a French "panzer division"

Moderators: philqw78, terrys, hammy, Blathergut, Slitherine Core

Post Reply
KeefM
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 274
Joined: Mon Mar 11, 2013 5:08 am

a French "panzer division"

Post by KeefM »

1812 French Infantry Corps d’Armee list (800 points)

Corps Commander – Exceptional

Reserve Heavy Cavalry Division Commander – Competent
2 small Shock HC superior drilled (1 with officer attachment)
2 small Shock HC average drilled

Neapolitan Allied Division Commander – Competent
3 small Line Infantry poor conscript
1 small Medium Foot Artillery average drilled
1 small LC poor drilled
1 small LC poor drilled guard

French Infantry Division Commander – Competent
1 small Light Infantry average drilled
1 small Line Infantry superior drilled with artillery attachment
1 small Line Infantry average veteran with artillery attachment
1 small Medium Foot Artillery average drilled

14 units, 28 ACV

The last in a series of "Neapolitan" army mixes . . .

In the event of being a ‘+3 attacker’ add a small average drilled Line Infantry unit to the French Infantry Division. The normal deployment order progresses from the Neapolitan infantry, guns and LC, followed by the French Infantry Division followed by the Reserve HC. The Neapolitan LC is deployed toward the centre and deep initially with a view to either supporting the later deployed HC or to helping hold up the opposite flank or centre. Thus, depending on whether having obtained the bonus unit or not, the officered superior drilled Shock HC can deploy earlier or later in the sequence – this is only important if potentially splitting the HC division.

With 6 cavalry units, this army can quickly engage in a cavalry vs cavalry duel if your opponent makes a mistake in deployment and places their cavalry too far forward (few armies will muster 4 Shock HC units). The main drawback of the overall cavalry structure is that the supporting LC is poor drilled. Admittedly the Guard LC is an incredibly good blocking unit, but the two poor drilled LC really are not the best value supporting cavalry on attack.

This is an army mix that effectively compels an early attack in one place. The cavalry units are individually fragile and being drilled aren’t as reliable as more expensive options in terms of rallying or second moves. By game end, win or lose, you should have all 4 shock HC units 'spent' otherwise you really should use another mix :D .

Having said that, it is an army that should be able to out-muscle most opponents – or at least threaten to do so. And, on defence it isn’t easy for an opponent to close on you due to the multpile serious threats posed by the large block of shock HC. But, overall, it is definitely a crash-bash one-trick-pony.

FWIW, my experience with this army was that the veteran French and superior Swiss infantry ended up having to bail me out a few times – and given the paucity of fighting infantry in this mix, that isn’t a good recommendation. Also, the single Light infantry unit really limits options for dominating any key terrain features (bearing in mind that you are looking for an open highway to roll the "panzers" down).

All in all, an interesting mix. Plus, you do get to find out how the game turns out pretty quickly!
Blathergut
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5882
Joined: Tue Jan 22, 2008 1:44 am
Location: Southern Ontario, Canada

Re: a French "panzer division"

Post by Blathergut »

I was surprised at how good those allied conscript troops actually were with a charismatic commander handy! The poor guard horse can make an opponent a tad nervous about frolicking in the open.

Why the superior drilled inf.? Main unit to get into close combat?
KeefM
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 274
Joined: Mon Mar 11, 2013 5:08 am

Re: a French "panzer division"

Post by KeefM »

Poor Conscript are mere "filler" IMHO . . . most games when I have used the Neapolitan Allied Division, I have left them 'guarding" the luggage and use the Division as effectively 2 LC and an artillery units :-). Lately though, I have taken to trying to see whether I can get at least one of the PC units over half. Heck, in one recent game I got two units over half way. Not a bad effort when you consider all 3 start from touching the LoC. OTOH, I am a fan of tooling up large average conscript units with guns (and maybe cav) attachments and using them in the front line. Now that's when a charismatic general can give them 3 dice for CTs.

To be brutally honest, the superior drilled were mostly about fielding the red-coated Swiss !! I have had mixed success with the superior drilled unit; a couple of games it has been a life-saver and busted open opposing infantry units, a couple it has been shot to wavering (or worse). But, "yes", a single superior unit with divisional general attached and re-rolling 1s and 2s is a tidy addition to the overall mix though I think on balance that the average veteran option is better. I have worked on a couple of army mixes that brings both Swiss units as superior drilled as an out-and-out assault option.
Blathergut
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5882
Joined: Tue Jan 22, 2008 1:44 am
Location: Southern Ontario, Canada

Re: a French "panzer division"

Post by Blathergut »

Ah, sounds like an idea! Needed something to paint (off for 3 wks holidays). A splash of red in a sea of blue!
deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5290
Joined: Mon Oct 20, 2008 12:41 am

Re: a French "panzer division"

Post by deadtorius »

too bad I wasn't running English, then you could check to see if your blue troops mistake those red coated Swiss for English and start shooting them up instead, read an account of where that actually happened to a hapless Swill unit in Spain vs the English once.
The Swiss attacked the English who broke them so they ran back. The French saw red coats "charging" and let them have a volley. English thought they had rallied and the Swiss were charging them again so they let them have another volley!
French thought the red coats were charging them and let them have it again, I think you see where this is going rather horrible to say the least. The English repeated the volley and by now the French commander had recalled that their Swill allies wear red and had been up front and realized the mistake, too late for the poor Swiss though who were finally allowed to rout off in peace.
And all because before the battle the French Corps commander had denied permission for his Swiss to wear their great coats into battle at their own commanders request as he was worried about red coated allies fighting red coated enemies.
There's a nice Swiss rule that should be added into a game :wink:
Post Reply

Return to “Army Design”