N_Molson wrote:So assuming Mercury is fully researched and tested, plus my astronaut skill of 94% (if I remember well) it is :
0.76 * 0.94 = 0.7144... ?
But the gauge looks lower than that, more 66%... Then maybe penalties are added for the flight controllers involved in the current step ?
I tried again and it seems that the figures doesn't add up. The unmanned mission was a success again, the manned mission failed again. Here's what I get :
- Astronaut skill : 94%
- Hardware average reliability : 73%
- Redstone booster reliability : 71%
- Mercury capsule reliability : 75%
- Gauge displays 61% while the Redstone booster is active, and 65% while the Mercury is active.
Is there a problem with the mission controllers then (they are all very skilled, though) ?
Apologies for the late reply, I got sidetracked with other issues.
The problem with the inconsistency you spotted had to do with the fact that I was not showing the right astronauts skills and their associated values in the lower right panel. In a typical mission simulation file for a manned mission, we have an entry for each astronaut involves in said step. For example:
<AstronautInvolved SlotID='0' Amount='100' NumSkillsUsed='3' SkillUsedIndex0='0' SkillUsedIndex1='1' SkillUsedIndex2='4'/>
The problem with the mission you pointed out was that I was only showing one of the skills and the value associated with it. I've changed that and now it shows the names of all skills in use (3 skills for this example) and their average value, which is effectively the astronaut's contribution on this mission step. The fix made it to the patch I'm uploading now to Matrix servers, which (fingers crossed) will go live today.
I still need to do some heavy editing on the script files, but we're one step closer.
Cheers,