I have managed to get my mits on the main rulebook and rise of rome (the wait was killing me!). When I flicked through the book, I was breathless at how well produced it was and how great it looked - my face was like this

I haven't actually played a game yet (and I can't profess to have played much Ancients wargaming but know of DBA / M), but I am really looking forward to it.
The only thing that I think is a drawback to these rules is that they read like a science text book. I think after three or four read throughs, the majority of rules you will need will have stuck in your head, but it just seems incredibly complicated. I don't want to put down the game because I think it looks great and these rules are about replicating the style of warfare from the period EXACTLY, which is another aspect I really like. The problem I'm raising is that if I were 12 or 13 (I am 29), I think I wouldn't stand a chance of getting to grips with these rules and may put them down before I got to realising that this is a great game and that's a shame because this game has great potential to expand it's membership (I have never played ancients and I have been drawn in).
So, not to be one to throw spanners in the works; is there anything like a PDF document or something that could be made that takes a novice smoothly in order through each of the turn phases by a basic set up of miniatures and shows just through examples a simplified plain english version of how the system works (i.e. the rulebook deals with impact phase but not the combat ensuing from it until melee)?
I may have got it completely wrong - the game may be very simple, but it doesn't look it from the initial read through and my fellow gamers are after a game that's easy to play so I hope beyond hope that I can convince them.
