There was a few "Failed to save the game for sending." problems occur and my friend has to restart a game.
I'm looking forward to the next version!

Moderators: Slitherine Core, BA Moderators
Code: Select all
VER:104
PLATFORM: WINDOWS
BETA VERSION
CPU String: AuthenticAMD
Model = 1
Family = 15
Extended family = 3
CLFLUSH cache line size = 64
APIC Physical ID = 1
CPU Brand String: AMD A6-3650 APU with Radeon(tm) HD Graphics
Cache Size = 1024K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
INITIAL LOAD 755
Rebuilding the Device....
Clearing 4 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
The following was returned by the server:
0
[{"ErrorCode":"0","clientVersion":"00000104","login":"Alsagoz"}]
Rebuilding the Device....
Clearing 4 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Rebuilding the Device....
Clearing 4 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Playing as: 0
2386: ALL_INDIRECT_FIRE : 4, 29, 44, 0 : 886A2B07
Waiting: 2400 : 6DE70B05
Waiting: 2400 : 6DE70B05
Waiting: 2400 : 6DE70B05
Waiting: 2400 : 6DE70B05
Waiting: 2400 : 6DE70B05
3083: ALL_INDIRECT_FIRE : 5, 28, 43, 0 : 6DE70B05
3880: ALL_Move : 12, 33, 36, 0 : AAB85CA5
3943: Unit_FireHE : 12, 1000, 0, 0 : 642900F9
4008: Unit_FireHE : 12, 1000, 0, 0 : 6C917DA0
4467: ALL_SNEAKMODE : 16, 31, 35, 0 : 18C71D8B
4505: Unit_FireHE : 16, 1000, 0, 0 : B8FC105D
4565: Unit_FireHE : 16, 1000, 0, 0 : 292A37F4
4750: ALL_SNEAKMODE : 15, 32, 36, 0 : FBA7C50F
4804: Unit_FireHE : 15, 1001, 0, 0 : DF9401
4891: Unit_FireHE : 15, 1001, 0, 0 : CEF1DD88
5614: ALL_SNEAKMODE : 18, 33, 43, 0 : A9D15950
5688: ALL_TURN : 18, 32, 43, 0 : DD8C324A
6133: ALL_DASH : 7, 33, 42, 0 : DD8C324A
6192: Unit_FireHE : 7, 1000, 0, 0 : EC4E2A2E
6305: Unit_FireHE : 7, 1000, 0, 0 : 25C0BF23
6515: ALL_SNEAKMODE : 19, 27, 40, 0 : 11D63B9D
6568: Unit_FireHE : 19, 1000, 0, 0 : 1A736EFF
6658: Unit_FireHE : 19, 1000, 0, 0 : 421AAF38
6911: ALL_SNEAKMODE : 14, 32, 42, 0 : CD28A177
RQ:16777220,10,0
RD:16777220
7314: Unit_FireHE : 14, 1002, 0, 0 : 368BA954
RQ:16777220,13,0
RD:16777220
7509: Unit_FireHE : 14, 1004, 0, 0 : CE55AAA2
RQ:16777220,20,0
RD:16777220
8008: ALL_SNEAKMODE : 21, 33, 41, 0 : 8A3E5281
8106: ALL_TURN : 21, 32, 42, 0 : CC848B95
8527: UNIT_SWAP : 19, 6, 27, 41 : CC848B95
8690: ALL_TURN : 6, 28, 41, 0 : 726B9004
9085: ALL_SNEAKMODE : 11, 25, 44, 0 : 726B9004
9369: ALL_Move : 20, 24, 43, 0 : C28AF208
9535: ALL_Move : 22, 25, 45, 0 : 116354C
9814: ALL_Move : 20, 24, 44, 0 : 4E7BDD0
10604: UNIT_SWAP : 9, 6, 27, 40 : 9829BACA
10972: CoopEndTurn : 7DA51665 (7DA51665)
Starting Coop turn 17 1 2 0 7da51665
AI_UNIT PRE 1 5 6 f1f831d2
AI_UNIT POST 1 5 6 7c69322f
AI_UNIT PRE 1 5 10 7c69322f
AI_UNIT POST 1 5 10 7c69322f
AI_UNIT PRE 1 4 11 7c69322f
AI_UNIT POST 1 4 11 12cc8436
AI_UNIT PRE 1 1 12 12cc8436
AI_UNIT POST 1 1 12 a8362460
AI_UNIT PRE 1 1 76 a8362460
AI_UNIT POST 1 1 76 a8362460
AI_UNIT PRE 1 10 77 a8362460
AI_UNIT POST 1 10 77 d64db1a3
AI_UNIT PRE 1 9 78 d64db1a3
AI_UNIT POST 1 9 78 3555d5da
AI_UNIT PRE 1 6 79 3555d5da
AI_UNIT POST 1 6 79 ae810535
AI_UNIT PRE 1 0 80 ae810535
AI_UNIT POST 1 0 80 ae810535
