rear charges and cohesion loss

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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deadtorius
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rear charges and cohesion loss

Post by deadtorius »

In a recent historical game with the Italian wars I managed on several occasions to rear charge Swiss Keils. I believe the words rear charge popped up but they did not auto drop cohesion as I had expected. Is this different from the table top game? Does a rear charge just cause a test or are Keils more resistant? I have noticed a lack of morale drops from flank and rear charges in the games I have been playing.
nikgaukroger
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Re: rear charges and cohesion loss

Post by nikgaukroger »

deadtorius wrote:In a recent historical game with the Italian wars I managed on several occasions to rear charge Swiss Keils. I believe the words rear charge popped up but they did not auto drop cohesion as I had expected. Is this different from the table top game? Does a rear charge just cause a test or are Keils more resistant? I have noticed a lack of morale drops from flank and rear charges in the games I have been playing.

Keils should drop cohesion if charged in the rear by a non-light unit. Has certainly happened in games I've played including against a Swiss keil IIRC.

Basically this is all the same as the tabletop - keils and tercios do not count charged in the flank and early tercios also don't count charged in the rear.
Nik Gaukroger

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rbodleyscott
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Re: rear charges and cohesion loss

Post by rbodleyscott »

1) It has to be a non-light unit charging. (You will see the Rear Charge message if a light unit does it, but it won't cause a cohesion drop).
2) It has to start from less than 45 degree from directly behind the rear. (Essentially that means directly behind, or a "knight's move" behind). 45 degrees doesn't do it.
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LordValentai
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Re: rear charges and cohesion loss

Post by LordValentai »

And obviously, make sure they're not Early Tercios, which I'm guessing they're not.
deadtorius
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Re: rear charges and cohesion loss

Post by deadtorius »

Was due to some light cav charging into the rear. Forgot about that point. I have managed to get Gendarmes into the rear of an engaged Keil, that would drop cohesion on them. still takes forever to kill those things. I played a historical scenario where I shot a Keil to below 7oo men from 200+ starting point and they still hung around for a bit till they finally auto broke :shock:
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