chasing

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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archita
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chasing

Post by archita »

units that are chasing enemy units can't directly be dismissed ? some units go out of map and they not turn back. Their manouvres can get them between enemy line fire too. Game syxtem needs same way to simulate sending orders and possibility to hold firmly discipline to units that are chasing.
TheGrayMouser
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Re: chasing

Post by TheGrayMouser »

archita wrote:units that are chasing enemy units can't directly be dismissed ? some units go out of map and they not turn back. Their manouvres can get them between enemy line fire too. Game syxtem needs same way to simulate sending orders and possibility to hold firmly discipline to units that are chasing.
Problem is, how are you going to send orders between enemy lines? :)
archita
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Re: chasing

Post by archita »

TheGrayMouser wrote:
archita wrote:units that are chasing enemy units can't directly be dismissed ? some units go out of map and they not turn back. Their manouvres can get them between enemy line fire too. Game syxtem needs same way to simulate sending orders and possibility to hold firmly discipline to units that are chasing.
Problem is, how are you going to send orders between enemy lines? :)
In some situations the units that chase routed enemies have friend units near on line, the space is inside own controlled area. I have seen units that chase units back to own linee and their pursuing get the precious units far by battle line. I think that chasers, like in field of glory, must be more controlled especially infantry and chased units can be fully erased by board before to leavd it as like field of glory.
flatsix518
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Re: chasing

Post by flatsix518 »

I think you're over estimating the command and control available.

1) To begin with, it is more obvious to us gamers than historic commanders that some body of troops has "left the board" in pursuit of enemy.

2) The troops after exiting "the board" are continuing their pursuit. They're not stationary. They're moving further away. They've lost formal communications with superiors. The units themselves are in some state of dispersion and disorganization since the troops they're pursuing have lost all military order and are flying to the winds.

3) So there is some time for the commander to recognize that "pursuit" has occurred. Then he must direct an order. Then the courier must travel to the proximate (changing) location of the pursuing unit (and survive the transit). Then the commander must be located. Then that commander must issue orders and gather back his unit. Then they must travel back to the battlefield. This all takes considerable time.

IMO, the randomness of the "pursuing troops returning" reflects the above realities. It could be something that happens right away, but it would always take awhile -- and might not happen before the end of the battle.
Last edited by flatsix518 on Thu Oct 30, 2014 4:51 pm, edited 1 time in total.
Miletus
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Re: chasing

Post by Miletus »

I agree with FlatSix on this. Command and control in this whole era was extremely shaky, particularly with cavalry. I think the game models this far more accurately than most tabletop rulesets I've played.
Cheers,
Miletus.

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just answer the door already!"
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