Waiting: 80 : AE810535
Waiting: 80 : AE810535
Waiting: 80 : AE810535
Waiting: 126 : AE810535
AI_UNIT PRE 1 26 129 ae810535
AI_UNIT POST 1 26 129 49a4a324
AI_UNIT PRE 1 27 130 49a4a324
AI_UNIT POST 1 27 130 82c35689
AI_UNIT PRE 1 27 135 82c35689
AI_UNIT POST 1 27 135 5e73ff28
AI_UNIT PRE 1 5 136 b209414b
AI_UNIT POST 1 5 136 2343c6e2
AI_UNIT PRE 1 1 137 2343c6e2
AI_UNIT POST 1 1 137 2343c6e2
AI_UNIT PRE 1 4 138 2343c6e2
AI_UNIT POST 1 4 138 ebd5521d
AI_UNIT PRE 1 10 139 ebd5521d
AI_UNIT POST 1 10 139 dccd5c6c
AI_UNIT PRE 1 9 140 dccd5c6c
AI_UNIT POST 1 9 140 b8f397f
AI_UNIT PRE 1 6 141 b8f397f
AI_UNIT POST 1 6 141 953bae46
AI_UNIT PRE 1 0 142 953bae46
AI_UNIT POST 1 0 142 953bae46
AI_UNIT PRE 1 26 143 953bae46
AI_UNIT POST 1 26 143 25902bf1
AI_UNIT PRE 1 27 144 25902bf1
AI_UNIT POST 1 27 144 5ef51ef0
Starting Coop turn 18 0 0 0 5ef51ef0
369: ALL_Move : 0, 24, 43, 0 : 5EF51EF0
465: ALL_Move : 0, 25, 43, 0 : A72DAEA7
RQ:16777225,22,0
RD:16777225
565: Unit_FireHE : 0, 1009, 0, 0 : CAFB9643
RQ:16777225,11,0
RD:16777225
665: Unit_FireHE : 0, 1009, 0, 0 : DA211B91
RQ:16777225,11,0
RD:16777225
944: ALL_Move : 13, 31, 37, 0 : 871676F
1016: ALL_Move : 13, 32, 38, 0 : 946D4961
1064: ALL_Move : 13, 32, 39, 0 : 4A8AE3
1221: ALL_Move : 13, 31, 40, 0 : FBA6A875
1350: ALL_SMOKE : 13, 31, 41, 0 : BB9F0297
The following was returned by the server:
0
{"ErrorCode":"0"}
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Playing as: 0
2005: ALL_INDIRECT_FIRE : 4, 28, 43, 0 : BB9F0297
Waiting: 2017 : 71ECF1E
Waiting: 2017 : 71ECF1E
Waiting: 2017 : 71ECF1E
Waiting: 2017 : 71ECF1E
Waiting: 2017 : 71ECF1E
Waiting: 2017 : 71ECF1E
2366: ALL_SMOKE : 5, 27, 45, 0 : 71ECF1E
2751: ALL_SNEAKMODE : 11, 26, 45, 0 : 8DD4434A
2822: UNIT_ASSAULT : 11, 1009, 0, 0 : 6CCBFC14
2987: ALL_SNEAKMODE : 11, 27, 45, 0 : BC663539
3231: ALL_SNEAKMODE : 22, 26, 45, 0 : 487A957B
3389: ALL_SNEAKMODE : 22, 26, 46, 0 : CF44C7CD
3614: ALL_Move : 20, 25, 45, 0 : 5B89DCAF
3658: ALL_Move : 20, 27, 46, 0 : 1AEB68A1
4180: ALL_Move : 9, 28, 42, 0 : 54128BB5
4284: UNIT_ASSAULT : 9, 1001, 0, 0 : D956E509
5093: BONUS_DRILL : 7, 0, 0, 0 : 3231BF62
5198: UNIT_ASSAULT : 14, 1004, 0, 0 : 3231BF62
Waiting: 5199 : 2E1F18EC
5328: ALL_INFILTRATE : 14, 31, 43, 0 : 2E1F18EC
5747: ALL_DASH : 7, 31, 42, 0 : B3AF4EC6
5828: UNIT_ASSAULT : 7, 1000, 0, 0 : 11D4ED6A
6058: ALL_SNEAKMODE : 18, 32, 43, 0 : 36AB5F4E
6213: ALL_DASH : 21, 33, 43, 0 : F7AD9838
6720: ALL_Move : 19, 28, 42, 0 : 9ECBCA7C
6809: ALL_Move : 19, 29, 44, 0 : ABA40CD6
RQ:16777226,107,0
RD:16777226
Waiting: 6843 : 3D84563D
Waiting: 6843 : 3D84563D
Waiting: 6843 : 3D84563D
7212: ALL_Move : 16, 30, 38, 0 : 3D84563D
7296: ALL_Move : 15, 31, 38, 0 : 568C113
7500: ALL_Move : 12, 31, 37, 0 : 34ED27C7
7771: ALL_SNEAKMODE : 6, 27, 41, 0 : 4F35E6BB
7875: ALL_Move : 17, 28, 42, 0 : 5FDCA30D
8049: CoopEndTurn : F43BC7E1 (F43BC7E1)
Starting Coop turn 19 1 2 0 f43bc7e1
AI_UNIT PRE 1 5 2 61f2037e
AI_UNIT POST 1 5 2 bcce39b1
RQ:9,22,0
RQ:11,4,0
RD:9
RD:11
AI_UNIT PRE 1 5 242 230e9507
AI_UNIT POST 1 5 242 f281d798
AI_UNIT PRE 1 5 259 2cad77fb
AI_UNIT POST 1 5 259 2cad77fb
