Spotting behavior improved in BA2 ?
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Spotting behavior improved in BA2 ?
Will be the spotting behavior improved in BA2?.
In BA1 if a unit in is spotted in a square (building, wood, etc), the square becomes spotted.
So if the spotted unit retreats to another square the new square and the unit are still spotted even if retreating to building, wood, etc, not in line of sight of the spotter (not logical).
And if another unit, no spotted yet, moves to the initial spotted square, it's spotted immediately !.
In BA1 if a unit in is spotted in a square (building, wood, etc), the square becomes spotted.
So if the spotted unit retreats to another square the new square and the unit are still spotted even if retreating to building, wood, etc, not in line of sight of the spotter (not logical).
And if another unit, no spotted yet, moves to the initial spotted square, it's spotted immediately !.
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AndrewGardner
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Re: Spotting behavior improved in BA2 ?
In BA2, when a unit reveals itself by firing it will continue to be visible for the rest of the turn, but it will not leave a trail of visibility on the tiles it was spotted on or moves through that will expose other units. This is the behaviour in the current EAP version.
Re: Spotting behavior improved in BA2 ?
This will improve the behavior.AndrewGardner wrote:In BA2, when a unit reveals itself by firing it will continue to be visible for the rest of the turn, but it will not leave a trail of visibility on the tiles it was spotted on or moves through that will expose other units. This is the behaviour in the current EAP version.
But why do you keep the "it will continue to be visible for the rest of the turn"?.
It's very ilogical if a unit moves deep inside a forest o buildings that keeps spotted even in a tile where no LOF is posible.
See the example, rangers are spotted and move to A,B,C,D,E or F how could the spotter still know where the rangers have moved?
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pipfromslitherine
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Re: Spotting behavior improved in BA2 ?
I believe it models the fact that the spotters will be watching their movement and so see where they are moving to. It's a mechanic that keeps cover's utility without making it too powerful.
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Re: Spotting behavior improved in BA2 ?
But, Pip, how could the spotter see their movement onto squares where is not a LOS from the spotters square? Can't understand the logical of this.pipfromslitherine wrote:I believe it models the fact that the spotters will be watching their movement and so see where they are moving to. It's a mechanic that keeps cover's utility without making it too powerful.
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Pip
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pipfromslitherine
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Re: Spotting behavior improved in BA2 ?
You are correct if we were simulating these things precisely, but remember that each tile is abstracted.
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Pip
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Re: Spotting behavior improved in BA2 ?
Sorry Pip, I agree with Enric, not very logical. So if the spotter "go after" the unit to reveal all its path and final position, then other units adjacent (to the path) should be revealed too!!!
I admit this lovely game have a very good abstraction degree, but in this particular case makes no sense.
Please, consider it for BA2.
I admit this lovely game have a very good abstraction degree, but in this particular case makes no sense.
Please, consider it for BA2.
Re: Spotting behavior improved in BA2 ?
I agree with Granfali, Pip and can remember, that this was an issue in forum during BA1..
"Nobody is perfect!"

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Re: Spotting behavior improved in BA2 ?
I wonder, if it is abstract, it could be any way, why don't choose the more logical approach?.pipfromslitherine wrote:You are correct if we were simulating these things precisely, but remember that each tile is abstracted.
Cheers
Pip
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pipfromslitherine
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Re: Spotting behavior improved in BA2 ?
We'll revisit at our end, but it's not something we are currently planning to change.
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Pip
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Re: Spotting behavior improved in BA2 ?
Granfali wrote:Sorry Pip, I agree with Enric, not very logical. So if the spotter "go after" the unit to reveal all its path and final position, then other units adjacent (to the path) should be revealed too!!!![]()
I admit this lovely game have a very good abstraction degree, but in this particular case makes no sense.
Please, consider it for BA2.
I disagree.
Once a unit is spotted/identified, it is a focus of observation that is likely to indicate whether it is moving and general direction. It must retire to disengage from combat and observation and maneuver to approach again, which in the current system can't be done all in the same turn. That is about right.


