Naval Battles?

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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Adebar
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Naval Battles?

Post by Adebar »

When I discovered the one (nice looking) ship model included in the game I asked myself if naval battles (of course with several other ship types and texture variations added) would be possible in P&S. Could the game engine/the AI handle that? Would it make sense at all?
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nikgaukroger
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Re: Naval Battles?

Post by nikgaukroger »

I've been told that the engine may be able to do it, whether there would be the market for it would be an important factor though.
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Re: Naval Battles?

Post by Adebar »

nikgaukroger wrote:I've been told that the engine may be able to do it
Great!
whether there would be the market for it would be an important factor though
I though so.

Amongst other things it could be a question of the period such expansion(s) would cover. Perhaps 1450 to 1750? - Imagine the possibilities: combined land and naval operations during the Siege of Constantinople, Lepanto, Spanish Armada etc. ... Oh, I better shut up. :wink:
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Smirfy
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Re: Naval Battles?

Post by Smirfy »

Whether it is age of sail (Anglo-Dutch wars, Napoleonic, Louis IVX, Batltic, Lepanto) I think there would be a market especially for the various ship packs. If it was dreadnought with the centenary of Jutland coming up I dont think it would need much marketing
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Re: Naval Battles?

Post by TheGrayMouser »

nikgaukroger wrote:I've been told that the engine may be able to do it, whether there would be the market for it would be an important factor though.
Slitherine would have my $'s
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Re: Naval Battles?

Post by nikgaukroger »

Smirfy wrote:If it was dreadnought with the centenary of Jutland coming up I dont think it would need much marketing
Well, they've got about 18 months development time to hit the 100th anniversary for that :shock: :lol:

I'd get it like a shot - it could include pre-Dreadnought stuff as well :twisted:

More seriously I think that naval wargaming is a fairly minority interest amongst wargamers and it may not appeal financially to Slitherine even if it is viable with the engine.
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Adebar
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Re: Naval Battles?

Post by Adebar »

nikgaukroger wrote:More seriously I think that naval wargaming is a fairly minority interest amongst wargamers and it may not appeal financially to Slitherine even if it is viable with the engine.
You're surely right, though it would be nice to see naval warfare a bit expanded in future expansions. :wink:
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pipfromslitherine
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Re: Naval Battles?

Post by pipfromslitherine »

Check out viewforum.php?f=246 for an example of how moddable the engine is :) A naval mod is definitely doable.

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Re: Naval Battles?

Post by Adebar »

I would if I could.
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pipfromslitherine
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Re: Naval Battles?

Post by pipfromslitherine »

Gah! Damn my Godlike access ;) Here is a public thread. I know Amaris has been super-busy on other stuff too, but it's pretty much a new game with different mechanics.

viewtopic.php?f=87&t=40351

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Re: Naval Battles?

Post by Adebar »

Thanks Pip! :) Good stuff!
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