AI_UNIT PRE 1 0 260 2cad77fb
AI_UNIT POST 1 0 260 2cad77fb
AI_UNIT PRE 1 6 309 2cad77fb
AI_UNIT POST 1 6 309 f5ede2d2
AI_UNIT PRE 1 10 310 f5ede2d2
AI_UNIT POST 1 10 310 fc132d60
Waiting: 310 : FC132D60
Waiting: 310 : FC132D60
Waiting: 310 : FC132D60
AI_UNIT PRE 1 10 356 fc132d60
AI_UNIT POST 1 10 356 a78e8bbe
AI_UNIT PRE 1 10 418 a78e8bbe
AI_UNIT POST 1 10 418 a78e8bbe
AI_UNIT PRE 1 27 419 a78e8bbe
AI_UNIT POST 1 27 419 962464b
RQ:18,18,0
RQ:21,1,0
RD:18
RD:21
AI_UNIT PRE 1 27 563 103a8ec1
AI_UNIT POST 1 27 563 9a53680
AI_UNIT PRE 1 26 564 9a53680
AI_UNIT POST 1 26 564 47e79bd5
AI_UNIT PRE 1 26 573 47e79bd5
AI_UNIT POST 1 26 573 81535f44
AI_UNIT PRE 1 10 576 bf4690f7
AI_UNIT POST 1 10 576 bf4690f7
AI_UNIT PRE 1 0 577 bf4690f7
AI_UNIT POST 1 0 577 bf4690f7
AI_UNIT PRE 1 5 578 bf4690f7
AI_UNIT POST 1 5 578 33b987de
AI_UNIT PRE 1 6 579 33b987de
AI_UNIT POST 1 6 579 44aaff29
AI_UNIT PRE 1 26 580 44aaff29
AI_UNIT POST 1 26 580 9b678548
AI_UNIT PRE 1 27 581 9b678548
AI_UNIT POST 1 27 581 3d2f2eeb
Starting Coop turn 20 0 0 0 3d2f2eeb
265: ALL_Move : 0, 28, 44, 0 : BF31691F
363: Unit_FireHE : 0, 1005, 0, 0 : 46C1F6A5
713: ALL_Move : 13, 30, 42, 0 : EC459264
875: UNIT_OVERRUN : 13, 1000, 0, 0 : AEE3B268
RQ:16777242,0,0
RD:16777242
1073: Unit_FireAP : 13, 1026, 0, 0 : BD1BB53C
RQ:16777242,0,0
WARNING: Failed to find object for InitScreenFromTag: BHead0Image
RD:16777242
1713: BONUS_REVIVE : 18, 0, 0, 0 : 4BF42F88
WARNING: Failed to open skirmish map for compression
Rebuilding the Device....
Clearing 170 VB
Clearing 3 Textures
SUCCESS!!!! Rebuilding the Device....
WARNING: Failed to open skirmish map for compression
The following was returned by the server:
0
{"ErrorCode":"0"}
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Playing as: 0
2180: ALL_INDIRECT_FIRE : 4, 31, 46, 0 : 4BF42F88
Waiting: 2196 : 6453E8A4
Waiting: 2196 : 6453E8A4
Waiting: 2196 : 6453E8A4
Waiting: 2196 : 6453E8A4
2453: ALL_INDIRECT_FIRE : 5, 30, 45, 0 : 6453E8A4
2772: ALL_SNEAKMODE : 9, 29, 44, 0 : 40652DC3
RQ:16777226,81,0
RD:16777226
3061: ALL_DASH : 20, 29, 46, 0 : 6065C90C
3413: Unit_FireAP : 20, 1026, 0, 0 : F7AC6613
3505: Unit_FireAP : 20, 1026, 0, 0 : AE73646E
3706: ALL_Move : 22, 29, 45, 0 : F8EA900D
3825: ALL_FLAME : 22, 30, 45, 1026 : C0F0E263
RQ:16777222,20,0
RD:16777222
Waiting: 3868 : 53485E3F
4039: ALL_SNEAKMODE : 11, 30, 47, 0 : 53485E3F
4485: UNIT_ASSAULT : 18, 1027, 0, 0 : B510FEC5
RQ:16777222,58,0
RD:16777222
4959: ALL_SNEAKMODE : 7, 31, 43, 0 : 109A14E9
5085: UNIT_SWAP : 7, 18, 32, 44 : B26CF2AB
RQ:16777222,36,0
RD:16777222
5280: Unit_FireHE : 7, 1006, 0, 0 : FF19AB4D
5423: Unit_FireHE : 7, 1006, 0, 0 : D508637F
5613: ALL_SNEAKMODE : 21, 33, 44, 0 : 5367CE56
5675: Unit_FireHE : 21, 1006, 0, 0 : 1B48BF80
Waiting: 5676 : F141AE48
5765: Unit_FireHE : 21, 1006, 0, 0 : F141AE48
6246: ALL_Move : 6, 31, 42, 0 : 803C9591
6444: ALL_Move : 16, 29, 41, 0 : 41DD97F9
6549: ALL_TURN : 16, 30, 42, 0 : A7FC116F
6612: ALL_Move : 15, 28, 41, 0 : A7FC116F
6685: ALL_TURN : 15, 29, 42, 0 : E6ADEC97
6888: ALL_Move : 12, 31, 40, 0 : E6ADEC97
7097: ALL_SNEAKMODE : 17, 28, 43, 0 : 6922975D
