Some things I don't like:

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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ravenflight
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1966
Joined: Wed Aug 26, 2009 6:52 am

Some things I don't like:

Post by ravenflight »

Hi all,

I was going to say 'I don't mean this as a criticism', but I guess I DO mean to criticise, but not in a negative way.

It may be me not doing things you CAN do in the game, in which case the fault is mine.

1- you can't take moves back:
I understand why the 'you've done it, bad luck if you don't like the result' but with computers you can quickly click the wrong button and bang you've moved/charged/shot when you meant to do something else. I find this true especially when using the 'gauge the result' function. You're one small move away from DOING it, and you may not have meant to do that.

2- Range of artillery:
If limbered, I can't work out a means by which I can find out if I'm 'in range' before I unlimber.

3- Group moves:
You can't link several units together to 'move as one'. When far from the enemy, I think a 'click & drag' function would be nice to be able to move several units at the slowest unit's speed.

Again, if you CAN do these things, sorry.
rbodleyscott
Field of Glory 2
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Re: Some things I don't like:

Post by rbodleyscott »

ravenflight wrote:1- you can't take moves back:
I understand why the 'you've done it, bad luck if you don't like the result' but with computers you can quickly click the wrong button and bang you've moved/charged/shot when you meant to do something else. I find this true especially when using the 'gauge the result' function. You're one small move away from DOING it, and you may not have meant to do that.
We would like to have an Undo function but the STUB engine does not currently support it.
2- Range of artillery:
If limbered, I can't work out a means by which I can find out if I'm 'in range' before I unlimber.
Press the 1 key. It will show the range whether they are limbered or not. Note that the deployment area tile markers will override the LOF tile markers, however, so you won't be able to see the part of the LOF triangle that is in your deployment area during deployment. However, you can see it during deployment by unlimbering your guns, checking the LOF and then limbering them again.
3- Group moves:
You can't link several units together to 'move as one'. When far from the enemy, I think a 'click & drag' function would be nice to be able to move several units at the slowest unit's speed.
We did start work on such a feature, but there were issues and we decided not to persist with it.
Richard Bodley Scott

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ravenflight
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1966
Joined: Wed Aug 26, 2009 6:52 am

Re: Some things I don't like:

Post by ravenflight »

rbodleyscott wrote:
ravenflight wrote:1- you can't take moves back:
I understand why the 'you've done it, bad luck if you don't like the result' but with computers you can quickly click the wrong button and bang you've moved/charged/shot when you meant to do something else. I find this true especially when using the 'gauge the result' function. You're one small move away from DOING it, and you may not have meant to do that.
We would like to have an Undo function but the STUB engine does not currently support it.
2- Range of artillery:
If limbered, I can't work out a means by which I can find out if I'm 'in range' before I unlimber.
Press the 1 key. It will show the range whether they are limbered or not. Note that the deployment area tile markers will override the LOF tile markers, however, so you won't be able to see the part of the LOF triangle that is in your deployment area during deployment. However, you can see it during deployment by unlimbering your guns, checking the LOF and then limbering them again.
3- Group moves:
You can't link several units together to 'move as one'. When far from the enemy, I think a 'click & drag' function would be nice to be able to move several units at the slowest unit's speed.
We did start work on such a feature, but there were issues and we decided not to persist with it.
Thanks.
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