Just thought I'd pop in to say that if you've got any feedback, or you spot a bug, or a line doesn't make sense (

Cheers!
Dan
Moderators: Pandora Moderators, Slitherine Core
The backstory and factions are pretty generic. I'm not sure what happened to the nations of Earth, but the backstory is insufficient to account for such a dramatic change by 2100. Nothing in the faction backstory is exciting or provides character to the factions. As much as I have made fun of Games Workshop for their poor game mechanics, the one thing they get right is a solid backstory for each faction/race that gives them a unique feel. It greatly enhances the appeal of the game.
While reading about the red faction there was a moment when I hesitated to leave this game for good because of the liberal bias and cliche xenophobia. What was great about Alpha Centauri, among other things, that it was above and beyond nowadays morality and politics (true science fiction). You could easily settle in the ideology and concepts of any faction without being restricted to a specific moral alignment or judgement. Of course, at this point I did not realize yet there's no much setting or plot here to worry about.
Nicely added. I wasn't overly familiar with the Solar Dynasty because they were killed off early in my game.dalves wrote:Out of curiosity, which faction do you identify as the communist one?
I would think first of the Solar Dinasty, as the heir of the Chinese Communist Party, but it has stopped being about communism to be about authoritarism. And I find them one of the wackiest factions. The leader agrees to praise by saying that he is a perfect man and claims that he will use gift money to buy concumbines.
Sweet. I like the idea of a monologue during the beginning movie that changes based on the faction you pick. It will be the voice of the faction leader... dramatically explaining the influences the brought them to Pandora (from that faction's perspective) and what future plans they have for the planet.SephiRok wrote:Please note we'll be recording some voice overs tomorrow and we'll be adding them in over the next week or two. These will be for the intro, the faction quotes, the faction welcome messages and about two dozen report quotes similar to Xenomorph Activities that are not displayed yet -- each with it's own image, quote and flavor description.
How do you land a job like that? That sounds awesome.richmcd wrote:I doubt I'll have much to offer on the gameplay side; I play Civ to quite a high level, but I never really have any strong opinions on the mechanics. I feel much more qualified to give feedback on the setting and dialogue, because in real life I'm a developmental editor, specializing in sci-fi and other genre fiction. Basically clients send me first drafts of novels and I advise them on setting, characterization, pacing etc. They redraft and we move onto line editing. Then we keep revising and revising until it's ready to be published. It's the best job! Admittedly there's a huge difference between static fiction and interactive/procedural/emergent storytelling, but the fundamentals are the same.
While I'll definitely give you the "repetition kills humour, and 4X is about replayability" aspect, I personally find the level of meta in the game and the backstory to be quite refreshing. Granted, sometimes it goes a little too far (the Noxium Corporation was a-ok with Imperium taking over Callisto, 'cause they think space piracy is a legitimate business model? Sorry, not buying it), but on the whole, I find it to be a welcome change from games and other forms of fiction who take themselves entirely seriously, and who make up their future history out of whole cloth with no actual link to the real world (usually you'll see the future history begin with some arbitrary development ~20 years from when it was written, with no regard for how the real world could develop to such a point). Seeing base names like Kim Il-sung (Solar Dynasty), Merrill (Noxium) and Stalingrad (Imperium) really makes it feel like the world is connected to our own, with people whose knowledge of history actually encompasses the mid- to late-20th and early-21st centuries, as well as everything preceding and following it.To echo earlier comments, my initial concern is that the factions seem like parodies of the AC ones. For example, "Noxium Corp" doesn't seem like the kind of name a real company would give themselves. It would be like calling yourself "Evil, Inc." The strength of AC was that the settings and factions were very believable and distinct. They represented political extremes, but in the fiction of the setting they were convincing. Parody and meta-humour is fine, but is it really suited to this kind of game? Nothing kills humour like repetition, and 4X games are all about replayability. And nothing breaks immersion like being meta about the setting; it draws attention to the artificiality of it.
There's some detailed backstory on each of the factions in the in-game compendium, and an out-of-game timeline document, which sheds a lot more light on how the situation at the start of the game came to be, but it's unfortunately not very obvious unless you actually go looking for it.In your setting it seems like the different factions are pre-existing and very distinct off-world entities (some religious, some corporate, some academic etc.) who all independently AND simultaneously fund and organise colonizing missions. That's... weird. Maybe it will make more sense when I get access to more in game backstory, but at the moment I can't say I fully understand what sort of society would give rise to this kind of situation. Which isn't a huge problem. It's just more obviously fudged together for the sake of game mechanics than AC. So already immersion is on the back foot.
I'm freelance. The self-publishing boom has created a lot of demand for editors outside the traditional publishing model. In fact there's almost certainly a glut of them now. But most editors just offer a line-editing/proof-reading service, and there's a lot of shoddy work out there. You can also get beta readers who'll give you a very broad critique. There still don't seem to be many of us who'll offer the whole gamut, from "Here's this plot I've been scribbling on napkins, what do you think?" via "Does Prince Hyperio's transition from bookish teen heartthrob to ninja drag queen follow a believable arc?"/"How do I improve the pacing in the aquarium showdown scene?" to "Are you sure that's how you spell 'minuscule'?"/"WHY HAS THE KINDLE EATEN ALL MY PARAGRAPH BREAKS?" and all the (many) steps in between. There are writing coaches and courses, but they're expensive and often snobbish about genre fiction. Those that aren't tend to just serve up reheated versions of "show don't tell, dummy", which can lead to spectacularly bad results when followed blindly.Strategia wrote: How do you land a job like that? That sounds awesome.
Ah. That's what I'm itching to see! Unfortunately it was when I pressed the Background button that the game crashed. I'll dig out the timeline and have a look. Hopefully that will keep me satisfied until my new computer arrives. Thanks for pointing it out.There's some detailed backstory on each of the factions in the in-game compendium, and an out-of-game timeline document, which sheds a lot more light on how the situation at the start of the game came to be, but it's unfortunately not very obvious unless you actually go looking for it.
That's funny and quite pithy (although there's that dash addiction!), and it made me smile to read it, which of course is great. But the downside is that I now don't see the faction as anything other than a joke. It's nice satire, but I'm not sure it's great world building.Chad and buck didn't make it through the 2070s -- a loophole in their procurement software saw a disgruntled employee dump a small satellite-rod on their rural Californian home, obliterating it and the local area -- and the company was left in trust for their body-building club
That undercuts the whole faction for me (I'm either going to have to pretend it isn't true, or treat the faction as a parody), and I don't think it's as good a joke as the first, mainly because of where the punchline sits in the sentence, but also because its silliness is isolated. I think the first joke tells a very short, complete story, with some quick and dirty characterization, which is excellent writing. The second just seems like a wacky aside.Set up in 2022 by an anonymous donor, initially as a research lab to discover better shower curtains, the University grew fat on corporate donations for its research.
You can be whatever you want, but publishing your view of humanity is something that fits better in a book where can try to convince others of your views. Putting it here won't be converting others to your cause, rather it will alienate those who disagree with you because this "history" doesn't even consider that their point of view might be legitimate (I said legitimate, not correct... there's a difference).GriddleOctopus wrote:And, yes, I'm a liberal.