7261: CoopEndTurn : 4268A8BF (4268A8BF)
Starting Coop turn 21 1 2 0 4268a8bf
AI_UNIT PRE 1 10 6 e0f7490e
AI_UNIT POST 1 10 6 e7d27b99
AI_UNIT PRE 1 6 7 e7d27b99
AI_UNIT POST 1 6 7 d135888
Waiting: 7 : D135888
Waiting: 7 : D135888
Waiting: 7 : D135888
Waiting: 7 : D135888
RQ:7,22,0
RQ:21,6,0
RD:7
RD:21
Waiting: 199 : 4A8CE9D7
AI_UNIT PRE 1 6 234 4a8ce9d7
AI_UNIT POST 1 6 234 d142a5a8
AI_UNIT PRE 1 6 255 d142a5a8
AI_UNIT POST 1 6 255 d142a5a8
AI_UNIT PRE 1 10 256 31574dcb
AI_UNIT POST 1 10 256 862ba162
AI_UNIT PRE 1 6 257 862ba162
AI_UNIT POST 1 6 257 e8a7c29d
Starting Coop turn 22 0 0 0 e8a7c29d
107: Unit_FireAP : 13, 1010, 0, 0 : 7A5FD0C6
290: ALL_Move : 13, 30, 44, 0 : 964E0F6A
522: ALL_Move : 0, 29, 47, 0 : 43812934
611: ALL_TURN : 0, 30, 47, 0 : 21F90A72
762: TILE_SUPPRESSION_FIRE : 13, 32, 46, -1 : 21F90A72
WARNING: Failed to open skirmish map for compression
Rebuilding the Device....
Clearing 170 VB
Clearing 3 Textures
SUCCESS!!!! Rebuilding the Device....
The following was returned by the server:
0
{"ErrorCode":"0"}
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Playing as: 0
1167: ALL_INDIRECT_FIRE : 4, 33, 47, 0 : 32304A41
Waiting: 1184 : 9813BEF
Waiting: 1184 : 9813BEF
Waiting: 1184 : 9813BEF
Waiting: 1184 : 9813BEF
Waiting: 1184 : 9813BEF
Waiting: 1184 : 9813BEF
Waiting: 1184 : 9813BEF
Waiting: 1184 : 9813BEF
1425: ALL_INDIRECT_FIRE : 5, 33, 47, 0 : 9813BEF
1672: ALL_SNEAKMODE : 7, 33, 46, 0 : AA13B6B2
1742: Unit_FireHE : 7, 1006, 0, 0 : A8278F16
WARNING: Failed to open skirmish map for compression
WARNING: Failed to open skirmish map for compression
The following was returned by the server:
0
{"ErrorCode":"0"}
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Code: Select all
VER:104
PLATFORM: WINDOWS
BETA VERSION
CPU String: AuthenticAMD
Stepping ID = 3
Model = 6
Family = 15
Extended family = 1
CLFLUSH cache line size = 64
CPU Brand String: AMD Athlon(tm) II X2 255 Processor
Cache Size = 1024K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
INITIAL LOAD 1051
The following was returned by the server:
0
[{"ErrorCode":"0","clientVersion":"00000104","login":"MindlessPlay"}]
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Playing as: 0
400: Unit_FireHE : 13, 1003, 0, 0 : 70673DE9
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 401 : EBDA19DF
Waiting: 425 : EBDA19DF
Waiting: 425 : EBDA19DF
Waiting: 425 : EBDA19DF
Waiting: 425 : EBDA19DF
Waiting: 425 : EBDA19DF
Waiting: 425 : EBDA19DF
Waiting: 425 : EBDA19DF
Waiting: 425 : EBDA19DF
Waiting: 425 : EBDA19DF
462: Unit_FireHE : 13, 1003, 0, 0 : EBDA19DF
Waiting: 463 : 52AB4965
Waiting: 463 : 52AB4965
Waiting: 463 : 52AB4965
Waiting: 463 : 52AB4965
Waiting: 463 : 52AB4965
892: BONUS_REVIVE : 11, 0, 0, 0 : 52AB4965
1011: ALL_SNEAKMODE : 0, 25, 41, 0 : 52AB4965
Starting Coop turn 16 0 1 1069 886a2b07
2386: ALL_INDIRECT_FIRE : 4, 29, 44, 0 : 886A2B07
Waiting: 2400 : 6DE70B05
3083: ALL_INDIRECT_FIRE : 5, 28, 43, 0 : 6DE70B05
Waiting: 3099 : AAB85CA5
3880: ALL_Move : 12, 33, 36, 0 : AAB85CA5
3943: Unit_FireHE : 12, 1000, 0, 0 : 642900F9
Waiting: 3975 : 6C917DA0
Waiting: 3975 : 6C917DA0
Waiting: 3975 : 6C917DA0
