Warhammer 40K: Armageddon Video Review | GameWatcher

Forum for the strategy game set during the 2nd War for Armageddon.

Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators

Post Reply
JamieGW
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Tue Dec 16, 2014 11:33 am

Warhammer 40K: Armageddon Video Review | GameWatcher

Post by JamieGW »

GameWatcher has a written and video review up for Warhammer 40K: Armageddon.

Here's a snippet:

Considering the roots of the tabletop game, it’s slightly odd that there are so few turn-based adaptations of Warhammer 40K’s Gothic science fantasy universe. Dawn of War was a lot of fun, but its action-based RTS didn’t offer a huge amount to fans who prefer to lead their armies from the back, sipping a nice white wine and making the key tactical decisions while those grubby hiver types do the actual dying a few hundred miles away on the front-line. Slitherine is hoping to capture this more measured, strategic style of play with its latest wargame, Warhammer 40K: Armageddon.

I can't link yet, but you can find it on GameWatcher :)
xxaosicxx
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 22
Joined: Sun Dec 14, 2014 11:00 am

Re: Warhammer 40K: Armageddon Video Review | GameWatcher

Post by xxaosicxx »

Aekar
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 231
Joined: Thu Nov 27, 2014 10:29 am

Re: Warhammer 40K: Armageddon Video Review | GameWatcher

Post by Aekar »

Thank you for linking this!

The review contents are interesting.
The review is well written.

The thing that saddens me is that he doesn't speak about the title's moddability ; there are not so many games that can be entirely modded, and they always deserve some note about it.
I shall post a reaction to thot.
rezaf
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1487
Joined: Mon Aug 15, 2011 3:27 pm

Re: Warhammer 40K: Armageddon Video Review | GameWatcher

Post by rezaf »

Chances are the editor was broken in the version he reviewed... Even if it weren't, I don't think potential future developments should influence a review score.
Also, have you seen TRULY moddable games? While I'm happy the game is as moddable as it is, there's also a lot of hardcoding and NO scripting or even SDK access.

Anyway, I think it's a fair review - with a little more effort, though, the game could have ended up being scored one or even two full points higher.
_____
rezaf
Aekar
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 231
Joined: Thu Nov 27, 2014 10:29 am

Re: Warhammer 40K: Armageddon Video Review | GameWatcher

Post by Aekar »

Well ... I agree with you as I don't mean it to influence the "score" but to get mentioned is important.
When reviewing a game you also give a note about its replay value.
You may decide to make a score based on the vanilla contents, but players still need to know what the game may hold in the future.

There sure are massive editor bugs ; first being the difficulty for the editor to handle new factions...

On a positive note, Armaggeddon has text-based mod files, which is the best route ever.
And the briefings are nice and simple to use. Scenario triggers can involve some nice things, for instance I made a Last Stand scenario with req points earned from positions on the map in no time.
Problems are the bugs, of course ...


The first truly moddable game that comes to my mind would be "Dominions 3 : The Awakening" and also "Battle for Wesnoth".
Next would be Civilizations 4 (aaah, that awesome Fall from Heaven 2 mod, from Kael!). Moddability here is "superior" imo to Civ 5 because it doesn't rely on 3D resources as much, so doesn't rely on the same skills.
Next in line would be Medieval Total War 2, because for some reason and with a lot of work, people managed to get a very deep and comprehensive Lord of the Rings Total War done there.
Last would be Neverwinter Nights, for some extent, it's more from the editor here.
Next would be The Secret World, the MMO, because after making a mod (Secret Missions mod) I can tell a great lot can be done thanks to the interaction the game allows, as you can get a mod there that interacts with web servers and provides visual and interactive feedbacks.... but it's very far from a truly moddable game, being a fullscale AAA MMO ;)


My knowledge here however is limited.
Of course there are moddable and moddable games, with varied degrees.

I can certify Armaggeddon has a good moddabbility because it takes no time to make your own briefings and scenarios, and you can make your own units, factions,weapons and tiles in no time too.
Plus, you can change everything in the UI, just by replacing its file. I have done all this and made it work.
That's pretty good features :)

You can do all your briefings, put your voice overs etc, while keeping all the existing campaigns and stuff working.
There is a big problem with the fact that you can't mix mods together.

Sorry for misleading the thread here.
Again, thanks for linking the review, it was a nice read.
rezaf
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1487
Joined: Mon Aug 15, 2011 3:27 pm

Re: Warhammer 40K: Armageddon Video Review | GameWatcher

Post by rezaf »

I agree with you on most accounts Aekar, including your point about not steering this thread too far astray. Looks like you DO know seriously moddable games, and so my question is answered. And, like I wrote, I'm happy we have what we have in Armageddon.
_____
rezaf
xxaosicxx
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 22
Joined: Sun Dec 14, 2014 11:00 am

Re: Warhammer 40K: Armageddon Video Review | GameWatcher

Post by xxaosicxx »

Speaking of mods..

Mount and Blade :)
Post Reply

Return to “Warhammer® 40,000® Armageddon™”