I always save at the end of the battle after I pressing review map. So I can view following the cutscene again when I continue playing.
Never had a problem, except this time with my save after the Battle of Tartarus. Not only do I get an exception error when loading this save, but loading it immediately start the cutscene instead going to battle map first. Strange
Luckly I could load the autosave and continue from there.
Side question. Does the game permanently load the weapons animation into the memory or are they only loaded from the disk when need?
Code: Select all
VER:1
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 3
Model = 12
Family = 6
Extended model = 3
CLFLUSH cache line size = 64
APIC Physical ID = 3
CPU Brand String: Intel(R) Xeon(R) CPU E3-1240 v3 @ 3.40GHz
Cache Size = 3072K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MonkeyInitStart Is Windowed
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
CBmpFile::Load: file name is empty
CBmpFile::Load: file name is empty
CBmpFile::Load: file name is empty
CBmpFile::Load: file name is empty
CBmpFile::Load: file name is empty
CBmpFile::Load: file name is empty
CBmpFile::Load: file name is empty
CBmpFile::Load: file name is empty
CBmpFile::Load: file name is empty
CBmpFile::Load: file name is empty
CBmpFile::Load: file name is empty
CBmpFile::Load: file name is empty
CBmpFile::Load: file name is empty
CBmpFile::Load: file name is empty
CBmpFile::Load: file name is empty
CBmpFile::Load: file name is empty
CBmpFile::Load: file name is empty
CBmpFile::Load: file name is empty
CBmpFile::Load: file name is empty
######## EXCEPTION: 0xC0000005 at address: 0x017C552F
F:\Steam\steamapps\common\Warhammer 40,000 Armageddon;F:\Steam\steamapps\common\Warhammer 40,000 Armageddon;C:\Windows
CStatusGui::AbortButton::xreflection_register
CUnitPane::Initiative::xreflection_register
CStatusGui::AbortButton::xreflection_register

