Problems about Coop and Game saving

Forum for discussion of the next iteration of the BA engine. This time with a all new open development approach!

Moderators: Slitherine Core, BA Moderators

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Alsagoz
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Sat Apr 12, 2014 2:17 pm

Problems about Coop and Game saving

Post by Alsagoz »

I just bought the game with my friend to play Coop Skirmish. I still don't understand how it works exactly, how the units are shared, point allocations, etc.

There was a few "Failed to save the game for sending." problems occur and my friend has to restart a game.

I'm looking forward to the next version! :D
AndrewGardner
Slitherine
Slitherine
Posts: 535
Joined: Tue Nov 13, 2012 6:24 pm

Re: Problems about Coop and Game saving

Post by AndrewGardner »

In coop games, the units are automatically split into two teams and each player receives a share of the force purchase points and their own list of units to spend them on.

If you or your teammate receives the "Failed to save the game for sending message" again, can that player please post the contents of the Documents/My Games/BA2/error.log file afterwards so we can try to narrow down the problem. Has the player getting the error had any issues saving and loading games in single player? If you were BA1 players, did you have any issues playing multiplayer in BA1?
Alsagoz
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Sat Apr 12, 2014 2:17 pm

Re: Problems about Coop and Game saving

Post by Alsagoz »

We are not BA1 players though. We decide to jump straight to BA2 as the first game of the series :oops:

Here are the contents of error.log from both of our computer. The errors seem to happen sometimes.

Code: Select all

VER:104
PLATFORM: WINDOWS
BETA VERSION
CPU String: AuthenticAMD
Model = 1
Family = 15
Extended family = 3
CLFLUSH cache line size = 64
APIC Physical ID = 1
CPU Brand String: AMD A6-3650 APU with Radeon(tm) HD Graphics
Cache Size = 1024K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
INITIAL LOAD 755
Rebuilding the Device....
Clearing 4 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
The following was returned by the server:
0

[{"ErrorCode":"0","clientVersion":"00000104","login":"Alsagoz"}]

Rebuilding the Device....
Clearing 4 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Rebuilding the Device....
Clearing 4 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Playing as: 0
2386: ALL_INDIRECT_FIRE : 4, 29, 44, 0 : 886A2B07
Waiting: 2400 : 6DE70B05
Waiting: 2400 : 6DE70B05
Waiting: 2400 : 6DE70B05
Waiting: 2400 : 6DE70B05
Waiting: 2400 : 6DE70B05
3083: ALL_INDIRECT_FIRE : 5, 28, 43, 0 : 6DE70B05
3880: ALL_Move : 12, 33, 36, 0 : AAB85CA5
3943: Unit_FireHE : 12, 1000, 0, 0 : 642900F9
4008: Unit_FireHE : 12, 1000, 0, 0 : 6C917DA0
4467: ALL_SNEAKMODE : 16, 31, 35, 0 : 18C71D8B
4505: Unit_FireHE : 16, 1000, 0, 0 : B8FC105D
4565: Unit_FireHE : 16, 1000, 0, 0 : 292A37F4
4750: ALL_SNEAKMODE : 15, 32, 36, 0 : FBA7C50F
