Authors Game: Carthaginians vs Medieval Germans

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shall
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Authors Game: Carthaginians vs Medieval Germans

Post by shall »

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Last edited by shall on Mon Mar 10, 2008 3:13 pm, edited 1 time in total.
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Post by nicofig »

Nice pictures :wink:
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shall
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Post by shall »

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shall
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Post by shall »

Still getting the hang of this fancy techno malacky but thought I would try to stick a few authors games up on the AAR so he are some words to go with the photos. Better one coming soon as I get used to it.

I took Hannibals Carthagians versus a Medieval German army with lots of pikes and ave knihts. My carthies are failry foot based with a central Bl with 2 12s of gallic HF and 2 8s of African spearmen on the side. I then have 2 BGs of Spanish MF IF troops, 2 BGs of gallic cv and 2 each of Numidian LH and Numidian LF.

The table had a rough terrain strip going down the centre left so I deployed my Spanish there and Ray placed his MF offensive spearmen opposite. Over on my right I ambushed a LF BG behind steep hil and after deployment hoped to slow 2 BGs of pikes with them. In the centre I had my main BL opposite 2 pike BGs and a BG of 4 Kn. On my far left I put both my Cv in an attempt to turn flanks there. This was an interesting one as I spent a good 2 or 3 minutes thinking about whether to put both BGs over there or not and eventually decided that if I did I had a chance to turn the flank whereas if I split them i would probably shore up my weak right but lose the initiaitive overall. This single deployment decision proved critical in the game results in the end.

After some messing around with skirmishers Ray advanced at a pace and tried to get his left hand pikes in to support the rest. I revealed the ambush and tried to slow them down. I also spun of a BG of Africans to keep them busy expecting they would go down trying but buy me some time. I advance rapidly feeling I needed to get my Gallic HF into the Pikes and Knights before the support arrived. I had Hannibal with the left hand BG and timed getting another general over in time for a TC to be with the other one.

In the centre some useufl skirmishing had pulled one of the offensive spear bolocks forward and my Spanish were gettiing into range of it. On my left we were at skirmish stage with a fe numidians trying to annoy the knights and mounted corssbowmen to no avail.

The big crunch happened in the middle with the Gauls hitting the Pikes. Alas we lost the impact phse vs both but Hannibal held their cohesion. This was going to get difficult. Then Rays knights drove in and also won tgheir impact phase but again the IC effect held the line. Hannibal was oging to be busy today. In the centre the Spanish crashed into the offensive spearmen and also lost the impact phase but passed their CTs. Thankfully a weak loss so only a 7 needed to pass. On my right an African spear BG contracted to get towards Rays Knights and try to keep them busy and away from the Gallic mounted, and my numidians had to run away from other MF troops.

The tussle really started now. I felt I needed to avoid to many base losses so risked Hannibal inthe front line (scary). And put a TC in the front line vs the knights. We had overlaps on both sides which told on the knights who lost a base and went DISRed. They then came in and fought again and lost another base - goodbye to them for being average!! ha. Meanhwile Hannibals BG was losing a base a go fighting 2 BGs of Pikes at ++/--.
shall
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Post by shall »

Hannibal being himself though managed to hold the CT losses, but the BG was falling apart losing a base a go over several rounds. However the gausl on his right having nailed the knights proceeded to trn 90 into the other pikes and event hough the Pk stayed facing forwards the sheer number of gallic dice started to tell on this one.

On my far right Ray now got 2 Pk BGs into 1 of the Africans. That didn't last long - the Africans bravely dying to protect hannibal in the centre - but gone after an Impact and Melee phase. In the centre left terrain another Spanish BG charged the rest of the offesnive spearman block adn this time hd an effect. The German mediunm foot broke and the Spanish pursued into another BG of the same to good effect. On the left a Bg of Gauls had got to some mounted crossbowmen and DISRed them at impact and a BG of Knights had to charge the african spearmen to their front - DISRing them in the melee phase. But a second BG of Gauls (as mentioned at the beginning) was there hanging on the flankl of the knights ready.

Another few bounds on and there was a full Pike blokc ready to charge Hannibal in the rear when he finally lost control of his battered BG - however he had held it in combat for 5 rounds of combat by then losing 5 bases and autobreaking from 12!! This was long enough for the Gauls on his left to take down the Pikes and a general clearing the centre right. Centre left the spanish routed the 2nd BG of spearmen and crunched into some MF Corssbowmen to good effect. On my left a flank charge into the knights by the Gallic cavalry saw them broken in 2 rounds (average kn) which in trun sent some mounted cross bowmen into a panic.

At this point ther German army routed. Carthaginian losses were 2 BGs. 23-2 in the official scoring system IIRC. Thank to Ray for a cracking game - and to Hannibal for showing what and IC can really do if need be. i really felt one could hav written an epic battle report to go wit hte game - Hannibal urging the near breaking Gauls to hold for 30mins + while the battle raged around him.....

