Version 1.0.3 Patch notes

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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Surtur
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Version 1.0.3 Patch notes

Post by Surtur »

Hi everyone,

Version 1.03 of Pike & Shot is now available. The patch contains a number of fixes, as well as some rule changes.

You can grab the patch here, or use the automatic update tool. The Steam version of the game will be updated automatically.

Enjoy!

Version 1.0.3
1. Evaders and routers are now prevented from deviating by more than 90 degree from their initial or current direction of flight in each step of their flee move. Units evading will make an initial turn directly away from the charger. Units routed from close combat will make an initial turn directly away from the unit that broke them (or approximately split the angle if fighting multiple units).
Routers who cannot make any rout move at all because of the above are dispersed. Evaders will be caught in the back.
2. Keils no longer ignore the ZOC of enemy directly to their front.
3. Total maximum alternative unit texture folders permitted (including those in the Core set plus those in a particular campaign) increased to 32. (Was 16).
4. Game speed can now optionally be reduced to anything between 30% and 100%.
5. Corrected bug that prevented Side 1 intro popup from appearing in MP games.
6. Corrected bug that allowed pursuers to get free move to catch up with target of pursuit charge if it evades.
7. Corrected bug causing long-distance break-offs in extremely rare circumstances.
8. Corrected bug in tile Overlay sets which treated river-stream T-junctions and stream-stream T-junctions as interchangeable.
9. Corrected music bugs - prevented same track from restarting when switching menu, and made battle music play correctly on loading saved game or MP turn.
10. Random map scripts moved to /Data/Battle/Scripts to allow modded versions in custom campaigns to overwrite them. (Versions in /Tools/Slith_RandomMap/UI are now just shells and dummies to avoid issues with installation.)
11. Language localisation added for Troop Types in Editor, and alternative Skirmish campaigns.
rbodleyscott
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Re: Version 1.0.3 Patch notes

Post by rbodleyscott »

OldGiants wrote:This patch destroyed the game for me. As soon as the battle map appears, the game locks up and I cannot do anything. I can't use ALT-TAB or CNTRL-ALT-DEL to break out of the program. I literally have to pull the plug and restart the computer.

I've tried three times and this always has happened.
I have posted a copy of your post to the Tech Support forum where the tech support guys should be able to sort out this problem
Richard Bodley Scott

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krieg63
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Re: Version 1.0.3 Patch notes

Post by krieg63 »

did you change something in the otoman's army? for exemple, the azap fight now like superior troops. they are able to defeat a pike unit?
rbodleyscott
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Re: Version 1.0.3 Patch notes

Post by rbodleyscott »

guillaume wrote:did you change something in the otoman's army? for exemple, the azap fight now like superior troops. they are able to defeat a pike unit?
No, they are still below-average crap. However, in the right circumstances they could defeat a pike and shot unit. (Which is what I presume you mean as there are no pure pike units in the TYW lists).
Richard Bodley Scott

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Atifg
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Re: Version 1.0.3 Patch notes

Post by Atifg »

(Wrong forum)
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