4804: Unit_FireHE : 15, 1001, 0, 0 : DF9401
4891: Unit_FireHE : 15, 1001, 0, 0 : CEF1DD88
5614: ALL_SNEAKMODE : 18, 33, 43, 0 : A9D15950
5688: ALL_TURN : 18, 32, 43, 0 : DD8C324A
6133: ALL_DASH : 7, 33, 42, 0 : DD8C324A
6192: Unit_FireHE : 7, 1000, 0, 0 : EC4E2A2E
6305: Unit_FireHE : 7, 1000, 0, 0 : 25C0BF23
6515: ALL_SNEAKMODE : 19, 27, 40, 0 : 11D63B9D
6568: Unit_FireHE : 19, 1000, 0, 0 : 1A736EFF
6658: Unit_FireHE : 19, 1000, 0, 0 : 421AAF38
6911: ALL_SNEAKMODE : 14, 32, 42, 0 : CD28A177
RQ:16777220,10,0
RD:16777220
7314: Unit_FireHE : 14, 1002, 0, 0 : 368BA954
RQ:16777220,13,0
RD:16777220
7509: Unit_FireHE : 14, 1004, 0, 0 : CE55AAA2
RQ:16777220,20,0
RD:16777220
8008: ALL_SNEAKMODE : 21, 33, 41, 0 : 8A3E5281
8106: ALL_TURN : 21, 32, 42, 0 : CC848B95
8527: UNIT_SWAP : 19, 6, 27, 41 : CC848B95
8690: ALL_TURN : 6, 28, 41, 0 : 726B9004
9085: ALL_SNEAKMODE : 11, 25, 44, 0 : 726B9004
9369: ALL_Move : 20, 24, 43, 0 : C28AF208
9535: ALL_Move : 22, 25, 45, 0 : 116354C
9814: ALL_Move : 20, 24, 44, 0 : 4E7BDD0
10604: UNIT_SWAP : 9, 6, 27, 40 : 9829BACA
10972: CoopEndTurn : 7DA51665 (7DA51665)
Starting Coop turn 17 1 2 0 7da51665
AI_UNIT PRE 1 5 6 f1f831d2
AI_UNIT POST 1 5 6 7c69322f
AI_UNIT PRE 1 5 10 7c69322f
AI_UNIT POST 1 5 10 7c69322f
AI_UNIT PRE 1 4 11 7c69322f
AI_UNIT POST 1 4 11 12cc8436
AI_UNIT PRE 1 1 12 12cc8436
AI_UNIT POST 1 1 12 a8362460
AI_UNIT PRE 1 1 76 a8362460
AI_UNIT POST 1 1 76 a8362460
AI_UNIT PRE 1 10 77 a8362460
AI_UNIT POST 1 10 77 d64db1a3
AI_UNIT PRE 1 9 78 d64db1a3
AI_UNIT POST 1 9 78 3555d5da
AI_UNIT PRE 1 6 79 3555d5da
AI_UNIT POST 1 6 79 ae810535
AI_UNIT PRE 1 0 80 ae810535
AI_UNIT POST 1 0 80 ae810535
Waiting: 80 : AE810535
Waiting: 80 : AE810535
Waiting: 80 : AE810535
Waiting: 126 : AE810535
AI_UNIT PRE 1 26 129 ae810535
AI_UNIT POST 1 26 129 49a4a324
AI_UNIT PRE 1 27 130 49a4a324
AI_UNIT POST 1 27 130 82c35689
AI_UNIT PRE 1 27 135 82c35689
AI_UNIT POST 1 27 135 5e73ff28
AI_UNIT PRE 1 5 136 b209414b
AI_UNIT POST 1 5 136 2343c6e2
AI_UNIT PRE 1 1 137 2343c6e2
AI_UNIT POST 1 1 137 2343c6e2
AI_UNIT PRE 1 4 138 2343c6e2
AI_UNIT POST 1 4 138 ebd5521d
AI_UNIT PRE 1 10 139 ebd5521d
AI_UNIT POST 1 10 139 dccd5c6c
AI_UNIT PRE 1 9 140 dccd5c6c
AI_UNIT POST 1 9 140 b8f397f
AI_UNIT PRE 1 6 141 b8f397f
AI_UNIT POST 1 6 141 953bae46
AI_UNIT PRE 1 0 142 953bae46
AI_UNIT POST 1 0 142 953bae46
AI_UNIT PRE 1 26 143 953bae46
AI_UNIT POST 1 26 143 25902bf1
AI_UNIT PRE 1 27 144 25902bf1
AI_UNIT POST 1 27 144 5ef51ef0
Starting Coop turn 18 0 0 0 5ef51ef0
369: ALL_Move : 0, 24, 43, 0 : 5EF51EF0
465: ALL_Move : 0, 25, 43, 0 : A72DAEA7
RQ:16777225,22,0
RD:16777225
565: Unit_FireHE : 0, 1009, 0, 0 : CAFB9643
RQ:16777225,11,0
RD:16777225
665: Unit_FireHE : 0, 1009, 0, 0 : DA211B91
RQ:16777225,11,0
RD:16777225
944: ALL_Move : 13, 31, 37, 0 : 871676F
1016: ALL_Move : 13, 32, 38, 0 : 946D4961
1064: ALL_Move : 13, 32, 39, 0 : 4A8AE3
1221: ALL_Move : 13, 31, 40, 0 : FBA6A875
1350: ALL_SMOKE : 13, 31, 41, 0 : BB9F0297
The following was returned by the server:
0

