Q&A with Ted Raicer - Post Your Questions!

Discuss Crisis in Command Volume II: Drive on Moscow. Designed by Ted Raicer
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BradTSS
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Q&A with Ted Raicer - Post Your Questions!

Post by BradTSS »

Whether it is questions on the mobility of Axis motorized units after a combat victory, functions of the Soviet airborne troops, or implications that come with the weather changes, who better to get your answers from than the game designer himself?

Join us on our Google Hangout session with Ted Raicer happening this Wednesday (12/4) at 4pm EST.

Post your questions on this thread and they will be answered live on Wednesday.

RSVP to the Google Hangout session here.
grimmelm
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Re: Q&A with Ted Raicer - Post Your Questions!

Post by grimmelm »

I'd love to hear some of Ted's thoughts about the process of getting the map right. Like the Bulge map, the Moscow map channels attacks into particular channels and makes certain spaces into crucial chokepoints. At the same time, the fighting is much more wide-open (during the better weather and in the upper-right and lower-left) and much more of a slug-fest (in bad weather and in the woods around Moscow). How did you turn the real-life geography into the spaces on the game map, and how did you decide which tweaks to make?
daviddunham
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Re: Q&A with Ted Raicer - Post Your Questions!

Post by daviddunham »

I wonder whether the Airborne unit had as much potential in real life as it can in the game.
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