In the light campaign in game.
Chapter 5 - Defense of the realm, the spell effects graphics turn off on turn 3 and only return on the next level. any one else seen this or is it just me.
Chapter 4 - Misdirection During the game the drop down on screen objectives states escort 3 units to the North Road but on the briefing and the tile in game it's East Road.
Chapter 3 - Call to arms, where the tactical briefing asks if possible to rescue civilians there is an (at) missing in the text it reads "If possible rescue any civilians sanders farm and the hermits hut." not "If possible rescue any civilians at sanders farm and the hermits hut." (only a little thing I know and may have been left out deliberately to save space. ?
Looking forward to the rest of the game and a patch to speed up lag in AI turns.


