Bug in Heor City (Winter Counterofensive)

Tech support for Battle Academy 2

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Pi-R
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 42
Joined: Tue Jun 08, 2010 6:08 pm

Bug in Heor City (Winter Counterofensive)

Post by Pi-R »

In the 1st scenario of the Winter Counteroffensive campaign: Hero City, I lost the factory VP. Nevertheless I was awarded the achievement "Win without ever loosing a VP". I had not even been able to re-take the factory VP.

By the was armour not supposed to be unable to look into houses? I have had several cases now where the AI drove their armour next to a house and immediately started to shoot. Even if there were several empty houses around many times he picks the right one to assault.
CharlyG
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 64
Joined: Sat Sep 25, 2010 10:38 am

Re: Bug in Heor City (Winter Counterofensive)

Post by CharlyG »

Same problem for me: I've played the scenario, I 've lost the factory VP and I was awarded the achievement "Win without ever loosing a VP".
jcb989
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1423
Joined: Fri Nov 05, 2010 12:02 am
Location: Bradenton, Florida

Re: Bug in Heor City (Winter Counterofensive)

Post by jcb989 »

Pi-R wrote:By the was armour not supposed to be unable to look into houses? I have had several cases now where the AI drove their armour next to a house and immediately started to shoot. Even if there were several empty houses around many times he picks the right one to assault.
I think that's the case for vehicles that come next to any "light building". I guess you can see into that type when adjacent but not the regular "building" tile type. Bit of a surprise when you first encounter it..
IainMcNeil
Site Admin
Site Admin
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Joined: Fri Apr 01, 2005 10:19 am

Re: Bug in Heor City (Winter Counterofensive)

Post by IainMcNeil »

I've added this to the bug list for investigation.
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