{"ErrorCode":"0"}

Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Playing as: 0
2005: ALL_INDIRECT_FIRE : 4, 28, 43, 0 : BB9F0297
Waiting: 2017 : 71ECF1E
Waiting: 2017 : 71ECF1E
Waiting: 2017 : 71ECF1E
Waiting: 2017 : 71ECF1E
Waiting: 2017 : 71ECF1E
Waiting: 2017 : 71ECF1E
2366: ALL_SMOKE : 5, 27, 45, 0 : 71ECF1E
2751: ALL_SNEAKMODE : 11, 26, 45, 0 : 8DD4434A
2822: UNIT_ASSAULT : 11, 1009, 0, 0 : 6CCBFC14
2987: ALL_SNEAKMODE : 11, 27, 45, 0 : BC663539
3231: ALL_SNEAKMODE : 22, 26, 45, 0 : 487A957B
3389: ALL_SNEAKMODE : 22, 26, 46, 0 : CF44C7CD
3614: ALL_Move : 20, 25, 45, 0 : 5B89DCAF
3658: ALL_Move : 20, 27, 46, 0 : 1AEB68A1
4180: ALL_Move : 9, 28, 42, 0 : 54128BB5
4284: UNIT_ASSAULT : 9, 1001, 0, 0 : D956E509
5093: BONUS_DRILL : 7, 0, 0, 0 : 3231BF62
5198: UNIT_ASSAULT : 14, 1004, 0, 0 : 3231BF62
Waiting: 5199 : 2E1F18EC
5328: ALL_INFILTRATE : 14, 31, 43, 0 : 2E1F18EC
5747: ALL_DASH : 7, 31, 42, 0 : B3AF4EC6
5828: UNIT_ASSAULT : 7, 1000, 0, 0 : 11D4ED6A
6058: ALL_SNEAKMODE : 18, 32, 43, 0 : 36AB5F4E
6213: ALL_DASH : 21, 33, 43, 0 : F7AD9838
6720: ALL_Move : 19, 28, 42, 0 : 9ECBCA7C
6809: ALL_Move : 19, 29, 44, 0 : ABA40CD6
RQ:16777226,107,0
RD:16777226
Waiting: 6843 : 3D84563D
Waiting: 6843 : 3D84563D
Waiting: 6843 : 3D84563D
7212: ALL_Move : 16, 30, 38, 0 : 3D84563D
7296: ALL_Move : 15, 31, 38, 0 : 568C113
7500: ALL_Move : 12, 31, 37, 0 : 34ED27C7
7771: ALL_SNEAKMODE : 6, 27, 41, 0 : 4F35E6BB
7875: ALL_Move : 17, 28, 42, 0 : 5FDCA30D
8049: CoopEndTurn : F43BC7E1 (F43BC7E1)
Starting Coop turn 19 1 2 0 f43bc7e1
AI_UNIT PRE 1 5 2 61f2037e
AI_UNIT POST 1 5 2 bcce39b1
RQ:9,22,0
RQ:11,4,0
RD:9
RD:11
AI_UNIT PRE 1 5 242 230e9507
AI_UNIT POST 1 5 242 f281d798
AI_UNIT PRE 1 5 259 2cad77fb
AI_UNIT POST 1 5 259 2cad77fb
AI_UNIT PRE 1 0 260 2cad77fb
AI_UNIT POST 1 0 260 2cad77fb
AI_UNIT PRE 1 6 309 2cad77fb
AI_UNIT POST 1 6 309 f5ede2d2
AI_UNIT PRE 1 10 310 f5ede2d2
AI_UNIT POST 1 10 310 fc132d60
Waiting: 310 : FC132D60
Waiting: 310 : FC132D60
Waiting: 310 : FC132D60
AI_UNIT PRE 1 10 356 fc132d60
AI_UNIT POST 1 10 356 a78e8bbe
AI_UNIT PRE 1 10 418 a78e8bbe
AI_UNIT POST 1 10 418 a78e8bbe
AI_UNIT PRE 1 27 419 a78e8bbe
AI_UNIT POST 1 27 419 962464b
RQ:18,18,0
RQ:21,1,0
RD:18
RD:21
AI_UNIT PRE 1 27 563 103a8ec1
AI_UNIT POST 1 27 563 9a53680
AI_UNIT PRE 1 26 564 9a53680
AI_UNIT POST 1 26 564 47e79bd5
AI_UNIT PRE 1 26 573 47e79bd5
AI_UNIT POST 1 26 573 81535f44
AI_UNIT PRE 1 10 576 bf4690f7
AI_UNIT POST 1 10 576 bf4690f7
AI_UNIT PRE 1 0 577 bf4690f7
AI_UNIT POST 1 0 577 bf4690f7
AI_UNIT PRE 1 5 578 bf4690f7
AI_UNIT POST 1 5 578 33b987de
AI_UNIT PRE 1 6 579 33b987de
AI_UNIT POST 1 6 579 44aaff29
AI_UNIT PRE 1 26 580 44aaff29
AI_UNIT POST 1 26 580 9b678548
AI_UNIT PRE 1 27 581 9b678548
AI_UNIT POST 1 27 581 3d2f2eeb
Starting Coop turn 20 0 0 0 3d2f2eeb
265: ALL_Move : 0, 28, 44, 0 : BF31691F
363: Unit_FireHE : 0, 1005, 0, 0 : 46C1F6A5
713: ALL_Move : 13, 30, 42, 0 : EC459264
875: UNIT_OVERRUN : 13, 1000, 0, 0 : AEE3B268
RQ:16777242,0,0
RD:16777242
1073: Unit_FireAP : 13, 1026, 0, 0 : BD1BB53C
RQ:16777242,0,0
WARNING: Failed to find object for InitScreenFromTag: BHead0Image
RD:16777242
1713: BONUS_REVIVE : 18, 0, 0, 0 : 4BF42F88
WARNING: Failed to open skirmish map for compression
Rebuilding the Device....
Clearing 170 VB
Clearing 3 Textures
SUCCESS!!!! Rebuilding the Device....
WARNING: Failed to open skirmish map for compression
The following was returned by the server:
0

