Rules questions from 2nd game

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miffedofreading
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Rules questions from 2nd game

Post by miffedofreading »

2nd game last night. Went very well, though the game still takes quite a long time to play. We made a couple of mistakes that I will try not to make again. There were a couple of queries that came up though that I would like your opinions on…..

Feeding more bases into a melee. Trying to get it clear into my head when this happens. Example player A charges player B in impact phase. There is NO feeding of troops into battle in Player A’s Manoeuvre phase. So is the first time it happens the following player B’s Manoeuvre phase?

Restricted Area
We had a situation where a player wanted to turn a cav BG that was facing a cav BG face to face and within the restricted area, by 90 degrees. This seemed stupid (there was a complicated reason for doing it) and we did not think you would be allowed to do that. But checking the rules it said you can stay still, including turning and expanding but not contracting. So we allowed the chap to do the 90 degree turn. Was this right, it did not feel right!!

Shooting arc of fire and range.
The question that actually came up was if you have a BG of shooters firing to their front and a little to one side, where do you take the measurement from? If the front element facing the target is in range, are all shooting elements that are BEHIND or TO SIDE of the shooter also deemed to be in range. I believe the rules are clear for behind that yes they are. They do not seem so clear for to the side…
In addition whilst researching this in the rules I don’t understand the diagram on page 83. The shooters appear to be within effective range and yet shooting with 2 elements to the side. The text on page 82 seems to say that you can fire with 1 element to the side not 2 if within effective range and 2 if outside effective range??

Elephant Death Roll
If an Elephant BG wona combat does it have a total modifer of +3 to it’s roll on the death roll?

General with broken unit
We had a 4 element cav unit with general fighting in front rank and 2 BG opponents. 2 elements were destroyed which meant the cav BG auto broke. The 2 BG’s pursued it and we removed the last 2 bases at the end of the turn. What about the general with it?? Is he removed if all elements of a BG are removed?

Pursuit Moves
Can I have a one liner on the spirit of pursuit moves. I will explain. Player A’s BG beats player B’s. B routs and is probably out of the game. Player A would like to bring his troops under control and attack something else as quickly as possible. There seems to be 2 rout moves in one turn on the 1st turn a BG routs? I am not clear how quickly you can get a winning unit back into action???

I must say the game went very smoothly, although nominally a 2 player game last night there were at least 5 people participating, everyone seemed pretty positive about the way the battle went.

Andy
hammy
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Re: Rules questions from 2nd game

Post by hammy »

miffedofreading wrote:2nd game last night. Went very well, though the game still takes quite a long time to play. We made a couple of mistakes that I will try not to make again. There were a couple of queries that came up though that I would like your opinions on…..

Feeding more bases into a melee. Trying to get it clear into my head when this happens. Example player A charges player B in impact phase. There is NO feeding of troops into battle in Player A’s Manoeuvre phase. So is the first time it happens the following player B’s Manoeuvre phase?
Bases can be fed into melee in either players turn but in your opponents turn you can only match an expansion or existing overlap not create a new overlap. In your turn you are free to create an overlap or match an existing one
Restricted Area
We had a situation where a player wanted to turn a cav BG that was facing a cav BG face to face and within the restricted area, by 90 degrees. This seemed stupid (there was a complicated reason for doing it) and we did not think you would be allowed to do that. But checking the rules it said you can stay still, including turning and expanding but not contracting. So we allowed the chap to do the 90 degree turn. Was this right, it did not feel right!!
Yee, one of the things you are allowed to do in a restricted area is turn. In this case if the turn exposed a flank it may have been a bad idea but it is allowed
Shooting arc of fire and range.
The question that actually came up was if you have a BG of shooters firing to their front and a little to one side, where do you take the measurement from? If the front element facing the target is in range, are all shooting elements that are BEHIND or TO SIDE of the shooter also deemed to be in range. I believe the rules are clear for behind that yes they are. They do not seem so clear for to the side…
In addition whilst researching this in the rules I don’t understand the diagram on page 83. The shooters appear to be within effective range and yet shooting with 2 elements to the side. The text on page 82 seems to say that you can fire with 1 element to the side not 2 if within effective range and 2 if outside effective range??
You measure from the front of each file of shooters so if there is a file to the side such that it is just out of range while the base next to it is in range then only the file(s) in range can shoot.
Elephant Death Roll
If an Elephant BG wona combat does it have a total modifer of +3 to it’s roll on the death roll?
Yes
General with broken unit
We had a 4 element cav unit with general fighting in front rank and 2 BG opponents. 2 elements were destroyed which meant the cav BG auto broke. The 2 BG’s pursued it and we removed the last 2 bases at the end of the turn. What about the general with it?? Is he removed if all elements of a BG are removed?
I am fairly sure that there is just the usual 10+ roll to kill the general then if he can get to a firendly BG with a 7MU move he runs away. If he can't get to a friendly BG he dies.
Pursuit Moves
Can I have a one liner on the spirit of pursuit moves. I will explain. Player A’s BG beats player B’s. B routs and is probably out of the game. Player A would like to bring his troops under control and attack something else as quickly as possible. There seems to be 2 rout moves in one turn on the 1st turn a BG routs? I am not clear how quickly you can get a winning unit back into action???
A winning BG normally has to pursue (there are exceptions for foot against mouted). Once you have made the initial pursuit move you can always choose to attempt not to pursue. To do so you have to make a CMT.
I must say the game went very smoothly, although nominally a 2 player game last night there were at least 5 people participating, everyone seemed pretty positive about the way the battle went.
Great, I am sure that you will find areas where you have done things wrong and if you do go to a comp you will no doubt find others (and possibly point out errors to other players, that is the way it works) but as long as you are having fun that is what matters.
miffedofreading
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Post by miffedofreading »

Thanks Hammy,

Can you take a look at the diagram on page 83 for shooting.

Are you saying that the element on the far right can fire 2 elements to the left because he is outside of effective range?

Andy
hammy
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Post by hammy »

miffedofreading wrote:Thanks Hammy,

Can you take a look at the diagram on page 83 for shooting.

Are you saying that the element on the far right can fire 2 elements to the left because he is outside of effective range?

Andy
No, the file may be out of effective range but the two base arc of fire only applies if the whole BG is out of effective range. At least I am pretty sure of that and believe there was a post to that effect from Richard or Simon
miffedofreading
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Post by miffedofreading »

So you are saying the diagram on page 83 is wrong?
hammy
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Post by hammy »

miffedofreading wrote:So you are saying the diagram on page 83 is wrong?
No but it is not the clearest in the world. The left most base of the front BG of archers is slightly in front of the second cavalry base. I think this is either in the FAQ or will be in FAQ 3.0.

IMO there should be a dotted line to show this and the left base could do with being about 2 or 3mm further left to make it more obvious.
miffedofreading
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Post by miffedofreading »

Got my magnifying glass out and u r correct it is :)
i had not noticed that!
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