Speed of Residual Fire

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

Moderators: rbodleyscott, Slitherine Core, Gothic Labs

Post Reply
StanPortly
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Tue Oct 21, 2014 3:59 am

Speed of Residual Fire

Post by StanPortly »

Is there any way to slow down any of the combat rounds to see the casualties more clearly before they disappear?
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28410
Joined: Sun Dec 04, 2005 6:25 pm

Re: Speed of Residual Fire

Post by rbodleyscott »

StanPortly wrote:Is there any way to slow down any of the combat rounds to see the casualties more clearly before they disappear?
Well yes, but it would mean tweaking the scripts.

If you are thinking of altering scripts, your best best bet would to make a copy of the whole PikeandShot installation folder (and all subfolders) into a different folder. You can make a short cut to the pikeandshot.exe file in that folder and run the game from there. You thus avoid the chance of messing up your main installation.

Of course it won't get patched when the main installation does.

If you are still keen I can tell you which lines to alter.
Richard Bodley Scott

Image
StanPortly
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Tue Oct 21, 2014 3:59 am

Re: Speed of Residual Fire

Post by StanPortly »

Thank you for the answer and thank you for the game. I feel a little daunted by what I may need to do so I shall concentrate more on what currently happens and avoid fiddling.That could possibly ruin a great game. Thanks.
Post Reply

Return to “Pike & Shot”