{"ErrorCode":"0"}

Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Playing as: 0
2180: ALL_INDIRECT_FIRE : 4, 31, 46, 0 : 4BF42F88
Waiting: 2196 : 6453E8A4
Waiting: 2196 : 6453E8A4
Waiting: 2196 : 6453E8A4
Waiting: 2196 : 6453E8A4
2453: ALL_INDIRECT_FIRE : 5, 30, 45, 0 : 6453E8A4
2772: ALL_SNEAKMODE : 9, 29, 44, 0 : 40652DC3
RQ:16777226,81,0
RD:16777226
3061: ALL_DASH : 20, 29, 46, 0 : 6065C90C
3413: Unit_FireAP : 20, 1026, 0, 0 : F7AC6613
3505: Unit_FireAP : 20, 1026, 0, 0 : AE73646E
3706: ALL_Move : 22, 29, 45, 0 : F8EA900D
3825: ALL_FLAME : 22, 30, 45, 1026 : C0F0E263
RQ:16777222,20,0
RD:16777222
Waiting: 3868 : 53485E3F
4039: ALL_SNEAKMODE : 11, 30, 47, 0 : 53485E3F
4485: UNIT_ASSAULT : 18, 1027, 0, 0 : B510FEC5
RQ:16777222,58,0
RD:16777222
4959: ALL_SNEAKMODE : 7, 31, 43, 0 : 109A14E9
5085: UNIT_SWAP : 7, 18, 32, 44 : B26CF2AB
RQ:16777222,36,0
RD:16777222
5280: Unit_FireHE : 7, 1006, 0, 0 : FF19AB4D
5423: Unit_FireHE : 7, 1006, 0, 0 : D508637F
5613: ALL_SNEAKMODE : 21, 33, 44, 0 : 5367CE56
5675: Unit_FireHE : 21, 1006, 0, 0 : 1B48BF80
Waiting: 5676 : F141AE48
5765: Unit_FireHE : 21, 1006, 0, 0 : F141AE48
6246: ALL_Move : 6, 31, 42, 0 : 803C9591
6444: ALL_Move : 16, 29, 41, 0 : 41DD97F9
6549: ALL_TURN : 16, 30, 42, 0 : A7FC116F
6612: ALL_Move : 15, 28, 41, 0 : A7FC116F
6685: ALL_TURN : 15, 29, 42, 0 : E6ADEC97
6888: ALL_Move : 12, 31, 40, 0 : E6ADEC97
7097: ALL_SNEAKMODE : 17, 28, 43, 0 : 6922975D
7261: CoopEndTurn : 4268A8BF (4268A8BF)
Starting Coop turn 21 1 2 0 4268a8bf
AI_UNIT PRE 1 10 6 e0f7490e
AI_UNIT POST 1 10 6 e7d27b99
AI_UNIT PRE 1 6 7 e7d27b99
AI_UNIT POST 1 6 7 d135888
Waiting: 7 : D135888
Waiting: 7 : D135888
Waiting: 7 : D135888
Waiting: 7 : D135888
RQ:7,22,0
RQ:21,6,0
RD:7
RD:21
Waiting: 199 : 4A8CE9D7
AI_UNIT PRE 1 6 234 4a8ce9d7
AI_UNIT POST 1 6 234 d142a5a8
AI_UNIT PRE 1 6 255 d142a5a8
AI_UNIT POST 1 6 255 d142a5a8
AI_UNIT PRE 1 10 256 31574dcb
AI_UNIT POST 1 10 256 862ba162
AI_UNIT PRE 1 6 257 862ba162
AI_UNIT POST 1 6 257 e8a7c29d
Starting Coop turn 22 0 0 0 e8a7c29d
107: Unit_FireAP : 13, 1010, 0, 0 : 7A5FD0C6
290: ALL_Move : 13, 30, 44, 0 : 964E0F6A
522: ALL_Move : 0, 29, 47, 0 : 43812934
611: ALL_TURN : 0, 30, 47, 0 : 21F90A72
762: TILE_SUPPRESSION_FIRE : 13, 32, 46, -1 : 21F90A72
WARNING: Failed to open skirmish map for compression
Rebuilding the Device....
Clearing 170 VB
Clearing 3 Textures
SUCCESS!!!! Rebuilding the Device....
The following was returned by the server:
0

{"ErrorCode":"0"}

Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Playing as: 0
1167: ALL_INDIRECT_FIRE : 4, 33, 47, 0 : 32304A41
Waiting: 1184 : 9813BEF
Waiting: 1184 : 9813BEF
Waiting: 1184 : 9813BEF
Waiting: 1184 : 9813BEF
Waiting: 1184 : 9813BEF
Waiting: 1184 : 9813BEF
Waiting: 1184 : 9813BEF
Waiting: 1184 : 9813BEF
1425: ALL_INDIRECT_FIRE : 5, 33, 47, 0 : 9813BEF
1672: ALL_SNEAKMODE : 7, 33, 46, 0 : AA13B6B2
1742: Unit_FireHE : 7, 1006, 0, 0 : A8278F16
WARNING: Failed to open skirmish map for compression
WARNING: Failed to open skirmish map for compression
The following was returned by the server:
0

{"ErrorCode":"0"}

Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....

Code: Select all

VER:104
PLATFORM: WINDOWS
BETA VERSION
CPU String: AuthenticAMD
Stepping ID = 3
Model = 6
Family = 15
Extended family = 1
CLFLUSH cache line size = 64
CPU Brand String: AMD Athlon(tm) II X2 255 Processor
Cache Size = 1024K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
INITIAL LOAD 1051
The following was returned by the server:
0

[{"ErrorCode":"0","clientVersion":"00000104","login":"MindlessPlay"}]

Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Playing as: 0
400: Unit_FireHE : 13, 1003, 0, 0 : 70673DE9
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 425 : EBDA19DF
Waiting: 425 : EBDA19DF
Waiting: 425 : EBDA19DF
Waiting: 425 : EBDA19DF
Waiting: 425 : EBDA19DF
Waiting: 425 : EBDA19DF
Waiting: 425 : EBDA19DF
Waiting: 425 : EBDA19DF
Waiting: 425 : EBDA19DF
462: Unit_FireHE : 13, 1003, 0, 0 : EBDA19DF
Waiting: 463 : 52AB4965
Waiting: 463 : 52AB4965
Waiting: 463 : 52AB4965
Waiting: 463 : 52AB4965
Waiting: 463 : 52AB4965
892: BONUS_REVIVE : 11, 0, 0, 0 : 52AB4965
1011: ALL_SNEAKMODE : 0, 25, 41, 0 : 52AB4965
Starting Coop turn 16 0 1 1069 886a2b07
2386: ALL_INDIRECT_FIRE : 4, 29, 44, 0 : 886A2B07
Waiting: 2400 : 6DE70B05
3083: ALL_INDIRECT_FIRE : 5, 28, 43, 0 : 6DE70B05
Waiting: 3099 : AAB85CA5
3880: ALL_Move : 12, 33, 36, 0 : AAB85CA5
3943: Unit_FireHE : 12, 1000, 0, 0 : 642900F9
Waiting: 3975 : 6C917DA0
Waiting: 3975 : 6C917DA0
Waiting: 3975 : 6C917DA0
Waiting: 3975 : 6C917DA0
4008: Unit_FireHE : 12, 1000, 0, 0 : 6C917DA0
4467: ALL_SNEAKMODE : 16, 31, 35, 0 : 18C71D8B
4505: Unit_FireHE : 16, 1000, 0, 0 : B8FC105D
Waiting: 4529 : 292A37F4
Waiting: 4529 : 292A37F4
Waiting: 4529 : 292A37F4
Waiting: 4529 : 292A37F4
Waiting: 4529 : 292A37F4
Waiting: 4529 : 292A37F4
Waiting: 4529 : 292A37F4
4565: Unit_FireHE : 16, 1000, 0, 0 : 292A37F4
Waiting: 4566 : FBA7C50F
Waiting: 4589 : FBA7C50F
4750: ALL_SNEAKMODE : 15, 32, 36, 0 : FBA7C50F
4804: Unit_FireHE : 15, 1001, 0, 0 : DF9401
Waiting: 4838 : CEF1DD88
Waiting: 4838 : CEF1DD88
Waiting: 4838 : CEF1DD88
Waiting: 4838 : CEF1DD88
Waiting: 4838 : CEF1DD88
4891: Unit_FireHE : 15, 1001, 0, 0 : CEF1DD88
Waiting: 4892 : A9D15950
Waiting: 4915 : A9D15950
5614: ALL_SNEAKMODE : 18, 33, 43, 0 : A9D15950
5688: ALL_TURN : 18, 32, 43, 0 : DD8C324A
6133: ALL_DASH : 7, 33, 42, 0 : DD8C324A
6192: Unit_FireHE : 7, 1000, 0, 0 : EC4E2A2E
6305: Unit_FireHE : 7, 1000, 0, 0 : 25C0BF23
6515: ALL_SNEAKMODE : 19, 27, 40, 0 : 11D63B9D
6568: Unit_FireHE : 19, 1000, 0, 0 : 1A736EFF
6658: Unit_FireHE : 19, 1000, 0, 0 : 421AAF38
6911: ALL_SNEAKMODE : 14, 32, 42, 0 : CD28A177
RQ:16777220,10,0
RD:16777220
Waiting: 6968 : 368BA954
Waiting: 6968 : 368BA954
Waiting: 6968 : 368BA954
Waiting: 6968 : 368BA954
7314: Unit_FireHE : 14, 1002, 0, 0 : 368BA954
RQ:16777220,13,0
RD:16777220
7509: Unit_FireHE : 14, 1004, 0, 0 : CE55AAA2
RQ:16777220,20,0
RD:16777220
8008: ALL_SNEAKMODE : 21, 33, 41, 0 : 8A3E5281
8106: ALL_TURN : 21, 32, 42, 0 : CC848B95
8527: UNIT_SWAP : 19, 6, 27, 41 : CC848B95
8690: ALL_TURN : 6, 28, 41, 0 : 726B9004
9085: ALL_SNEAKMODE : 11, 25, 44, 0 : 726B9004
9369: ALL_Move : 20, 24, 43, 0 : C28AF208
9535: ALL_Move : 22, 25, 45, 0 : 116354C
9814: ALL_Move : 20, 24, 44, 0 : 4E7BDD0
10604: UNIT_SWAP : 9, 6, 27, 40 : 9829BACA
Starting Coop turn 17 1 2 0 7da51665
AI_UNIT PRE 1 5 6 f1f831d2
AI_UNIT POST 1 5 6 7c69322f
AI_UNIT PRE 1 5 10 7c69322f
AI_UNIT POST 1 5 10 7c69322f
AI_UNIT PRE 1 4 11 7c69322f
AI_UNIT POST 1 4 11 12cc8436
AI_UNIT PRE 1 1 12 12cc8436
AI_UNIT POST 1 1 12 a8362460
AI_UNIT PRE 1 1 76 a8362460
AI_UNIT POST 1 1 76 a8362460
AI_UNIT PRE 1 10 77 a8362460
AI_UNIT POST 1 10 77 d64db1a3
AI_UNIT PRE 1 9 78 d64db1a3
AI_UNIT POST 1 9 78 3555d5da
AI_UNIT PRE 1 6 79 3555d5da
AI_UNIT POST 1 6 79 ae810535
AI_UNIT PRE 1 0 80 ae810535
AI_UNIT POST 1 0 80 ae810535
Waiting: 80 : AE810535
Waiting: 80 : AE810535
Waiting: 80 : AE810535
Waiting: 80 : AE810535
Waiting: 80 : AE810535
Waiting: 80 : AE810535
Waiting: 80 : AE810535
Waiting: 80 : AE810535
AI_UNIT PRE 1 26 129 ae810535
AI_UNIT POST 1 26 129 49a4a324
AI_UNIT PRE 1 27 130 49a4a324
AI_UNIT POST 1 27 130 82c35689
AI_UNIT PRE 1 27 135 82c35689
AI_UNIT POST 1 27 135 5e73ff28
AI_UNIT PRE 1 5 136 b209414b
AI_UNIT POST 1 5 136 2343c6e2
AI_UNIT PRE 1 1 137 2343c6e2
AI_UNIT POST 1 1 137 2343c6e2
AI_UNIT PRE 1 4 138 2343c6e2
AI_UNIT POST 1 4 138 ebd5521d
AI_UNIT PRE 1 10 139 ebd5521d
AI_UNIT POST 1 10 139 dccd5c6c
AI_UNIT PRE 1 9 140 dccd5c6c
AI_UNIT POST 1 9 140 b8f397f
AI_UNIT PRE 1 6 141 b8f397f
AI_UNIT POST 1 6 141 953bae46
AI_UNIT PRE 1 0 142 953bae46
AI_UNIT POST 1 0 142 953bae46
AI_UNIT PRE 1 26 143 953bae46
AI_UNIT POST 1 26 143 25902bf1
AI_UNIT PRE 1 27 144 25902bf1
AI_UNIT POST 1 27 144 5ef51ef0
The following was returned by the server:
0

