Enemy turn moves way, way too fast

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FroBodine
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Enemy turn moves way, way too fast

Post by FroBodine »

Please add an option to slow down the enemy turn. As soon as I click end turn, they are shooting at me and moving all over the place. There is not even a second or two break after clicking end turn.

I can't even follow what's going on with the computer turn moving this quickly. Please let us slow it down with a slider or something.

The game is very fun, and I can already tell I will have a blast playing this for a long time. All my posts so far have been negative, but it's just because I come from Panzer Corps, which has a rock solid user interface. When I see so much missing from this game, it is very disappointing.

But anyway, please add an option to slow down the enemy turn, for us old guys who like to take it slow, and watch it slow. :o)
lordzimoa
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Re: Enemy turn moves way, way too fast

Post by lordzimoa »

There is in the option menu, you can slow down unit speed.
FroBodine
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Re: Enemy turn moves way, way too fast

Post by FroBodine »

That only seems to slow down my units movement speed, not during the enemy turn. I want to slow down the enemy turn's movement speed.

Unless I am blind and not seeing this option. I only see one slider for movement speed, and it only slows down my units moving during my turn.

If it does indeed slow the enemy movement during the AI turn, then it is not nearly enough of a slowdown, and should let us slow it down much more, without slowing my units movement speed to a crawl during my turn. I have that slider at about 15-20%, and my units move at a nice rate, but the enemy still zips and attacks way too lickety split.
fsx
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Re: Enemy turn moves way, way too fast

Post by fsx »

Its more difficult to spot the fighting units than Panzer Corps, because W40K has more ranged attacks.
Wrong: Sorry, no option now to slow down the enemy speed.
It was one of my (minor) wishes in beta.
But look at PanzerCorps. Over the time many nice features added in the updates.
I am sure, WH40K will be improved in this way too.

Oh, I am suprised to read:
FroBodine wrote:Ok, I think the problem is that it appears there is a bug where the movement speed slider is not saved. I lower the slider bar, and every time I load my saved game it is back to the middle of the slider bar.
I did not noticed that this slider affects also the enemy.
Last edited by fsx on Thu Nov 27, 2014 5:35 am, edited 2 times in total.
JimmyC
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Re: Enemy turn moves way, way too fast

Post by JimmyC »

Really? i turned down the unit movement speed and had the impression that it also slowed down the enemies movement too, so that i could see more of what they were doing (as i also had the same problem as you in not being able to see what was going on in the AI turn). Then again, maybe that movement speed option was just a placebo and it sucked me right in! :shock:
FroBodine
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Re: Enemy turn moves way, way too fast

Post by FroBodine »

Ok, I think the problem is that it appears there is a bug where the movement speed slider is not saved. I lower the slider bar, and every time I load my saved game it is back to the middle of the slider bar.
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