Would like to develop ocean hexes
Moderator: Pandora Moderators
Would like to develop ocean hexes
I would like to see some ocean tech. The ability to algae farm ocean hexes. Offshore mining for minerals. Offshore defences against sea monsters and factions.
Re: Would like to develop ocean hexes
+1 for sure..even low tech fishfarming would be good. And where do people get water on this planet? desal plants one would think are a must..assuming it has salt seas as we know it. Anytime my start has a coast its almost always a restart since water tiles are so inflexible. how about a restart game with the same settings hotkey? Also temperature and research link visible setting were resetting to default each time I started a new game.
Re: Would like to develop ocean hexes
Yes, you should be able to develop the ocean, even harvest fungus from it. Great idea...
Re: Would like to develop ocean hexes
Still trying to find to figure out the point of fungus...
Re: Would like to develop ocean hexes
Eventually you get tech that turns fungus into a very potent tile.Evrett wrote:Still trying to find to figure out the point of fungus...
Re: Would like to develop ocean hexes
+1 for sea tech.
*Brainstorming mode activated*
* maybe a tech that allows formers to move on top of water, after which they can develop sea tiles
* resource gathering (food/minerals)
* defense platforms / bridges (like forts, but on water, can have a land unit on it without turning into a transport, yet also allows ships to pass. To prevent crazy ocean-crossing bridges, possibly require two adjacent land tiles, or only allow building on city-owned tiles?)
Other related ideas:
* marine research building (+X% research for each sea tile under city control)
* deep sea logistics building (+1 food/mineral for each sea tile in city that has been developed to a farm/mine)
... off the top of my head.
*Brainstorming mode activated*
* maybe a tech that allows formers to move on top of water, after which they can develop sea tiles
* resource gathering (food/minerals)
* defense platforms / bridges (like forts, but on water, can have a land unit on it without turning into a transport, yet also allows ships to pass. To prevent crazy ocean-crossing bridges, possibly require two adjacent land tiles, or only allow building on city-owned tiles?)
Other related ideas:
* marine research building (+X% research for each sea tile under city control)
* deep sea logistics building (+1 food/mineral for each sea tile in city that has been developed to a farm/mine)
... off the top of my head.