Waiting: 3975 : 6C917DA0
4008: Unit_FireHE : 12, 1000, 0, 0 : 6C917DA0
4467: ALL_SNEAKMODE : 16, 31, 35, 0 : 18C71D8B
4505: Unit_FireHE : 16, 1000, 0, 0 : B8FC105D
Waiting: 4529 : 292A37F4
Waiting: 4529 : 292A37F4
Waiting: 4529 : 292A37F4
Waiting: 4529 : 292A37F4
Waiting: 4529 : 292A37F4
Waiting: 4529 : 292A37F4
Waiting: 4529 : 292A37F4
4565: Unit_FireHE : 16, 1000, 0, 0 : 292A37F4
Waiting: 4566 : FBA7C50F
Waiting: 4589 : FBA7C50F
4750: ALL_SNEAKMODE : 15, 32, 36, 0 : FBA7C50F
4804: Unit_FireHE : 15, 1001, 0, 0 : DF9401
Waiting: 4838 : CEF1DD88
Waiting: 4838 : CEF1DD88
Waiting: 4838 : CEF1DD88
Waiting: 4838 : CEF1DD88
Waiting: 4838 : CEF1DD88
4891: Unit_FireHE : 15, 1001, 0, 0 : CEF1DD88
Waiting: 4892 : A9D15950
Waiting: 4915 : A9D15950
5614: ALL_SNEAKMODE : 18, 33, 43, 0 : A9D15950
5688: ALL_TURN : 18, 32, 43, 0 : DD8C324A
6133: ALL_DASH : 7, 33, 42, 0 : DD8C324A
6192: Unit_FireHE : 7, 1000, 0, 0 : EC4E2A2E
6305: Unit_FireHE : 7, 1000, 0, 0 : 25C0BF23
6515: ALL_SNEAKMODE : 19, 27, 40, 0 : 11D63B9D
6568: Unit_FireHE : 19, 1000, 0, 0 : 1A736EFF
6658: Unit_FireHE : 19, 1000, 0, 0 : 421AAF38
6911: ALL_SNEAKMODE : 14, 32, 42, 0 : CD28A177
RQ:16777220,10,0
RD:16777220
Waiting: 6968 : 368BA954
Waiting: 6968 : 368BA954
Waiting: 6968 : 368BA954
Waiting: 6968 : 368BA954
7314: Unit_FireHE : 14, 1002, 0, 0 : 368BA954
RQ:16777220,13,0
RD:16777220
7509: Unit_FireHE : 14, 1004, 0, 0 : CE55AAA2
RQ:16777220,20,0
RD:16777220
8008: ALL_SNEAKMODE : 21, 33, 41, 0 : 8A3E5281
8106: ALL_TURN : 21, 32, 42, 0 : CC848B95
8527: UNIT_SWAP : 19, 6, 27, 41 : CC848B95
8690: ALL_TURN : 6, 28, 41, 0 : 726B9004
9085: ALL_SNEAKMODE : 11, 25, 44, 0 : 726B9004
9369: ALL_Move : 20, 24, 43, 0 : C28AF208
9535: ALL_Move : 22, 25, 45, 0 : 116354C
9814: ALL_Move : 20, 24, 44, 0 : 4E7BDD0
10604: UNIT_SWAP : 9, 6, 27, 40 : 9829BACA
Starting Coop turn 17 1 2 0 7da51665
AI_UNIT PRE 1 5 6 f1f831d2
AI_UNIT POST 1 5 6 7c69322f
AI_UNIT PRE 1 5 10 7c69322f
AI_UNIT POST 1 5 10 7c69322f
AI_UNIT PRE 1 4 11 7c69322f
AI_UNIT POST 1 4 11 12cc8436
AI_UNIT PRE 1 1 12 12cc8436
AI_UNIT POST 1 1 12 a8362460
AI_UNIT PRE 1 1 76 a8362460
AI_UNIT POST 1 1 76 a8362460
AI_UNIT PRE 1 10 77 a8362460
AI_UNIT POST 1 10 77 d64db1a3
AI_UNIT PRE 1 9 78 d64db1a3
AI_UNIT POST 1 9 78 3555d5da
AI_UNIT PRE 1 6 79 3555d5da
AI_UNIT POST 1 6 79 ae810535
AI_UNIT PRE 1 0 80 ae810535
AI_UNIT POST 1 0 80 ae810535
Waiting: 80 : AE810535
Waiting: 80 : AE810535
Waiting: 80 : AE810535
Waiting: 80 : AE810535
Waiting: 80 : AE810535
Waiting: 80 : AE810535
Waiting: 80 : AE810535
Waiting: 80 : AE810535
AI_UNIT PRE 1 26 129 ae810535
AI_UNIT POST 1 26 129 49a4a324
AI_UNIT PRE 1 27 130 49a4a324
AI_UNIT POST 1 27 130 82c35689
AI_UNIT PRE 1 27 135 82c35689
AI_UNIT POST 1 27 135 5e73ff28
AI_UNIT PRE 1 5 136 b209414b
AI_UNIT POST 1 5 136 2343c6e2
AI_UNIT PRE 1 1 137 2343c6e2
AI_UNIT POST 1 1 137 2343c6e2
AI_UNIT PRE 1 4 138 2343c6e2
AI_UNIT POST 1 4 138 ebd5521d
AI_UNIT PRE 1 10 139 ebd5521d
AI_UNIT POST 1 10 139 dccd5c6c
AI_UNIT PRE 1 9 140 dccd5c6c
AI_UNIT POST 1 9 140 b8f397f
AI_UNIT PRE 1 6 141 b8f397f
AI_UNIT POST 1 6 141 953bae46
