New maps may be being developed but see below

Tech support for PC & Mac. Please post your OS and version number when reporting bugs.

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ericdoman1
General - King Tiger
General - King Tiger
Posts: 3776
Joined: Tue Jun 15, 2010 6:43 pm
Location: Wales

New maps may be being developed but see below

Post by ericdoman1 »

If new maps can be used can Slitherine/Newrosoft be able to erase some of the "bugs/discrepancies"

1. When you have destroyed a bg, a unit or units can not move properly

2. Cavalry are still standing when on AI evade vs other mounted troops that have a better impact factor and on ocassions a better combat factor as well. For example superior drilled armoured cav bow and sword will stand vs undrilled superior, HA, knights, lance and sword or average prot (undrilled), cav bow and sword will stand on AI vs superior, undrilled, protected, lance and sword cav.

3. Cavalry can evade through a 1 hex wide gap even passing by enemy bgs

4. Some troops who are always on evade, have not moved and have room to move sometimes stand agst pursuing enemy bgs

5. There are still the odd ocassions, bgs rout or evade through a friendly bg that is in combat

6. Hobilars in the HYW English Britain early dismount incorrectly

7. Any chance I could get some help with my edit and create scenarios it has been well over a year and nothing. Technical tried to help but still I can not use them. Also I can not downnload other scenarios.

There may well be others. SLitherine had informed me that they would not do anything about the above as they are now focussing on V2. As V2 is taking a long time, (is it 18+ months) shouldn't they solve the above.

Do we have any idea when V2 is to be completed or has it stopped?
kilroy1
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 416
Joined: Thu Nov 19, 2009 2:46 am

Re: New maps may be being developed but see below

Post by kilroy1 »

I've sent you a PM.

kilroy
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