Corps Commander – Exceptional
Reserve Heavy Cavalry Division Commander – Competent
2 small Shock HC superior drilled (1 with officer attachment)
2 small Shock HC average drilled
Neapolitan Allied Division Commander – Competent
3 small Line Infantry poor conscript
1 small Medium Foot Artillery average drilled
1 small LC poor drilled
1 small LC poor drilled guard
French Infantry Division Commander – Competent
1 small Light Infantry average drilled
1 small Line Infantry superior drilled with artillery attachment
1 small Line Infantry average veteran with artillery attachment
1 small Medium Foot Artillery average drilled
14 units, 28 ACV
The last in a series of "Neapolitan" army mixes . . .
In the event of being a ‘+3 attacker’ add a small average drilled Line Infantry unit to the French Infantry Division. The normal deployment order progresses from the Neapolitan infantry, guns and LC, followed by the French Infantry Division followed by the Reserve HC. The Neapolitan LC is deployed toward the centre and deep initially with a view to either supporting the later deployed HC or to helping hold up the opposite flank or centre. Thus, depending on whether having obtained the bonus unit or not, the officered superior drilled Shock HC can deploy earlier or later in the sequence – this is only important if potentially splitting the HC division.
With 6 cavalry units, this army can quickly engage in a cavalry vs cavalry duel if your opponent makes a mistake in deployment and places their cavalry too far forward (few armies will muster 4 Shock HC units). The main drawback of the overall cavalry structure is that the supporting LC is poor drilled. Admittedly the Guard LC is an incredibly good blocking unit, but the two poor drilled LC really are not the best value supporting cavalry on attack.
This is an army mix that effectively compels an early attack in one place. The cavalry units are individually fragile and being drilled aren’t as reliable as more expensive options in terms of rallying or second moves. By game end, win or lose, you should have all 4 shock HC units 'spent' otherwise you really should use another mix
Having said that, it is an army that should be able to out-muscle most opponents – or at least threaten to do so. And, on defence it isn’t easy for an opponent to close on you due to the multpile serious threats posed by the large block of shock HC. But, overall, it is definitely a crash-bash one-trick-pony.
FWIW, my experience with this army was that the veteran French and superior Swiss infantry ended up having to bail me out a few times – and given the paucity of fighting infantry in this mix, that isn’t a good recommendation. Also, the single Light infantry unit really limits options for dominating any key terrain features (bearing in mind that you are looking for an open highway to roll the "panzers" down).
All in all, an interesting mix. Plus, you do get to find out how the game turns out pretty quickly!


