Would like to develop ocean hexes

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lgeorge53
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Fri May 24, 2013 3:56 pm

Would like to develop ocean hexes

Post by lgeorge53 »

I would like to see some ocean tech. The ability to algae farm ocean hexes. Offshore mining for minerals. Offshore defences against sea monsters and factions.
Evrett
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 41
Joined: Mon Mar 18, 2013 6:30 pm

Re: Would like to develop ocean hexes

Post by Evrett »

+1 for sure..even low tech fishfarming would be good. And where do people get water on this planet? desal plants one would think are a must..assuming it has salt seas as we know it. Anytime my start has a coast its almost always a restart since water tiles are so inflexible. how about a restart game with the same settings hotkey? Also temperature and research link visible setting were resetting to default each time I started a new game.
kevinsky
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 32
Joined: Sat Dec 29, 2012 3:38 am

Re: Would like to develop ocean hexes

Post by kevinsky »

Yes, you should be able to develop the ocean, even harvest fungus from it. Great idea...
Evrett
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 41
Joined: Mon Mar 18, 2013 6:30 pm

Re: Would like to develop ocean hexes

Post by Evrett »

Still trying to find to figure out the point of fungus...
Fimconte
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 204
Joined: Fri Aug 12, 2011 11:12 am

Re: Would like to develop ocean hexes

Post by Fimconte »

Evrett wrote:Still trying to find to figure out the point of fungus...
Eventually you get tech that turns fungus into a very potent tile.
HitmanN
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 40
Joined: Wed Aug 07, 2013 6:16 pm

Re: Would like to develop ocean hexes

Post by HitmanN »

+1 for sea tech.

*Brainstorming mode activated*

* maybe a tech that allows formers to move on top of water, after which they can develop sea tiles
* resource gathering (food/minerals)
* defense platforms / bridges (like forts, but on water, can have a land unit on it without turning into a transport, yet also allows ships to pass. To prevent crazy ocean-crossing bridges, possibly require two adjacent land tiles, or only allow building on city-owned tiles?)

Other related ideas:
* marine research building (+X% research for each sea tile under city control)
* deep sea logistics building (+1 food/mineral for each sea tile in city that has been developed to a farm/mine)


... off the top of my head.
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