I was a beta tester and what I found was it was nigh impossible to mod (unless I want to jump in C+ which I am learning at a snail's pace).
Are there going to be tools released to the public and if not, will there be a more manageable way of seeing the data? While I completely understand the XML format and is fairly easy to manage, it's not exactly named the way it appears in the game. I guess this would be more aimed toward the data guys are Slitherine, but are the XML data table names dependent on the .dll files? If so, that would make it hard to add/remove any assets (tech, buildings, etc).
P.S. FUN GAME.
Mod Support?
Moderators: Pandora Moderators, Slitherine Core
-
- Private First Class - Wehrmacht Inf
- Posts: 7
- Joined: Wed Mar 27, 2013 4:52 am
-
- Private First Class - Wehrmacht Inf
- Posts: 7
- Joined: Wed Mar 27, 2013 4:52 am
Re: Mod Support?
Update: Confirmed what I believed may have been an issue.
Changing file names will result in a major issue (at least for the beta) and cannot be modified to create new names. I'm led to believe that this means the game uses an index to pull all the XMLs out based entirely by the name of the XML- thus, a tool is necessary to be able to simple plug/change files from the particular .dll(s) that may not or may call these XMLs.
Further research is required. I might try to delve a little deeper when I have time.
Update 2: While adding files is okay (meaning the .dlls do not check up on what files exist, but rather the pre-existing file names), attaching them to things like pre-existing technologies or tiers causes the game to bug out. I am not too certain whether the game only wants one kind of result per technology or doesn't want additional tiers (note, removing anything doesn't work so no way to test it at a first glance level).
If anyone would like to test further about these things, feel free to do so.
Changing file names will result in a major issue (at least for the beta) and cannot be modified to create new names. I'm led to believe that this means the game uses an index to pull all the XMLs out based entirely by the name of the XML- thus, a tool is necessary to be able to simple plug/change files from the particular .dll(s) that may not or may call these XMLs.
Further research is required. I might try to delve a little deeper when I have time.
Update 2: While adding files is okay (meaning the .dlls do not check up on what files exist, but rather the pre-existing file names), attaching them to things like pre-existing technologies or tiers causes the game to bug out. I am not too certain whether the game only wants one kind of result per technology or doesn't want additional tiers (note, removing anything doesn't work so no way to test it at a first glance level).
If anyone would like to test further about these things, feel free to do so.
Last edited by CptBlackPuppy on Thu Nov 14, 2013 10:02 pm, edited 1 time in total.
Re: Mod Support?
Have you had a look at the Manual or Readme?
We don't hardcode xml names, what you're experiencing is more likely other xml files referencing the xml you renamed.
You can easily create or modify technologies, units, weapons, buildings et cetera without any code changes. There are limitations though.
We don't hardcode xml names, what you're experiencing is more likely other xml files referencing the xml you renamed.
You can easily create or modify technologies, units, weapons, buildings et cetera without any code changes. There are limitations though.
Rok Breulj
Designer and Programmer
Proxy Studios
Designer and Programmer
Proxy Studios
-
- Private First Class - Wehrmacht Inf
- Posts: 7
- Joined: Wed Mar 27, 2013 4:52 am
Re: Mod Support?
Thanks for the quick reply. I'll go and read the readme/manual now.
My question is rather than modifying, if we can add/remove any assets within the game. For example, creating a much longer tech tree or more weapons or anything else really.
If not, I totally understand as it is already a solid game to begin with and has provided me with enough fun that I'm buying the game as soon as I get out of the office.
My question is rather than modifying, if we can add/remove any assets within the game. For example, creating a much longer tech tree or more weapons or anything else really.
If not, I totally understand as it is already a solid game to begin with and has provided me with enough fun that I'm buying the game as soon as I get out of the office.
Re: Mod Support?
You can create, modify and remove content.
If there's demand we can create a simple guide or maybe an inspired tech-savvy player can start one.
If there's demand we can create a simple guide or maybe an inspired tech-savvy player can start one.
Rok Breulj
Designer and Programmer
Proxy Studios
Designer and Programmer
Proxy Studios
-
- Private First Class - Wehrmacht Inf
- Posts: 7
- Joined: Wed Mar 27, 2013 4:52 am
Re: Mod Support?
I'll most likely jump in when I have time and see what I can do. Thanks for the confirmation. I have one question though, can we create new tiers?
-
- Corporal - Strongpoint
- Posts: 66
- Joined: Tue Apr 02, 2013 5:39 pm
Re: Mod Support?
SephiRok wrote:You can create, modify and remove content.
If there's demand we can create a simple guide or maybe an inspired tech-savvy player can start one.
...is it like Civ4 modding...