AI_UNIT PRE 1 0 142 953bae46
AI_UNIT POST 1 0 142 953bae46
AI_UNIT PRE 1 26 143 953bae46
AI_UNIT POST 1 26 143 25902bf1
AI_UNIT PRE 1 27 144 25902bf1
AI_UNIT POST 1 27 144 5ef51ef0
The following was returned by the server:
0
{"ErrorCode":"0"}
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Playing as: 0
369: ALL_Move : 0, 24, 43, 0 : 5EF51EF0
465: ALL_Move : 0, 25, 43, 0 : A72DAEA7
RQ:16777225,22,0
RD:16777225
Waiting: 482 : CAFB9643
Waiting: 482 : CAFB9643
565: Unit_FireHE : 0, 1009, 0, 0 : CAFB9643
RQ:16777225,11,0
Waiting: 606 : 70066229
Waiting: 606 : 70066229
RD:16777225
665: Unit_FireHE : 0, 1009, 0, 0 : DA211B91
RQ:16777225,11,0
RD:16777225
944: ALL_Move : 13, 31, 37, 0 : 871676F
1016: ALL_Move : 13, 32, 38, 0 : 946D4961
1064: ALL_Move : 13, 32, 39, 0 : 4A8AE3
1221: ALL_Move : 13, 31, 40, 0 : FBA6A875
1350: ALL_SMOKE : 13, 31, 41, 0 : BB9F0297
Starting Coop turn 18 0 1 1402 bb9f0297
2005: ALL_INDIRECT_FIRE : 4, 28, 43, 0 : BB9F0297
Waiting: 2017 : 71ECF1E
2366: ALL_SMOKE : 5, 27, 45, 0 : 71ECF1E
Waiting: 2382 : 8DD4434A
Waiting: 2382 : 8DD4434A
Waiting: 2382 : 8DD4434A
Waiting: 2382 : 8DD4434A
2751: ALL_SNEAKMODE : 11, 26, 45, 0 : 8DD4434A
2822: UNIT_ASSAULT : 11, 1009, 0, 0 : 6CCBFC14
Waiting: 2823 : BC663539
Waiting: 2823 : BC663539
2987: ALL_SNEAKMODE : 11, 27, 45, 0 : BC663539
3231: ALL_SNEAKMODE : 22, 26, 45, 0 : 487A957B
3389: ALL_SNEAKMODE : 22, 26, 46, 0 : CF44C7CD
3614: ALL_Move : 20, 25, 45, 0 : 5B89DCAF
3658: ALL_Move : 20, 27, 46, 0 : 1AEB68A1
4180: ALL_Move : 9, 28, 42, 0 : 54128BB5
4284: UNIT_ASSAULT : 9, 1001, 0, 0 : D956E509
5093: BONUS_DRILL : 7, 0, 0, 0 : 3231BF62
5198: UNIT_ASSAULT : 14, 1004, 0, 0 : 3231BF62
5328: ALL_INFILTRATE : 14, 31, 43, 0 : 2E1F18EC
5747: ALL_DASH : 7, 31, 42, 0 : B3AF4EC6
5828: UNIT_ASSAULT : 7, 1000, 0, 0 : 11D4ED6A
6058: ALL_SNEAKMODE : 18, 32, 43, 0 : 36AB5F4E
6213: ALL_DASH : 21, 33, 43, 0 : F7AD9838
6720: ALL_Move : 19, 28, 42, 0 : 9ECBCA7C
6809: ALL_Move : 19, 29, 44, 0 : ABA40CD6
RQ:16777226,107,0
RD:16777226
Waiting: 6843 : 3D84563D
Waiting: 6843 : 3D84563D
Waiting: 6843 : 3D84563D
Waiting: 6843 : 3D84563D
Waiting: 6878 : 3D84563D
Waiting: 6878 : 3D84563D
Waiting: 6878 : 3D84563D
7212: ALL_Move : 16, 30, 38, 0 : 3D84563D
7296: ALL_Move : 15, 31, 38, 0 : 568C113
7500: ALL_Move : 12, 31, 37, 0 : 34ED27C7
7771: ALL_SNEAKMODE : 6, 27, 41, 0 : 4F35E6BB
7875: ALL_Move : 17, 28, 42, 0 : 5FDCA30D
Starting Coop turn 19 1 2 0 f43bc7e1
AI_UNIT PRE 1 5 2 61f2037e
AI_UNIT POST 1 5 2 bcce39b1
Waiting: 2 : BCCE39B1
Waiting: 2 : BCCE39B1
Waiting: 2 : BCCE39B1
RQ:9,22,0
RQ:11,4,0
RD:9
RD:11
Waiting: 157 : 230E9507
Waiting: 157 : 230E9507
Waiting: 239 : 230E9507
Waiting: 239 : 230E9507
AI_UNIT PRE 1 5 242 230e9507
AI_UNIT POST 1 5 242 f281d798
AI_UNIT PRE 1 5 259 2cad77fb
AI_UNIT POST 1 5 259 2cad77fb
AI_UNIT PRE 1 0 260 2cad77fb
AI_UNIT POST 1 0 260 2cad77fb
Waiting: 260 : 2CAD77FB
Waiting: 260 : 2CAD77FB
Waiting: 260 : 2CAD77FB
Waiting: 260 : 2CAD77FB
AI_UNIT PRE 1 6 309 2cad77fb
AI_UNIT POST 1 6 309 f5ede2d2
AI_UNIT PRE 1 10 310 f5ede2d2
AI_UNIT POST 1 10 310 fc132d60
Waiting: 310 : FC132D60
Waiting: 310 : FC132D60
