Hi,
I'm playing my second 3.1 game against human and I've noticed a strangeness : as allies, it seems more effective to escort a transport with sub than with DD. When german's subs try to attack my transport, they bounce off the wall of my subs. If I use DD, the powerful subs can destroy the escort and reach the transport to attack it !
Are the new experience's rules that explain this ? Can 3.2 correct this ?
What can we do to avoid this use of sub ? For example, why sub can't attack sub ?
Please, excuse my english,
Guronsan
sub as escort in 3.2 !
PSP/DS/PC/MAC : WWII turn based grand strategy game
Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core
Re: sub as escort in 3.2 !
I agree with this observation, but then I also think that subs that have attacked should not be invulnerable to any attack except air or units starting adjacent. They should be searchable by DDs as if submerged, with the added disability of the DD knowing where to search, you could limit this to DD/BBs within two hexes so that all escorts can conceivably come to bear on a uboat. Sub on sub action would be unrealistic in WW2, so the solution would be that the moving sub displaces a static sub instead of vice versa. This would also remove the unrealistic circumstance of a sub blocking access to another sub trying to hit a unit in port. Subs would be useless in this capacity in real life.
Other changes I would like to see:
- Armored units are way too weak defensively - they should not be quite so vulnerable to counterattack, at least not after 1940. Level 1 armor should add 1 each to defence, quality and survivability.
- Airborne units should only be in supply if there is a fighter unit within range. I played one game where there was a deep paradrop in USSR by the germans, I swept the entire German army out of air range of this unit but it remained in supply nonetheless.
- Pro-british partisans in Iraq and Iran? Not bloody likely!
- When you take Romania it goes western and any soviet units in there are stuck because the rail is western and you can not convert it to Sov guage, nor can you even rail sov units within Romanian borders, Very strange (imagine Romanian rail officials refusing to convert their rail guage or bar use of the system to the Soviets conquerers!). You are better off NOT taking the capital as it stands, notwithstanding you don't get whats left of the crappy Romanian army or airforce.
Other changes I would like to see:
- Armored units are way too weak defensively - they should not be quite so vulnerable to counterattack, at least not after 1940. Level 1 armor should add 1 each to defence, quality and survivability.
- Airborne units should only be in supply if there is a fighter unit within range. I played one game where there was a deep paradrop in USSR by the germans, I swept the entire German army out of air range of this unit but it remained in supply nonetheless.
- Pro-british partisans in Iraq and Iran? Not bloody likely!
- When you take Romania it goes western and any soviet units in there are stuck because the rail is western and you can not convert it to Sov guage, nor can you even rail sov units within Romanian borders, Very strange (imagine Romanian rail officials refusing to convert their rail guage or bar use of the system to the Soviets conquerers!). You are better off NOT taking the capital as it stands, notwithstanding you don't get whats left of the crappy Romanian army or airforce.
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