The control system

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IainMcNeil
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The control system

Post by IainMcNeil »

Hi guys,

some people have been asking about the control system so here are a few details to explain how it works. The thinking behind it all was to avoid a reaction based click fest. We wanted good strategy to win the day & age ;)

* Before the battle you'll see the terrain and deploy your troops. You can set simple orders and set formations. You can also set more complex way points for squads to follow. Once you're happy you start the battle and your men will carry out the orders you gave them until you issue new instructions.
* When an order is issued there is a delay before it arrives with the squad, effectively a messenger.
* Every order issued uses up order points. When these are expended the general must wait for them to recharge before issuing more orders.
* Each type of squads requires a different number of order points to control. E.g. Legionaries are easy to control compared to elephants.
* The formation a squad is in effects the number of points it costs to issue an order. Lines increase the order cost, blocks have no effect & columns reduce the order cost. Often generals will keep a reserve in column so it can be easily dispatched to the part of the battlefield that needs it most.
* Squads can learn skills as they gain experience. The player can choose to specialise them in drill skills which reduce the order points required to control them.
* Squads can learn new formations as they gain skills. Some formations are fundamentally easier to control.
* The general can also learn skills. If he chooses to specialise in command and control he can boost the rate his order points recharge or increase his maximum order point storage.
* When the general dies there are huge order point penatlies and the army becomes very hard to control.

This means you can take direct control of the battles, but you still have to rely at least in part on your initial pre-battle plan. We've found it works really well and gives a great flavour of the period. It's great fun in multiplayer, as you also get the chance to design your army before the battle starts.

I think that covers the basics, but we'll be releasing a demo soon, so you'll be able to check it out for yourselves :)
pompousdivinus
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Post by pompousdivinus »

That sounds great ! Mind over clicking ! Also very nice that players are now able to employ reserves which was not possible before and to specialise in drill and command and control !
I suppose you would you also have to use order points to regain control of routed units ? Is there a night penalty concerning the necessary amount of order points?

Having a look at the battle plan screenshots it seems to me that the battlefield in general is a bit small and does not leave much room to manoeuvre and use terrain effectively, though.
With a force to space ratio that high, flanking seems difficult and the situation is advantageous to the attacker. Am I wrong in this assumption or was this lack of space even intended in the end in order not to overstrain the AI??™s brains ?
IainMcNeil
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Post by IainMcNeil »

Once a squad is routed it is out of the battle, though you do get it back for the next battle. You can rally shaken troops, but routers are too far gone to recover.

The battlefields you see in the screenshots are probably small ones. There is plenty of room for manoeuvre on the larger battlefields - aprrox 4 times the size of the one you have seen. Having said that, its not like RTW where you can't even see the enemy at the start. Our battles, are battles, you don't have room to hide from the enemy and they don't have room to hide from you. Most of the small battlefields are early in the game when you have less men to control, so they will not look as cluttered as the screenshot, which is just set up for demo purposes.
pete_da_man
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Demo?

Post by pete_da_man »

whens that gonna b out ? :?
IainMcNeil
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Post by IainMcNeil »

21st October in Europe, mid November in the US.
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