{"ErrorCode":"0"}

Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Playing as: 0
369: ALL_Move : 0, 24, 43, 0 : 5EF51EF0
465: ALL_Move : 0, 25, 43, 0 : A72DAEA7
RQ:16777225,22,0
RD:16777225
Waiting: 482 : CAFB9643
Waiting: 482 : CAFB9643
565: Unit_FireHE : 0, 1009, 0, 0 : CAFB9643
RQ:16777225,11,0
Waiting: 606 : 70066229
Waiting: 606 : 70066229
RD:16777225
665: Unit_FireHE : 0, 1009, 0, 0 : DA211B91
RQ:16777225,11,0
RD:16777225
944: ALL_Move : 13, 31, 37, 0 : 871676F
1016: ALL_Move : 13, 32, 38, 0 : 946D4961
1064: ALL_Move : 13, 32, 39, 0 : 4A8AE3
1221: ALL_Move : 13, 31, 40, 0 : FBA6A875
1350: ALL_SMOKE : 13, 31, 41, 0 : BB9F0297
Starting Coop turn 18 0 1 1402 bb9f0297
2005: ALL_INDIRECT_FIRE : 4, 28, 43, 0 : BB9F0297
Waiting: 2017 : 71ECF1E
2366: ALL_SMOKE : 5, 27, 45, 0 : 71ECF1E
Waiting: 2382 : 8DD4434A
Waiting: 2382 : 8DD4434A
Waiting: 2382 : 8DD4434A
Waiting: 2382 : 8DD4434A
2751: ALL_SNEAKMODE : 11, 26, 45, 0 : 8DD4434A
2822: UNIT_ASSAULT : 11, 1009, 0, 0 : 6CCBFC14
Waiting: 2823 : BC663539
Waiting: 2823 : BC663539
2987: ALL_SNEAKMODE : 11, 27, 45, 0 : BC663539
3231: ALL_SNEAKMODE : 22, 26, 45, 0 : 487A957B
3389: ALL_SNEAKMODE : 22, 26, 46, 0 : CF44C7CD
3614: ALL_Move : 20, 25, 45, 0 : 5B89DCAF
3658: ALL_Move : 20, 27, 46, 0 : 1AEB68A1
4180: ALL_Move : 9, 28, 42, 0 : 54128BB5
4284: UNIT_ASSAULT : 9, 1001, 0, 0 : D956E509
5093: BONUS_DRILL : 7, 0, 0, 0 : 3231BF62
5198: UNIT_ASSAULT : 14, 1004, 0, 0 : 3231BF62
5328: ALL_INFILTRATE : 14, 31, 43, 0 : 2E1F18EC
5747: ALL_DASH : 7, 31, 42, 0 : B3AF4EC6
5828: UNIT_ASSAULT : 7, 1000, 0, 0 : 11D4ED6A
6058: ALL_SNEAKMODE : 18, 32, 43, 0 : 36AB5F4E
6213: ALL_DASH : 21, 33, 43, 0 : F7AD9838
6720: ALL_Move : 19, 28, 42, 0 : 9ECBCA7C
6809: ALL_Move : 19, 29, 44, 0 : ABA40CD6
RQ:16777226,107,0
RD:16777226
Waiting: 6843 : 3D84563D
Waiting: 6843 : 3D84563D
Waiting: 6843 : 3D84563D
Waiting: 6843 : 3D84563D
Waiting: 6878 : 3D84563D
Waiting: 6878 : 3D84563D
Waiting: 6878 : 3D84563D
7212: ALL_Move : 16, 30, 38, 0 : 3D84563D
7296: ALL_Move : 15, 31, 38, 0 : 568C113
7500: ALL_Move : 12, 31, 37, 0 : 34ED27C7
7771: ALL_SNEAKMODE : 6, 27, 41, 0 : 4F35E6BB
7875: ALL_Move : 17, 28, 42, 0 : 5FDCA30D
Starting Coop turn 19 1 2 0 f43bc7e1
AI_UNIT PRE 1 5 2 61f2037e
AI_UNIT POST 1 5 2 bcce39b1
Waiting: 2 : BCCE39B1
Waiting: 2 : BCCE39B1
Waiting: 2 : BCCE39B1
RQ:9,22,0
RQ:11,4,0
RD:9
RD:11
Waiting: 157 : 230E9507
Waiting: 157 : 230E9507
Waiting: 239 : 230E9507
Waiting: 239 : 230E9507
AI_UNIT PRE 1 5 242 230e9507
AI_UNIT POST 1 5 242 f281d798
AI_UNIT PRE 1 5 259 2cad77fb
AI_UNIT POST 1 5 259 2cad77fb
AI_UNIT PRE 1 0 260 2cad77fb
AI_UNIT POST 1 0 260 2cad77fb
Waiting: 260 : 2CAD77FB
Waiting: 260 : 2CAD77FB
Waiting: 260 : 2CAD77FB
Waiting: 260 : 2CAD77FB
AI_UNIT PRE 1 6 309 2cad77fb
AI_UNIT POST 1 6 309 f5ede2d2
AI_UNIT PRE 1 10 310 f5ede2d2
AI_UNIT POST 1 10 310 fc132d60
Waiting: 310 : FC132D60
Waiting: 310 : FC132D60
Waiting: 333 : FC132D60
Waiting: 333 : FC132D60
Waiting: 333 : FC132D60
AI_UNIT PRE 1 10 356 fc132d60
AI_UNIT POST 1 10 356 a78e8bbe
Waiting: 356 : A78E8BBE
Waiting: 356 : A78E8BBE
Waiting: 356 : A78E8BBE
AI_UNIT PRE 1 10 418 a78e8bbe
AI_UNIT POST 1 10 418 a78e8bbe
AI_UNIT PRE 1 27 419 a78e8bbe
AI_UNIT POST 1 27 419 962464b
RQ:18,18,0
RQ:21,1,0
RD:18
Waiting: 424 : D7A540F2
RD:21
AI_UNIT PRE 1 27 563 103a8ec1
AI_UNIT POST 1 27 563 9a53680
AI_UNIT PRE 1 26 564 9a53680
AI_UNIT POST 1 26 564 47e79bd5
AI_UNIT PRE 1 26 573 47e79bd5
AI_UNIT POST 1 26 573 81535f44
AI_UNIT PRE 1 10 576 bf4690f7
AI_UNIT POST 1 10 576 bf4690f7
AI_UNIT PRE 1 0 577 bf4690f7
AI_UNIT POST 1 0 577 bf4690f7
AI_UNIT PRE 1 5 578 bf4690f7
AI_UNIT POST 1 5 578 33b987de
AI_UNIT PRE 1 6 579 33b987de
AI_UNIT POST 1 6 579 44aaff29
AI_UNIT PRE 1 26 580 44aaff29
AI_UNIT POST 1 26 580 9b678548
AI_UNIT PRE 1 27 581 9b678548
AI_UNIT POST 1 27 581 3d2f2eeb
The following was returned by the server:
0

