Priority targets

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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hidde
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
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Priority targets

Post by hidde »

Enjoying the game but this(PT) is a concern for me. Hopefully there's something I've missed but I find it very frustrating from time to time.

Example; I manage to place a pike unit in positition to make a flank attack on some foot unit(not an easy task in itself!).
Next to and slightly behind the foot is cavalry...and that's what the AI picks as PT :( I can't attack the unit I worked so hard to get on it's flank and I can't attack the cavalry.
Nothing to do but stand there and shoot...

Example; it's a chaotic situation and in front of my pikes are three enemy pikes. Two are disrupted and one is steady. I'm fairly sure all are eligible targets for a charge...guess which one the AI picks?

So, am I missing something? Any tips for how to get a say in which unit to attack and not have to feel railroaded by the AI again and again?
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Priority targets

Post by rbodleyscott »

The AI is not "picking" a target. There are rules re priority targets which apply to player and AI units alike, and can be taken into account when manoeuvring troops.

In a game that is attempting to simulate realistic battlefield behaviour, in the context of an IGOUGO system, such rules are necessary to prevent units from behaving in farcically unrealistic ways. In a real battle, the enemy would not go into suspended animation while your troops move. Your unit would not ignore cavalry to its front to attack an enemy unit that currently poses no threat to it - however tempting a target it might seem for the wargamer. If they did so in a real battle, they would be charged by the cavalry and caught out of a defensive formation, so the unit commander knows not to do it.

Essentially, the positioning of those cavalry protects that flank. That, after all, is the cavalry's job.

There is no random element in the application of the priority target rules. To quote the manual:
Units may have priority charge target(s) – these are (a) enemy within two map squares directly to their front (one square if the chargers are facing diagonally) and facing within 45 degrees of directly towards them, or (b) enemy ZOCing them. Priority charge targets apply if the charge path starts in or passes through a square in which they would apply. If a unit has a priority target, it cannot charge a non-priority target. This stops units from ganging up on the front units of a chequerboard formation, or adjacent units in a line. Restrictions apply equally to player and AI units. Priority targets do not affect shooting (except reaction fire), but the arc of fire rules ensure that a unit which shoots at a different target will usually only shoot at half effect.
Note that it is possible for a unit to have more than one priority target, in which case it can attack any of these but not some other unit which is not priority.
Richard Bodley Scott

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hidde
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1837
Joined: Sun Oct 02, 2005 6:31 am

Re: Priority targets

Post by hidde »

Thanks for the answer. I'm ok with your explanation of my first example. Make sense, I'll just have to learn to use the same tactic myself!
Note that it is possible for a unit to have more than one priority target, in which case it can attack any of these but not some other unit which is not priority.
Oops, I thought that must be the case but then it happened several times that I was sure more than one could be targets but only one were...must have read the situation wrong!
rbodleyscott
Field of Glory 2
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Joined: Sun Dec 04, 2005 6:25 pm

Re: Priority targets

Post by rbodleyscott »

hidde wrote:
Note that it is possible for a unit to have more than one priority target, in which case it can attack any of these but not some other unit which is not priority.
Oops, I thought that must be the case but then it happened several times that I was sure more than one could be targets but only one were...must have read the situation wrong!
There is also this, which may be the explanation for that phenomenon.
manual wrote:Sometimes, when the path chosen by the program to a proposed charge target results in the charge being disallowed, the charge may still be possible by moving the unit to a different intermediate square first.
However, if the move to the different intermediate square involves a 45 degree change of direction, the unit will not be allowed to make a second 45 degree turn back again to charge that turn.
Richard Bodley Scott

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rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28337
Joined: Sun Dec 04, 2005 6:25 pm

Re: Priority targets

Post by rbodleyscott »

One other point. In addition to partially compensating for the IGOUGO nature of the game, in a system that (for the sake of ease of play) avoids having an explicit command and control system, the various restrictions placed on the player's control of units' actions by the rules provide an implicit command and control system.
Richard Bodley Scott

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