Two armies for Friday night 1st game - look OK ?
Moderators: hammy, philqw78, terrys, Slitherine Core, Field of Glory Design, Field of Glory Moderators
Two armies for Friday night 1st game - look OK ?
Hi all
I am having a go at the rules this Friday night.
Here are the two army lists at 650 points using 25mm figures.
I have had to use the late republican roman list with some mods.
I have added my archers as MF and the Auxillia as MF .
I'm also using my Catacphracts as Armoured superior Cav and my BG of 6 Roman cav as protected average Cav.
Sound OK ?
The Gallic list is as per the book.
So do the armies looked legal and matched ?
Easy enough to handle ?
Early Imperial Romans 650 Points-----------------------------
General FC BG 1
Tribune TC BG 1
Tribune TC BG 1
Veteran Legion HF BG 6
Legionaries HF BG 4
Legionaries HF BG 4
Legionaries HF BG 4
Heavy Cav (Cat) Cv BG 4
Heavy Cav Cv BG 6
Auxillia MF BG 6
Archers MF BG 6
Ballista Hart BG 2
Ballista Hart BG 2
The tribe of Keithengetrix 650 points --------------------
Keithengetrix FC BG 1
Troop Commander TC BG 1
Troop Commander TC BG 1
Light Chariots LCh BG 4
Warband HF BG 10
Warband HF BG 10
Warband HF BG 10
Noble Cav Cv BG 6
Slingers LF BG 6
Javelinmen LF BG 6
Allied Commander TC BG 1
Hill Tribe Warband MF BG 8
Hill Tribe Warband MF BG 8
I am having a go at the rules this Friday night.
Here are the two army lists at 650 points using 25mm figures.
I have had to use the late republican roman list with some mods.
I have added my archers as MF and the Auxillia as MF .
I'm also using my Catacphracts as Armoured superior Cav and my BG of 6 Roman cav as protected average Cav.
Sound OK ?
The Gallic list is as per the book.
So do the armies looked legal and matched ?
Easy enough to handle ?
Early Imperial Romans 650 Points-----------------------------
General FC BG 1
Tribune TC BG 1
Tribune TC BG 1
Veteran Legion HF BG 6
Legionaries HF BG 4
Legionaries HF BG 4
Legionaries HF BG 4
Heavy Cav (Cat) Cv BG 4
Heavy Cav Cv BG 6
Auxillia MF BG 6
Archers MF BG 6
Ballista Hart BG 2
Ballista Hart BG 2
The tribe of Keithengetrix 650 points --------------------
Keithengetrix FC BG 1
Troop Commander TC BG 1
Troop Commander TC BG 1
Light Chariots LCh BG 4
Warband HF BG 10
Warband HF BG 10
Warband HF BG 10
Noble Cav Cv BG 6
Slingers LF BG 6
Javelinmen LF BG 6
Allied Commander TC BG 1
Hill Tribe Warband MF BG 8
Hill Tribe Warband MF BG 8
yes that looks excellent with 1 proviso.
H Art are very restricted in the rules and primarily for set piece battles - more anon in the Cmapaign supplement. They cannot move once deployed.
You may find them less use than L Art in such a stand up battle. L Art only havea 6 MU range but are more field aartillery as they can move with a CMT.
On the other hand if testing rules out and the gauls attack fully then they might be rather nifty.
Just to alert you to that from experience.
Si
H Art are very restricted in the rules and primarily for set piece battles - more anon in the Cmapaign supplement. They cannot move once deployed.
You may find them less use than L Art in such a stand up battle. L Art only havea 6 MU range but are more field aartillery as they can move with a CMT.
On the other hand if testing rules out and the gauls attack fully then they might be rather nifty.
Just to alert you to that from experience.
Si
-
- Field of Glory 2
- Posts: 28284
- Joined: Sun Dec 04, 2005 6:25 pm
-
- Field of Glory 2
- Posts: 28284
- Joined: Sun Dec 04, 2005 6:25 pm
-
- Field of Glory 2
- Posts: 28284
- Joined: Sun Dec 04, 2005 6:25 pm
It was a good game , bit slow at first , but the game sped up once we had the rules worked out.
I was just getting into the rules when my allied general informed me that we our army had broken
The Roman superior foot were awesome , getting the + for better armour in the melee phase helped them.
The warband were dropping in cohesion very turn, even with more attacks.
Next game will flow a lot better and we can concentrate on the actual battle , rather than , lets see what happens here.
I was just getting into the rules when my allied general informed me that we our army had broken

The Roman superior foot were awesome , getting the + for better armour in the melee phase helped them.
The warband were dropping in cohesion very turn, even with more attacks.
Next game will flow a lot better and we can concentrate on the actual battle , rather than , lets see what happens here.
Yes the Romans are pretty awesome in a head-to-head fight = but then they were.
With a bit of practice they are beatable by barbarian armies. Needs a mix of good army design, use of generakls, use of rear support, terrain rules and timing but definitely can be done.
Managed to 25-0 an Early Imperial Roman army with Britons without losing a BG once. Not that this is easy or without some luck - but proves it can be done.
Si

With a bit of practice they are beatable by barbarian armies. Needs a mix of good army design, use of generakls, use of rear support, terrain rules and timing but definitely can be done.
Managed to 25-0 an Early Imperial Roman army with Britons without losing a BG once. Not that this is easy or without some luck - but proves it can be done.
Si
-
- Corporal - 5 cm Pak 38
- Posts: 36
- Joined: Fri Feb 29, 2008 10:07 am
- Location: East Midlands - UK
Hi
Just interested in the unit sizes.
I note the veteran legionaries are 6 bases and the other legionaries 4 bases. I would have thought the vets would not be larger than the normal line? I appreciate its a matter of choice.
I also wonder if the barbarian warbands are more useful at 8's rather than 10's - at least it allows for an additional unit overall which could be used as rear support.
I am interested in unit sizes for EIR as I am redesigning my arny and would find feedback useful.
many thanks
P
Just interested in the unit sizes.
I note the veteran legionaries are 6 bases and the other legionaries 4 bases. I would have thought the vets would not be larger than the normal line? I appreciate its a matter of choice.
I also wonder if the barbarian warbands are more useful at 8's rather than 10's - at least it allows for an additional unit overall which could be used as rear support.
I am interested in unit sizes for EIR as I am redesigning my arny and would find feedback useful.
many thanks
P
I am currently playing a campaign based on Caesar's Gallic Wars. For the campaign, a raw legion begins eight bases strong and rated as Poor, except for the Xth, which (having been mustered well before the others) begins as Average. Following a battle, any bases lost will carry over to the next battle, rounded to even numbers. After a decisive victory, each legion's rating goes up one level, to a maximum of Superior (or Elite for the Xth). In so doing, I find that FoG very nicely models the historical record for the Late Republic, in which the legions tend to become smaller, but also tougher over time. I can't see why this wouldn't also work for campaigns featuring legions of the Principate or Dominate.
Cheers,
Scott
Cheers,
Scott