{"ErrorCode":"0"}

Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Playing as: 0
265: ALL_Move : 0, 28, 44, 0 : BF31691F
363: Unit_FireHE : 0, 1005, 0, 0 : 46C1F6A5
Waiting: 364 : EC459264
Waiting: 364 : EC459264
Waiting: 364 : EC459264
713: ALL_Move : 13, 30, 42, 0 : EC459264
875: UNIT_OVERRUN : 13, 1000, 0, 0 : AEE3B268
RQ:16777242,0,0
RD:16777242
1073: Unit_FireAP : 13, 1026, 0, 0 : BD1BB53C
RQ:16777242,0,0
RD:16777242
1713: BONUS_REVIVE : 18, 0, 0, 0 : 4BF42F88
Starting Coop turn 20 0 1 1756 4bf42f88
2180: ALL_INDIRECT_FIRE : 4, 31, 46, 0 : 4BF42F88
Waiting: 2196 : 6453E8A4
Waiting: 2196 : 6453E8A4
Waiting: 2196 : 6453E8A4
Waiting: 2196 : 6453E8A4
2453: ALL_INDIRECT_FIRE : 5, 30, 45, 0 : 6453E8A4
Waiting: 2471 : 40652DC3
Waiting: 2471 : 40652DC3
Waiting: 2471 : 40652DC3
Waiting: 2471 : 40652DC3
Waiting: 2471 : 40652DC3
Waiting: 2471 : 40652DC3
Waiting: 2471 : 40652DC3
Waiting: 2471 : 40652DC3
Waiting: 2471 : 40652DC3
2772: ALL_SNEAKMODE : 9, 29, 44, 0 : 40652DC3
RQ:16777226,81,0
RD:16777226
Waiting: 2793 : 6065C90C
Waiting: 2793 : 6065C90C
3061: ALL_DASH : 20, 29, 46, 0 : 6065C90C
3413: Unit_FireAP : 20, 1026, 0, 0 : F7AC6613
Waiting: 3414 : AE73646E
Waiting: 3414 : AE73646E
Waiting: 3455 : AE73646E
Waiting: 3455 : AE73646E
3505: Unit_FireAP : 20, 1026, 0, 0 : AE73646E
Waiting: 3506 : F8EA900D
Waiting: 3506 : F8EA900D
Waiting: 3538 : F8EA900D
Waiting: 3538 : F8EA900D
3706: ALL_Move : 22, 29, 45, 0 : F8EA900D
3825: ALL_FLAME : 22, 30, 45, 1026 : C0F0E263
RQ:16777222,20,0
Waiting: 3826 : 5418B217
Waiting: 3826 : 5418B217
Waiting: 3862 : 5418B217
Waiting: 3862 : 5418B217
RD:16777222
Waiting: 3868 : 53485E3F
Waiting: 3868 : 53485E3F
Waiting: 3868 : 53485E3F
Waiting: 3912 : 53485E3F
Waiting: 3912 : 53485E3F
Waiting: 3912 : 53485E3F
Waiting: 3912 : 53485E3F
Waiting: 3912 : 53485E3F
4039: ALL_SNEAKMODE : 11, 30, 47, 0 : 53485E3F
4485: UNIT_ASSAULT : 18, 1027, 0, 0 : B510FEC5
RQ:16777222,58,0
RD:16777222
Waiting: 4553 : 109A14E9
Waiting: 4553 : 109A14E9
Waiting: 4553 : 109A14E9
Waiting: 4553 : 109A14E9
Waiting: 4553 : 109A14E9
4959: ALL_SNEAKMODE : 7, 31, 43, 0 : 109A14E9
5085: UNIT_SWAP : 7, 18, 32, 44 : B26CF2AB
RQ:16777222,36,0
RD:16777222
Waiting: 5115 : FF19AB4D
Waiting: 5115 : FF19AB4D
5280: Unit_FireHE : 7, 1006, 0, 0 : FF19AB4D
5423: Unit_FireHE : 7, 1006, 0, 0 : D508637F
5613: ALL_SNEAKMODE : 21, 33, 44, 0 : 5367CE56
5675: Unit_FireHE : 21, 1006, 0, 0 : 1B48BF80
5765: Unit_FireHE : 21, 1006, 0, 0 : F141AE48
6246: ALL_Move : 6, 31, 42, 0 : 803C9591
6444: ALL_Move : 16, 29, 41, 0 : 41DD97F9
6549: ALL_TURN : 16, 30, 42, 0 : A7FC116F
6612: ALL_Move : 15, 28, 41, 0 : A7FC116F
6685: ALL_TURN : 15, 29, 42, 0 : E6ADEC97
6888: ALL_Move : 12, 31, 40, 0 : E6ADEC97
