 the cartoony graphics and picnic like music really takes something away from this effort.  Comparatively, Buzz Aldrin's Race Into Space (BARIS) uses classic NASA clips from actual launches, real Mission Control voices (the voice overs in this game sound acted, and rather poorly at that).  The music in BARIS is more exciting and adds some element of suspense.  I have brought all this up before and I am in no way trying to insult the devs...  But I HATE the cheesy, "have a happy day" music that plays when you click the end turn button.  I want to poke an ice pick into my ears and leave it there.
  the cartoony graphics and picnic like music really takes something away from this effort.  Comparatively, Buzz Aldrin's Race Into Space (BARIS) uses classic NASA clips from actual launches, real Mission Control voices (the voice overs in this game sound acted, and rather poorly at that).  The music in BARIS is more exciting and adds some element of suspense.  I have brought all this up before and I am in no way trying to insult the devs...  But I HATE the cheesy, "have a happy day" music that plays when you click the end turn button.  I want to poke an ice pick into my ears and leave it there. As far as the graphics, I really dislike the "paper doll" cutouts (of the rockets) during the animations of the space craft launches. I work with Maya and I understand what it takes to make a model but I am telling you that BARIS did it better. The REAL, grainy TV like film clips really add to the immersion factor. I know you are going to say there are no available video clips to use of certain launches etc.... Seriously, there are plenty of clips out there of Mission Control in action during the 60's and 70's, craft launches etc. The Soviets? Load up BARIS (the disk version had much more in real animation cut scenes....) and see how it was done. BARIS has been fixed to work with WIN 7, is in the public domain, and is available FREE.
Just my view... I know it won't change a darn thing.
Peace!
 
					 
					


 We listen to all the feedback left here at the forums and, as you can see from
 We listen to all the feedback left here at the forums and, as you can see from 
