I had a unit of superior light horse that charged a poor unit of light horse, won the combat and pursued full distance, right beside a unit of infantry who were facing forwards. In their turn the infantry turned to face my cav that was within 2 MU and disordered from the previous combat. My other unit of light cavalry charged the infantry who formed square and gave me 1 hit in combat so no cohesion loss for me. I had to pass through since I was steady. Was that part correct?
Pass through move was 3 MU, lousy die roll there
Opposite side of the square and directly in front of my cavalry and uphill was a small battery of med guns. (see I told you we would get to artillery eventually) 3 MU put my contact into the second half of my pass through move, so the combat occurs in the combat phase of the next turn and is treated like a normal charge. Now I am within 2 Mu of the artillery so their only option is to fire, is that correct?
Do they still have to test for being charged or does that only apply to shooting and abandoning (which is our understanding and how we played it)?
To put it mildly my cavalry got the worst of that situation and ended wavering caught between artillery to their front, a square to their rear and no where we could see that they could go. Original plan was for them to bounce and pull both units back to their infantry and commanders who were slowly (unreformed Austrians) moving up towards the enemy infantry.
I always find it odd that a couple thousand infantry charged in the open have to test or auto drop for being within 2 MU of charging cavalry but unless we are missing something, maybe 100 artillery men are pretty much immune to all charges for any cohesion losses.