Waiting: 333 : FC132D60
Waiting: 333 : FC132D60
Waiting: 333 : FC132D60
AI_UNIT PRE 1 10 356 fc132d60
AI_UNIT POST 1 10 356 a78e8bbe
Waiting: 356 : A78E8BBE
Waiting: 356 : A78E8BBE
Waiting: 356 : A78E8BBE
AI_UNIT PRE 1 10 418 a78e8bbe
AI_UNIT POST 1 10 418 a78e8bbe
AI_UNIT PRE 1 27 419 a78e8bbe
AI_UNIT POST 1 27 419 962464b
RQ:18,18,0
RQ:21,1,0
RD:18
Waiting: 424 : D7A540F2
RD:21
AI_UNIT PRE 1 27 563 103a8ec1
AI_UNIT POST 1 27 563 9a53680
AI_UNIT PRE 1 26 564 9a53680
AI_UNIT POST 1 26 564 47e79bd5
AI_UNIT PRE 1 26 573 47e79bd5
AI_UNIT POST 1 26 573 81535f44
AI_UNIT PRE 1 10 576 bf4690f7
AI_UNIT POST 1 10 576 bf4690f7
AI_UNIT PRE 1 0 577 bf4690f7
AI_UNIT POST 1 0 577 bf4690f7
AI_UNIT PRE 1 5 578 bf4690f7
AI_UNIT POST 1 5 578 33b987de
AI_UNIT PRE 1 6 579 33b987de
AI_UNIT POST 1 6 579 44aaff29
AI_UNIT PRE 1 26 580 44aaff29
AI_UNIT POST 1 26 580 9b678548
AI_UNIT PRE 1 27 581 9b678548
AI_UNIT POST 1 27 581 3d2f2eeb
The following was returned by the server:
0
{"ErrorCode":"0"}
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Playing as: 0
265: ALL_Move : 0, 28, 44, 0 : BF31691F
363: Unit_FireHE : 0, 1005, 0, 0 : 46C1F6A5
Waiting: 364 : EC459264
Waiting: 364 : EC459264
Waiting: 364 : EC459264
713: ALL_Move : 13, 30, 42, 0 : EC459264
875: UNIT_OVERRUN : 13, 1000, 0, 0 : AEE3B268
RQ:16777242,0,0
RD:16777242
1073: Unit_FireAP : 13, 1026, 0, 0 : BD1BB53C
RQ:16777242,0,0
RD:16777242
1713: BONUS_REVIVE : 18, 0, 0, 0 : 4BF42F88
Starting Coop turn 20 0 1 1756 4bf42f88
2180: ALL_INDIRECT_FIRE : 4, 31, 46, 0 : 4BF42F88
Waiting: 2196 : 6453E8A4
Waiting: 2196 : 6453E8A4
Waiting: 2196 : 6453E8A4
Waiting: 2196 : 6453E8A4
2453: ALL_INDIRECT_FIRE : 5, 30, 45, 0 : 6453E8A4
Waiting: 2471 : 40652DC3
Waiting: 2471 : 40652DC3
Waiting: 2471 : 40652DC3
Waiting: 2471 : 40652DC3
Waiting: 2471 : 40652DC3
Waiting: 2471 : 40652DC3
Waiting: 2471 : 40652DC3
Waiting: 2471 : 40652DC3
Waiting: 2471 : 40652DC3
2772: ALL_SNEAKMODE : 9, 29, 44, 0 : 40652DC3
RQ:16777226,81,0
RD:16777226
Waiting: 2793 : 6065C90C
Waiting: 2793 : 6065C90C
3061: ALL_DASH : 20, 29, 46, 0 : 6065C90C
3413: Unit_FireAP : 20, 1026, 0, 0 : F7AC6613
Waiting: 3414 : AE73646E
Waiting: 3414 : AE73646E
Waiting: 3455 : AE73646E
Waiting: 3455 : AE73646E
3505: Unit_FireAP : 20, 1026, 0, 0 : AE73646E
Waiting: 3506 : F8EA900D
Waiting: 3506 : F8EA900D
Waiting: 3538 : F8EA900D
Waiting: 3538 : F8EA900D
3706: ALL_Move : 22, 29, 45, 0 : F8EA900D
3825: ALL_FLAME : 22, 30, 45, 1026 : C0F0E263
RQ:16777222,20,0
Waiting: 3826 : 5418B217
Waiting: 3826 : 5418B217
Waiting: 3862 : 5418B217
Waiting: 3862 : 5418B217
RD:16777222
Waiting: 3868 : 53485E3F
Waiting: 3868 : 53485E3F
Waiting: 3868 : 53485E3F
Waiting: 3912 : 53485E3F
Waiting: 3912 : 53485E3F
Waiting: 3912 : 53485E3F
Waiting: 3912 : 53485E3F
Waiting: 3912 : 53485E3F
4039: ALL_SNEAKMODE : 11, 30, 47, 0 : 53485E3F
4485: UNIT_ASSAULT : 18, 1027, 0, 0 : B510FEC5
RQ:16777222,58,0
RD:16777222
Waiting: 4553 : 109A14E9
Waiting: 4553 : 109A14E9
Waiting: 4553 : 109A14E9
Waiting: 4553 : 109A14E9
Waiting: 4553 : 109A14E9
4959: ALL_SNEAKMODE : 7, 31, 43, 0 : 109A14E9
5085: UNIT_SWAP : 7, 18, 32, 44 : B26CF2AB
