Beta impressions

Warhammer Open Beta

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REDDQ
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Beta impressions

Post by REDDQ »

First 5 minutes.

I am already familiarized with Warhammer 40k and as such I feel game does good job in introducing someone new to the reality of the universe. Although job is so huge it cannot be ever done in 100%.

Also Dawn of War 1 - meh, Dawn of War 2 - omg amazing!

Half an hour.

I finished myself tutorial. It does not do a good job at introducing me (somewhat noob in hex-based strategies) to the mechanics of the game. "Notes on gameplay mechanics" thread does a half decent job but it still is not it. I need to know what place every piece of statistics has in damage formula, especially if some day I would have to stand against another human player in multi. For example, from thread I know that cover affects accuracy, splendid, but what it gives me? How I prioritize it against other factors?

Bane Wolf has ranged accuracy 70, accuracy on 3 hex range bolter 100% with -10% for every hex. Does it mean that BW has accuracy (100%-10% for every hex) x 70? What that does in formula exactly? :D Some people might think what the heck is this guy doing here but there will be new players and they will need things explained. I am afraid info how much xenos I will kill for x loss of my men is not enough.

The rest of the beta.

Well, I manage to do quite a few missions. Focusing major firepower on just few enemies usually guarantees minimum losses. Few defence missions could use 2-3 extra turns... final waves barely managed to get to my positions.

I really like dialogues. In most cases they don't do much (commander speaks only on few occasions) but it is still something and I hope one day there will be non-linear campaign where player will be able to force his character into missions.

Units... tons of thousands of them. There are like three occasions where you get massive amounts of units signed "Have fun - Departmento Munitorum". Again I need better description of their statistics to tell them apart. General number is overwhelming... and later chapters arrive. Wouldn't be better to add 2-3 units per mission? And shouldn't some units be more restricted?
Screenshot - 2014-11-19 , 11_15_42 - Kopia.jpg
Screenshot - 2014-11-19 , 11_15_42 - Kopia.jpg (183.77 KiB) Viewed 1626 times
Give me xenos to kill!

In my mind Titan should cost like hell, take few slots and absolutely murder pretty much anything.

I feel for regular grunts. I wish they could dug in for that +5 defence (hold the line!). Also would be nice for them to be able to sacrifice some health to regain morale in one turn (that kind of special ability only Comissar with smoking gun can give you). Space Marines with jetpacks seem rather unimpressive in comparison to regular tactical squad :/ Actually any close combat unit gets killed very fast as they obviously quickly get themselves under massive amount of fire.

Interface:

- Would be nice to be able to turn hex visibility on in options.

- Ranges of fire should be marked on hexes.

- Perks from terrain are uncomfortable to access (you need to click on unit to see them).

- Many icons do not show description.

Bugs:

- no music during missions (I used OST from Warhammer 40k Chaos Gate from 1998)
- aircraft under vehicle tab



I think that would be all.
Best of luck with the game and remember, Emperor protects ;)


EDIT:

Also few things I forgot:

Sounds are really poor. Damage sound is exactly the same for every weapon in game and that says a lot. I am not saying that every unit should have unique but at least group of weapons (energy, explosive, round based) should have its own.

Few missions have a lot of hostile units. Would be nice if there was a hotkey to skip the animation of their actions. Sometimes it can take a while until player gets command again.

If I hover over enemy with mah mouse to issue attack order every fellow unit willing to pitch in to that fire exchange should be marked.
Last edited by REDDQ on Wed Nov 19, 2014 2:40 pm, edited 1 time in total.
zakblood
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Re: Beta impressions

Post by zakblood »

good call on all above and i do like you comments, i have no idea of the war hammer stuff, so bow down to your knowledge,

and hope it's also ok if i ask you some more, i'm only a member here like yourself on the last wave of testers before release but would like to pinch some of your idea's an place them in a wish list, as some make great sense and tbh should be already in there but no one thinks of everyone, ty

Would be nice to be able to turn hex visibility on in options. (agree) but maybe classed as cheating by some, over head orbital view by others, as no map in space age times will be empty either


Ranges of fire should be marked on hexes. (agree) as most games now days have this, at it's most basic of levels so yes must have been missed so will add to wish list


Perks from terrain are uncomfortable to access (you need to click on unit to see them). (again also agree, and more info on what perks are even doing would be helpful)


Many icons do not show description, screen shot them, as they should, so not sure what you mean?

all added to wish list, ty
REDDQ
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Re: Beta impressions

Post by REDDQ »

Thank you :D
Would be nice to be able to turn hex visibility on in options. (agree) but maybe classed as cheating by some, over head orbital view by others, as no map in space age times will be empty either
IMHO hexes should be on by default. Range represented by them is single most important stat for units and they need to be visible. If someone wants prettier map by turning them off then it is his choice. That in my opinion eliminates cheat.
Many icons do not show description, screen shot them, as they should, so not sure what you mean?
Those...
Screenshot - 2014-11-19 , 15_13_35.jpg
Screenshot - 2014-11-19 , 15_13_35.jpg (56.62 KiB) Viewed 1617 times
Screenshot - 2014-11-19 , 15_14_04.jpg
Screenshot - 2014-11-19 , 15_14_04.jpg (36.96 KiB) Viewed 1617 times
Greyed out do not show description either.


It is just a small nuisance but it counts when someone wants interface to be responsive.



Also few things I forgot in main post:

Sounds are really poor. Damage sound is exactly the same for every weapon in game and that says a lot. I am not saying that every unit should have unique but at least group of weapons (energy, explosive, round based) should have its own.

Few missions have a lot of hostile units. Would be nice if there was a hotkey to skip the animation of their actions. Sometimes it can take a while until player gets command again.

If I hover over enemy with mah mouse to issue attack order every fellow unit willing to pitch in to that fire exchange should be marked.
zakblood
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Re: Beta impressions

Post by zakblood »

manual is work in progress when they started the beta, but should have been done by now, but i haven't seen it either, so all i've seen is this tbh, viewtopic.php?f=321&t=53654

so i share it with you, and hope it helps a bit, hope you haven't already seen it, or was a waste of a reply for me :shock: :roll: :wink:

tent is rest

factory is buy

arrows are next and last unit

return is undo move

skull is retire unit eg sell it

funny cross at the top right is upgrade

axe / hammer is give your depleted unit some health back etc

with the tank / armoured one being, deploy from or get into transport etc

think that's it, all names and terminology will be wrong, but it's better than nothing

^^ thats for second picture btw, first one i leave for someone who knows more and some i know, some i have no idea or care to either, as if i haven't needed it in 2 full play tests through, then it's not needed, and only on a need to know basis, which i didn't need to know :shock:
REDDQ
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Re: Beta impressions

Post by REDDQ »

:)

I am not saying I do not know what those icons are.


I said that when I hover cursor over some icons description does not pop up... and it should imho.

That's all. But thanks for answer anyway ;)
zakblood
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Joined: Thu Jun 12, 2014 6:44 pm

Re: Beta impressions

Post by zakblood »

sorry was only looking and reading with one eye, have a few tests on atm so not fully paying attention :shock: :roll: :wink: :lol:
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