Is any cheat to this game?,
because i never had moral problem with cheating the cheater

Does this game is scripted or have random factor?
And tell me that game not cheat the playerKalesin wrote:It is a random factor, I've come up with programs to 90% - 95%, and astronaut died for catastrophic failure.
I hate cheating but this time is my only option, i want to reproduce Youri Gagarin historic flight, and i can ask you did you considering to buy right for historic names for astronaut/cosmonaut like Gagarin, Glenn, Titov, Armstrong, Leonov and so on?Nacho84 wrote:Hello Pawelk,
The game stores the seed used by the pseudo-random number generator along with the number of times it has been used. So if you reload a game, it will take you to the exact same state you were when you saved it. This is done on purpose, as it allows me to quickly reproduce a problem based on a savefile and fix bugs. Otherwise players will experience some anomaly and I won't be able to reproduce it on my end, thus making it harder to fix. And even if I think I've "fixed" it, I cannot test it. By loading a savefile in order to reproduce the problem I can be confident that the fix works, and that's the main reason why we manage to fix bugs so quickly.
If you want to cheat, just open up your savefile in the text editor, go to the bottom of the file and look for the SPMRandom node, it should look similar to this:
<SPMRandom RandomSeed="429" RandomUsageCounter="4908" />
Change the attributes to different values and try again, you'll certainly get a different output.
Regarding the problems you're experiencing with the mission: remember that the reliability factor of a mission component is not everything. When a mission component fails, the guys from Mission Control kick in order to save the day. If their stats are too low (i.e., you didn't send them to advanced training), your chances of success go down considerably.
Last but not least, a 94% reliable rocket is still prone to failures. 94% is the reliability evaluated for each mission step, so if you use your rocket in five steps, you get a chance of:
0.94 * 0.94 * 0.94 * 0.94 * 0.94 = .73 ->73%
which means that 27 times out of 100, the component will fail. That's why it's important to train your flight controllers up to a reasonable skill level, so that you can have better chances of success when they kick in.
Hope this makes the internals of the game more clear.
Cheers,
We're trying to get permission to feature them, yes. We'll keep you guys posted!Pawelk198604 wrote: I hate cheating but this time is my only option, i want to reproduce Youri Gagarin historic flight, and i can ask you did you considering to buy right for historic names for astronaut/cosmonaut like Gagarin, Glenn, Titov, Armstrong, Leonov and so on?
For the moment we're not planning to do that, as we want to balance the game in such a way that short-term goals don't interfere with your main objective, which is beating the other faction by achieving a Moon landing first. That being said, the idea of having short-term objectives in the race to the Moon campaign is an interesting one, so maybe we can add that in a post-release patch.Pawelk198604 wrote: When did we have American campaigns. i noticed that in original GSA campaign, we have long and short term objective does will have something like this in USA/Soviet campaigns?
Depends on the mission really. 'Propulsion' is very important during the launch, but it becomes less relevant afterwards. My suggestion is to take a look at the details for each mission configuration (you know, the graphs where you have the sequence of steps) and you'll be able to see how mission components, flight controllers and flight crews (if applicable) impact on each mission step.Pawelk198604 wrote: And which skills is most important to train controllers/astronauts
As for scientist i cope it, more or less, my priority is Human rockets, rockets crewed spacecraft , probes.
But i don't know which skills is most important for flight controllers?