First i would like to say "goodwork" and thanks to the Developers.
The game and even the beta works nice and has only minor issues concerning the controls.
There are a few points i realy would like to see some changes in to enhance the gameplay further.
- the techtree could be colored in relation to the use and advatages a tech provides for example:
resource techs orange , Sience techs blue, weapon techs red, global techs pink, poloution techs green
it would also be possible to add a sub color for the weapon systems to make it more obvious what the main target might be like anit land light m or anti air or anti bio
- the game is setup for realfighting but i think it would be great if that feature could be enhanced some more
a few thoughts on that i had were:
# why not create landbase defens system withyour formers ontop of any kind of surface tile wich could work like a attrition for enemies or which could hinder the enemys movements
in my opinion it would feel natural as a hightech power to protect my perimeter form intruders for example tryieng to slow them down so my army could react better.
with all those tactical featurs like bombardment and nukes etc. i get some reaction time and could try to use some terain.
# its a nice feature to build stacks and all from your units but why would a hightech power not employ armys ? why dont units who are grouped together do not give each other advantages or attack together ?
its nice to be able to move the units together but i feel there is a lot of potential lost through not allowing the forming of armys with shared damage / health for example
a nice army size maxed to 6-9 units could have advantages frome the diffrent trooptypes for example more sight if a airunits is in the army or less dead while a medical unit is present. there even could be diffrences while using vehicles and
plains only for the army or combining the army with infantry .a vehical based army could move faster but has a slight malus in defense a army combined with infantry could entrech themself or fortfy and soeven benefit the vehicals you are
using
# why in hell would hightech city on a dangerous new world have now real defence while not occupied by a defending unit? dont know but as a power trying to dominate a new world it feel logical that citys itself should have automated defenses
instead of only defence bonuses for stationed units.
#units spaming vs advanced units and upkeep - it feels unbalanced but i need another test to figure it out why
# in the futre it would be nice to seem some more features for building city in the see or maybe beeing able to build subterran dwellings and transportsystems -it seems just logical to do that for example after the atom bombs are ready beeing
able to use underground citys and roads after the surface is ravaged form the nukes . a former could build subway transport tubes like an enhancement of the surface roads maybe in 2 diffrent modes one keeping the surface road intact one
destroying the surface road after finishing the transport tube
those are my first thoughts i am gona try the game some more and maybe i am back with a few other ideas and complains ^^
First thoughts after trying the game out
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- Private First Class - Opel Blitz
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Re: First thoughts after trying the game out
Post by Beanbandito »
Missede features:
- a editable standard building list for my city or if it should be simpler a city building automation
- a auto explore function for land and sea units
- how about a few more players for huge maps (dont care if some party might be on map as 2 seperate factions) but huge maps would be nicer with maybe 10-12 factions.
encountered bugs:
- archipelago map algorithm seems not to work properly in huge maps . it creates something like small continents instead of small or medium islands.
-
- a editable standard building list for my city or if it should be simpler a city building automation
- a auto explore function for land and sea units
- how about a few more players for huge maps (dont care if some party might be on map as 2 seperate factions) but huge maps would be nicer with maybe 10-12 factions.
encountered bugs:
- archipelago map algorithm seems not to work properly in huge maps . it creates something like small continents instead of small or medium islands.
-
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