7097: ALL_SNEAKMODE : 17, 28, 43, 0 : 6922975D
Starting Coop turn 21 1 2 0 4268a8bf
AI_UNIT PRE 1 10 6 e0f7490e
AI_UNIT POST 1 10 6 e7d27b99
AI_UNIT PRE 1 6 7 e7d27b99
AI_UNIT POST 1 6 7 d135888
Waiting: 7 : D135888
Waiting: 7 : D135888
Waiting: 7 : D135888
Waiting: 7 : D135888
Waiting: 7 : D135888
Waiting: 7 : D135888
Waiting: 7 : D135888
RQ:7,22,0
RQ:21,6,0
RD:7
RD:21
AI_UNIT PRE 1 6 234 4a8ce9d7
AI_UNIT POST 1 6 234 d142a5a8
AI_UNIT PRE 1 6 255 d142a5a8
AI_UNIT POST 1 6 255 d142a5a8
AI_UNIT PRE 1 10 256 31574dcb
AI_UNIT POST 1 10 256 862ba162
AI_UNIT PRE 1 6 257 862ba162
AI_UNIT POST 1 6 257 e8a7c29d
The following was returned by the server:
0

{"ErrorCode":"0"}

Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Playing as: 0
107: Unit_FireAP : 13, 1010, 0, 0 : 7A5FD0C6
290: ALL_Move : 13, 30, 44, 0 : 964E0F6A
522: ALL_Move : 0, 29, 47, 0 : 43812934
611: ALL_TURN : 0, 30, 47, 0 : 21F90A72
762: TILE_SUPPRESSION_FIRE : 13, 32, 46, -1 : 21F90A72
Starting Coop turn 22 0 1 835 32304a41
1167: ALL_INDIRECT_FIRE : 4, 33, 47, 0 : 32304A41
Waiting: 1184 : 9813BEF
Waiting: 1184 : 9813BEF
1425: ALL_INDIRECT_FIRE : 5, 33, 47, 0 : 9813BEF
Waiting: 1442 : 36714478
Waiting: 1442 : 36714478
Waiting: 1442 : 36714478
Waiting: 1442 : 36714478
Waiting: 1442 : 36714478
Waiting: 1442 : 36714478
1672: ALL_SNEAKMODE : 7, 33, 46, 0 : AA13B6B2
1742: Unit_FireHE : 7, 1006, 0, 0 : A8278F16
Waiting: 1743 : 36139126
Waiting: 1743 : 36139126
Rebuilding the Device....
Clearing 170 VB
Clearing 3 Textures
SUCCESS!!!! Rebuilding the Device....
WARNING: Failed to open skirmish map for compression
For single player, we don't have any problem saving and loading games right now. If there is any problem, I will report here. Thanks for looking after our issues. :D
AndrewGardner
Slitherine
Slitherine
Posts: 535
Joined: Tue Nov 13, 2012 6:24 pm

Re: Problems about Coop and Game saving

Post by AndrewGardner »

Thank you for the info. Am I understanding correctly that the error sometimes comes up once or twice when you try to complete the turn, but that is usually succeeds after some retries?
Alsagoz
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Sat Apr 12, 2014 2:17 pm

Re: Problems about Coop and Game saving

Post by Alsagoz »

AndrewGardner wrote:Thank you for the info. Am I understanding correctly that the error sometimes comes up once or twice when you try to complete the turn, but that is usually succeeds after some retries?
Yes.
AndrewGardner
Slitherine
Slitherine
Posts: 535
Joined: Tue Nov 13, 2012 6:24 pm

Re: Problems about Coop and Game saving

Post by AndrewGardner »

Are you still receiving these error messages in version 0.1.5?
Post Reply

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