer you might be able to add in a full strength unit shooting from the gap as well. Try it and see what happens. The game plays differently between the AI and human opponents.
shawkhan2
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 362
Joined: Wed Feb 26, 2014 1:03 pm

Re: Checkerboard Formation

Post by shawkhan2 »

Well, it worked for Gustavus.
I find that placing Raw troops in the back position of the checkerboard helps to preserve them longer.
deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5286
Joined: Mon Oct 20, 2008 12:41 am

Re: Checkerboard Formation

Post by deadtorius »

I have tried using it since posting against the AI and it does seem to work nicely. It keeps fewer troops up front to get shot up, risky vs a human player, but does preserve them for when things get hot and the enemy gets closer. It allows you to fall back and replace a beat up unit with fresh meat to help hold the line and also when the enemy gets closer you can get in some extra shooting which has come in very handy at times. Its just hard to keep it during a game if things are mobile. I find in a defensive game its easier to hold the formation as I'm not really moving.
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