I have Panzer Corps and all DLC available on Steam.
I'm playing the Grand Campaigns and currently on the 43 GC, but I've noticed some bugs since I started the GC campaigns:
1) My fighters don't attack enemy fighters first when they are adjacent to my tactical or strategic bombers, but the AI fighters always get an additional defend when I do the same to enemy AI. Why are my fighters not getting to support my protected bombers?
2) Enemy AI will spawn aircraft on airfields I have already captured. Seems illogical that enemy aircraft can start from an airfield I control.
And one question:
Is there going to be any GC missions for the Allied Corps DLC?
Various Bugs
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- Panzer Corps Map Designer
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Re: Various Bugs
1) Fighters attacking eachother depends on initiative. AI fighter attacking a bomber will be attacked first by a fighter if there is one adjacent to the bomber and if it has ammo. Second AI fighter attacking the same bomber will not get punished first if there are no more additional fighters protecting that same bomber. In other words, the same fighter can only defend the adjacent bomber once per turn.Razorman wrote:I have Panzer Corps and all DLC available on Steam.
I'm playing the Grand Campaigns and currently on the 43 GC, but I've noticed some bugs since I started the GC campaigns:
1) My fighters don't attack enemy fighters first when they are adjacent to my tactical or strategic bombers, but the AI fighters always get an additional defend when I do the same to enemy AI. Why are my fighters not getting to support my protected bombers?
2) Enemy AI will spawn aircraft on airfields I have already captured. Seems illogical that enemy aircraft can start from an airfield I control.
And one question:
3) Is there going to be any GC missions for the Allied Corps DLC?
2) AI doesn't spawn (purchase) aircraft ever. AI aircraft appearing (out of thin air) are always because of a scripted trigger. Possibly you captured that airfield quicker than the dev had anticipated.
3) That is indeed a good question. Let's just say we are having some campaigns on the drawing board and some campaigns currently being developed.
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Re: Various Bugs
Thank you for the response!nikivdd wrote: 1) Fighters attacking eachother depends on initiative. AI fighter attacking a bomber will be attacked first by a fighter if there is one adjacent to the bomber and if it has ammo. Second AI fighter attacking the same bomber will not get punished first if there are no more additional fighters protecting that same bomber. In other words, the same fighter can only defend the adjacent bomber once per turn.
2) AI doesn't spawn (purchase) aircraft ever. AI aircraft appearing (out of thin air) are always because of a scripted trigger. Possibly you captured that airfield quicker than the dev had anticipated.
3) That is indeed a good question. Let's just say we are having some campaigns on the drawing board and some campaigns currently being developed.
1) My fighters are NEVER counterattacking/defending my bombers whether the first or the second adjacent to my bomber
2) LOL well that is cool to know.
3) That is good to know. Sometimes I get a dirty feeling playing the germans all the time in the GC.
Re: Various Bugs
Bugs still exist with fighter defending my bombers! See question/bug #1
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- Lance Corporal - SdKfz 222
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Re: Various Bugs
Please forgive the stupid question, but does this problem occur with all your fighters - the Bf109. for example, or just with fighter-bombers like the Bf110 and later types of FW190?