During the game last night, I had a BG of knights which charged a BG of Crossbowmen who were on a steep hill. When the knights made contact they weren't on the hill, but the Xbowmen were.
During the impact phase we counted that the Knights were at a POA due to lance in the open (i.e. the knights were in the open), we didn't count the POA for being MF charged by mounted.
I won the impact phase and the Xbow went disrupted, when I conformed two knight elements then moved onto the steep hill, with one more element in the open, and the fourth element in the second rank.
The crossbowmen then broke in the combat phase, surprisingly, I didn't catch him but was left with two elements in the difficult going and one element on the flat.
The element in the open was then charged by a BG of knights! the impact phase was at level POA because the element in question was not in the difficult going (despite the BG counting as severly disordered), which meant that the impact phase was drawn.
During the movement phase I moved one of the elements on the steep hill (who was not acting as an overlap) over to the good going to match an existing overlap.
My opponent felt somewhat agrieved by this as he believed that I had no disadvantage for being in the rubbish (I never lost a combat so didn't get the -1 on the CT for being severly disordered). Did we do everything correctly.
I would try and post diagrams of what happened but I can't see a way of getting the hill in the right place...[/code]
Reforming from Difficult Going
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As best I can Manage dave without a diag/photo ...
Si
Both these POAs are covered by the overrider "only in open terrain" that applies to the subject - i.e. the lancers - so you were at ++ in fact. In FOG troops need to be in terrain to be protected rather than hanging onto it with their ankles in DBX. So the logic is the same for bot the POAs you considered you get the + for lance if YOU are in the open and ditto the + vs medium foot if YOU are in the open.During the game last night, I had a BG of knights which charged a BG of Crossbowmen who were on a steep hill. When the knights made contact they weren't on the hill, but the Xbowmen were.
During the impact phase we counted that the Knights were at a POA due to lance in the open (i.e. the knights were in the open), we didn't count the POA for being MF charged by mounted.
Yes so now you are Sev DIS and have -s.I won the impact phase and the Xbow went disrupted, when I conformed two knight elements then moved onto the steep hill, with one more element in the open, and the fourth element in the second rank.
This is correct your contacted elements all being in the open are unaffected by the terrain but if they lose then the BG has a disadvantage on its CTs and CMTs.The crossbowmen then broke in the combat phase, surprisingly, I didn't catch him but was left with two elements in the difficult going and one element on the flat.
The element in the open was then charged by a BG of knights! the impact phase was at level POA because the element in question was not in the difficult going (despite the BG counting as severly disordered), which meant that the impact phase was drawn.
Mainly correct as far as I can tell. As for disadvantage they exist but not so severe in this example. If for instance he had been able to hit the troops in the difficult going with something then its a huge disdavantage at 50% dice and -1 CT. If they lose the impact phase the -1 for SEV DIS would be pretty horrible. It also is a mess to extricate your troops from such a situation with a -2 CMT. OFten its best to leave such troops in a mess and manouvre for a better attack - maybe there were such possilities. With Kn in Rough going you were not redpeloying them anywhere quickly.During the movement phase I moved one of the elements on the steep hill (who was not acting as an overlap) over to the good going to match an existing overlap.
My opponent felt somewhat agrieved by this as he believed that I had no disadvantage for being in the rubbish (I never lost a combat so didn't get the -1 on the CT for being severly disordered). Did we do everything correctly.
Si
Your opponent can't expect to fight you while staying in good terrain and expect your troops to stay in the difficult. If he stays where he is it's only to be expected that you'll come out to fight him.The element in the open was then charged by a BG of knights! the impact phase was at level POA because the element in question was not in the difficult going (despite the BG counting as severly disordered), which meant that the impact phase was drawn.
During the movement phase I moved one of the elements on the steep hill (who was not acting as an overlap) over to the good going to match an existing overlap.
His advantage is that you'll lose 1 dice of your overlap, and you'll always take your CT's with a -1 for severely disordered.
Personally I try to ignore knights in difficult terrain. The game will be over before they get out again.
Absolutely, I didn't point this out to Dave's rather unhappy opponent as telling him that had he not moved his knights within Dave's 1MU charge reach it would have taken Dave about 6 turns to get his knights off the hill would probably have resulted in me being physically hurtterrys wrote: Personally I try to ignore knights in difficult terrain. The game will be over before they get out again.
It did seem rather odd that once in melee Dave was essentially hardly penalised at all for being in the terrain but this was partly due to Dave having a bigger BG and his usual inability to roll less hits that his opponent in combats that matter.
quote]It did seem rather odd that once in melee Dave was essentially hardly penalised at all for being in the terrain but this was partly due to Dave having a bigger BG and his usual inability to roll less hits that his opponent in combats that matter.[/quote]
You have to get used to the fact that in FoG, it's unusual to have 1 side fighting in difficult, while the other is in the open (in the melee phase). You have to consider that when troops are toe-to-toe, they're likely to be standing in the same terrain. If you want to fight in rough terrain use rough terrain troops.
You have to get used to the fact that in FoG, it's unusual to have 1 side fighting in difficult, while the other is in the open (in the melee phase). You have to consider that when troops are toe-to-toe, they're likely to be standing in the same terrain. If you want to fight in rough terrain use rough terrain troops.
quote]It did seem rather odd that once in melee Dave was essentially hardly penalised at all for being in the terrain but this was partly due to Dave having a bigger BG and his usual inability to roll less hits that his opponent in combats that matter.[/quote]
You have to get used to the fact that in FoG, it's unusual to have 1 side fighting in difficult, while the other is in the open (in the melee phase). You have to consider that when troops are toe-to-toe, they're likely to be standing in the same terrain. If you want to fight in rough terrain use rough terrain troops.
You have to get used to the fact that in FoG, it's unusual to have 1 side fighting in difficult, while the other is in the open (in the melee phase). You have to consider that when troops are toe-to-toe, they're likely to be standing in the same terrain. If you want to fight in rough terrain use rough terrain troops.
No we didn't. When the two BG's of knights were fighting all the elements touching were in the open. I had one element on the side which was in the difficult stuff, so I had five dice to my opponent's four. Since our knights were identical then we were always going to be evens, just I got more dice.It doesn't sound like they actually fought in rough terrain - had they done so then there are severe penalties
I had cunningly moved some Light Foot to prevent him from expanding to match me
The fact that some Light Horse charged his rear and I then got six hits on the battlegroup (5 dice needing 4's and got them all and then 2 dice needing 5's and got one) which auto broke the knights really didn't help.
The problem he had was that he only had 9 BG's (at 1000 pts), so when the crossbowmen went it hurt and when the knights followed suit it was catastrophic.


