Drive on Moscow Announced

Discuss Crisis in Command Volume II: Drive on Moscow. Designed by Ted Raicer
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BradTSS
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Drive on Moscow Announced

Post by BradTSS »

We are pleased to announce Drive on Moscow! Come here to discuss your thoughts and post questions.
Highground
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Re: Drive on Moscow Announced

Post by Highground »

This is a very exciting announcement. I think the Battle of the Bulge system should work very well with the 1941 German Moscow offensive. Pocket Tactics mentioned today that Moscow would be out "in weeks". I hope that is correct!
thedudeabidez
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Re: Drive on Moscow Announced

Post by thedudeabidez »

Let me know if you need any playtesters. Have played probably 200 + games of Bulge now and know the system and tactics inside out.
s_nkarp
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Re: Drive on Moscow Announced

Post by s_nkarp »

Thanks - forwarded to Jeff Dougherty, who is running Moscow.
Jarling
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Re: Drive on Moscow Announced

Post by Jarling »

I also volumteer for playtesting. Have been playing BotB more or less constantly since last christmas and feel I know what works and what doesn't.

BTW: I have been playing a lot against thedudeabidez over the last months and I highly recommend him for playtesting. He is probably the best BotB-player I have met.
Dogrel
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Re: Drive on Moscow Announced

Post by Dogrel »

This is a great topic. When will you release it? Who do I bribe to get an advanced copy? :D
HLWIII
DavidG
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Re: Drive on Moscow Announced

Post by DavidG »

I'd be happy to be a less expert tester (and -- for what it's worth -- I'm buddies with the author of The Greatest Battle: Stalin, Hitler, and the Desperate Struggle for Moscow That Changed the Course of World War II).
thedudeabidez
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Re: Drive on Moscow Announced

Post by thedudeabidez »

Actually Jarling kicks my butt more often than not... I'd rank him in the top three or four players I've come across.
DavidG
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Re: Drive on Moscow Announced

Post by DavidG »

Please -- no faux Cyrillic.
s_vladn
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Re: Drive on Moscow Announced

Post by s_vladn »

I missed the online Q&A, but from the recording it looks like some solid gameplay will be heading to our devices once you launch DoM.
Would the railway available to Soviet troops also have an effect on logistics, or would only be used for moving units farther?
Will the out-of-supply mechanics be similar to those used in BotB?
Some of the supply rules can be too strict when applied to non-mechanized infantry, for example not being able to move or even fight their way out of an encirclement.
In David Glantz's Barbarossa Derailed I read that the Soviet army used cavalry groups for raids well behind enemy lines during the battles around Smolensk. Would similar actions be possible in DoM? It could be something like "no supply checks for Axis until December 19th", but on a unit scale.
jeffd
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Re: Drive on Moscow Announced

Post by jeffd »

vladn wrote: Would the railway available to Soviet troops also have an effect on logistics, or would only be used for moving units farther?
Just used for movement right now. Its' main utility as far as I've seen is to move Soviet units quickly to the front, which I think is appropriate.
Will the out-of-supply mechanics be similar to those used in BotB?
Yes. All the rules will be familiar to anyone who's played Bulge.
In David Glantz's Barbarossa Derailed I read that the Soviet army used cavalry groups for raids well behind enemy lines during the battles around Smolensk. Would similar actions be possible in DoM? It could be something like "no supply checks for Axis until December 19th", but on a unit scale.
There are actually cavalry units in the game, and we also have some special rules to reflect German air supply during the early part of the battle and Soviet raids behind German lines. Remember Battle of the Bulge, where you could cut a unit off and just move on? Yeah, you really don't want to do that.
s_vladn
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Re: Drive on Moscow Announced

Post by s_vladn »

Thanks for the clarifications! I like that you are adding some variation to the rule concerning behavior of units cut-off from supply, it would make the Axis more careful about mopping up adversaries on the flanks instead of charging head-on.
Would you consider a change for units that are cut-off but not yet isolated, to be allowed to move/attack depending on a dice roll? The odds could be improved for example if the unit is veteran/elite.
s_nkarp
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Re: Drive on Moscow Announced

Post by s_nkarp »

El Alamein (coming next after Moscow) will have more intricate supply rules. For Moscow we chose to emphasize the impact of weather and maneuver -- can't have everything or a game gets too complicated!
daviddunham
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Re: Drive on Moscow Announced

Post by daviddunham »

DavidG wrote:Please -- no faux Cyrillic.
Спасибо
Pat
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Re: Drive on Moscow Announced

Post by Pat »

DavidG wrote:Please -- no faux Cyrillic.
Not in a million years.
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Pat Ward
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HerrDen
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Re: Drive on Moscow Announced

Post by HerrDen »

When can we expect a release for Drive on Moscow ? I can't wait !
s_nkarp
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Re: Drive on Moscow Announced

Post by s_nkarp »

We'll announce a date shortly - you won't have too long to wait!
Baldie
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Re: Drive on Moscow Announced

Post by Baldie »

Just one question - end of November or December?
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