RQ:16777222,36,0
RD:16777222
Waiting: 5115 : FF19AB4D
Waiting: 5115 : FF19AB4D
5280: Unit_FireHE : 7, 1006, 0, 0 : FF19AB4D
5423: Unit_FireHE : 7, 1006, 0, 0 : D508637F
5613: ALL_SNEAKMODE : 21, 33, 44, 0 : 5367CE56
5675: Unit_FireHE : 21, 1006, 0, 0 : 1B48BF80
5765: Unit_FireHE : 21, 1006, 0, 0 : F141AE48
6246: ALL_Move : 6, 31, 42, 0 : 803C9591
6444: ALL_Move : 16, 29, 41, 0 : 41DD97F9
6549: ALL_TURN : 16, 30, 42, 0 : A7FC116F
6612: ALL_Move : 15, 28, 41, 0 : A7FC116F
6685: ALL_TURN : 15, 29, 42, 0 : E6ADEC97
6888: ALL_Move : 12, 31, 40, 0 : E6ADEC97
7097: ALL_SNEAKMODE : 17, 28, 43, 0 : 6922975D
Starting Coop turn 21 1 2 0 4268a8bf
AI_UNIT PRE 1 10 6 e0f7490e
AI_UNIT POST 1 10 6 e7d27b99
AI_UNIT PRE 1 6 7 e7d27b99
AI_UNIT POST 1 6 7 d135888
Waiting: 7 : D135888
Waiting: 7 : D135888
Waiting: 7 : D135888
Waiting: 7 : D135888
Waiting: 7 : D135888
Waiting: 7 : D135888
Waiting: 7 : D135888
RQ:7,22,0
RQ:21,6,0
RD:7
RD:21
AI_UNIT PRE 1 6 234 4a8ce9d7
AI_UNIT POST 1 6 234 d142a5a8
AI_UNIT PRE 1 6 255 d142a5a8
AI_UNIT POST 1 6 255 d142a5a8
AI_UNIT PRE 1 10 256 31574dcb
AI_UNIT POST 1 10 256 862ba162
AI_UNIT PRE 1 6 257 862ba162
AI_UNIT POST 1 6 257 e8a7c29d
The following was returned by the server:
0
{"ErrorCode":"0"}
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Rebuilding the Device....
Clearing 50 VB
Clearing 2 Textures
SUCCESS!!!! Rebuilding the Device....
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/CONFIRMBONUS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/CORE/UI/OPTIONSADVANCED.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/BATTLEHELP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/FORCE.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITDEBUG.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/UI/UNITINFOPOPUP.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Russian/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/Sicily/OBJECTS.BSF
Still refed: C:/Program Files (x86)/Slitherine/Battle Academy 2 Early Access/DATA/OBJECTS/System/OBJECTS.BSF
Playing as: 0
107: Unit_FireAP : 13, 1010, 0, 0 : 7A5FD0C6
290: ALL_Move : 13, 30, 44, 0 : 964E0F6A
522: ALL_Move : 0, 29, 47, 0 : 43812934
611: ALL_TURN : 0, 30, 47, 0 : 21F90A72
762: TILE_SUPPRESSION_FIRE : 13, 32, 46, -1 : 21F90A72
Starting Coop turn 22 0 1 835 32304a41
1167: ALL_INDIRECT_FIRE : 4, 33, 47, 0 : 32304A41
Waiting: 1184 : 9813BEF
Waiting: 1184 : 9813BEF
1425: ALL_INDIRECT_FIRE : 5, 33, 47, 0 : 9813BEF
Waiting: 1442 : 36714478
Waiting: 1442 : 36714478
Waiting: 1442 : 36714478
Waiting: 1442 : 36714478
Waiting: 1442 : 36714478
Waiting: 1442 : 36714478
1672: ALL_SNEAKMODE : 7, 33, 46, 0 : AA13B6B2
1742: Unit_FireHE : 7, 1006, 0, 0 : A8278F16
Waiting: 1743 : 36139126
Waiting: 1743 : 36139126
Rebuilding the Device....
Clearing 170 VB
Clearing 3 Textures
SUCCESS!!!! Rebuilding the Device....
WARNING: Failed to open skirmish map for compression
Yes.AndrewGardner wrote:Thank you for the info. Am I understanding correctly that the error sometimes comes up once or twice when you try to complete the turn, but that is usually succeeds after some retries?