Si
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Post by malekithau »

Dear God! I have such a headache looking at those photos. My head only leans so far. LOL
Otherwise thanks. :}
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Post by peterrjohnston »

Any chance of a full order of battle Simon?

Rgds,
Peter
shall
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Post by shall »

I will try to fix the photos for next time- just got my beginners badge at this 8)

Order of battle for the Carthagians

IC and 2 FCs

2 BGs each 12 Gallic foot HF Prot Ave Undr IF Sw
2 BGs each 8 African spearmen HF Prot Ave Dr Off Sp
2 BGs each 6 Spanish MF Prot Ave IF Sw
2 Bgs each 4 Gallic mounted Cv Arm Sup UnDr Jls Sw
2 Bgs each 4 numidian LH UnPr Ave UnDr Jls
2 Bgs each 8 numidian javelinmen LF UnDr Ave JLS
1 Bg 6 bealeric slingers LF Dr Sup Sl

So maxxing out of foot to give a potent force with 12s for max general effect on the HF gauls. Africans used to keep mounted away from the Gauls a bit. Very strong attach through rough terrain. A Lh to work with each Cv. No points spent on El to achieve this.

And of course the all important Hannibal

Si
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Post by sgtsteiner »

Hi

Nice pics and AAR

Are those movement 'trays' under some BGs ?

Also your felt terrain seems rather angular is that on purpose ?

Cheers
"Merry it was to laugh there-where death becomes absurd and life absurder. For power was on us as we slashed bones bare. Not to feel sickness or remorse of murder." Wilfred Owen
shall
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Post by shall »

Played at Rays house with his terrain ... persoanlly I am trying to improve the standard of my terrain (see the cliff edges impassible on the other report)

Yes I base all my figures with metal paper on the bottom so i can use magnetic sign sheeting as cut to siz movement trays. It speeds up deployment and early movement no end. I started it when using Britons and Gauls when it really is a good thing.

Si
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Post by nicofig »

Simon, you could use a free program like Irfanview ( http://www.irfanview.com/ ) So It would be easy for you to resize and turn your pictures. :wink:
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shall
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Post by shall »

I am using one but I need adobe flash player and for some reason the download site doesn't work for me.

I will get my intermediate badge yet with a bit more trying :wink:

Si
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Post by peterrjohnston »

Thanks Si.

I notice you don't go for Hannibal in Italy. Any reason? Or just trying a different version?

Rgds,
Peter
shall
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Post by shall »

Tempting to do that I must admit and not an easy call. You have to design in FOG with how you use the army in mind.

For this army to win big I wanted the Gauls to form the main strikeforce. 12 undrilled allowed that better the 8 drilled. The africans are already very good against mounted protected average so act as good support.

If you do the in Italy version then I prefer to max out the African spearmen and keep the Gauls as 6s for mobility. It also is a good design. The main fighting force then becomes the africans.

But I find the 12s of Gauls have real staying power. Also the IC effect is more pronounced as an upgrade on average troops. If they are already superior they need him much less. So when playing that options Hannibal would often go with a mounted attack instead.

Finally I am looking the the challenge which is a mix of Storm of Arrows and Rise of Rome. Lots of Knights and Pikes around I suspect. I am figuring that the ave speramen are good enough to trouble knights with the + POA at impact and hannibal. The armoured Off Spearmen will struggle to beat average pikes quickly whereas the Gauls will either do so or not and get a result more frequently. Course my throeries may be wrong and I am considering 2 other armies too.

Choices choices. :)

Si
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Post by Fenton »

Sounds like a great battle

Something about fighting Carthaginians vs Medieval Germans just doesnt sit right with me , I've always prefered fighting with armes of the same period
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Post by peterrjohnston »

shall wrote:You have to design in FOG with how you use the army in mind.

Si
Something I've been thinking about a lot recently now I'm past the "what is a POA?" type mechanics and the usual initial "hmm, is that it". Tactics one will use, generals to be used, deployment order, where to be strong, where to be weak, how the army will work together, all these things.

And dropping the DBx theory mind-set. Eg, the only time I took notice of my opponent's generals in DBM was when I could nab them. Now... :twisted:

Unfortunately I can't yet "see" the abstraction of the game on the table in my mind like I could in DBM, next step... :)

Rgds,
Peter
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Post by hazelbark »

shall wrote: Order of battle for the Carthagians

IC and 2 FCs
Interesting I would have though 3 TC better or at least 4 generals.
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Post by Ironhand »

It's also interesting to see the impact a general has on combats. Seems to me to be more realistic than in many other rules sets.
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Post by Scrumpy »

I'm not convinced the extra few % points you get to hit are worth the risk of losing a general in combat anymore.
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Post by Quintus »

I can't stand these generals that skulk at the back - they're calculating coves and sneaky to boot. :wink: I like my commanders to lead from the front.
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