Game freezing on replay

Commander - The Great War: Tech Support

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Ironclad
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Wed Dec 02, 2009 6:57 pm

Game freezing on replay

Post by Ironclad »

Program stops working before replay session is completed. Tried half dozen times and same message each time.

g date: 2013-09-03 13:31:50
[13:31:50][c90]Commander: The Great War(v 1.3.0)
[13:31:50][c90]Operating system: Windows 7 Service Pack 1
[13:31:50][c90]Number of processors: 4
[13:31:51][c90]Audio device used: Generic Software
[13:31:51][c90]OpenGL: 2.1.0 - Build 8.15.10.2182 on Intel(R) HD Graphics by Intel
[13:31:51][c90]Loading main script
[13:31:52][c90]Loading app script
[13:31:52][c90]Script init
[13:31:52][c90]App version:1.3.0
[13:31:52][c90]Today is: 3.9.2013
[13:31:54][c90]Starting track: main_menu
[13:31:54][c90]Background task added
[13:32:02][c90]Creating new audio source. Count: 0
[13:32:02][c90]Playing video clip
[13:32:02][c90]Background task added
[13:32:22][c90]Playing video clip
[13:32:22][c90]Background task added
[13:32:22][ae0]Starting PBEM game. Id: 177383 Ironclad vs alibaba
[13:32:32][1584]End of video stream reached
[13:32:32][c90]Stopping video clip
[13:32:33][c90]Track playback finished
[13:32:33][c90]Starting track: main_menu
[13:32:33][c90]Background task added
[13:32:35][ae0]Map loaded in 0.034sec
[13:32:35][ae0]Invalid railroad from: KRISTIANA
[13:32:36][c90]Maximum texture size: 4096
[13:32:45][c90]Scene initialized in: 9.165 seconds
[13:32:45][c90] Memory usage: 1836508 bytes
[13:32:45][c90] Memory allocation time: 0.006 sec
[13:32:45][c90] Memory deallocation time: 0.006 sec
[13:32:51][c90]Starting track: game2
[13:32:51][c90]Background task added
[13:32:51][c90]Hud initialized in:6.671 seconds
[13:32:51][c90]Track playback finished
[13:32:59][c90]Playing video clip
[13:32:59][c90]Background task added
[13:32:59][c90]UnitMoveCommand
[13:33:01][c90]UnitMoveCommand
[13:33:03][c90]UnitMoveCommand
[13:33:05][c90]UnitMoveCommand
[13:33:07][c90]UnitMoveCommand
[13:33:08][1584]End of video stream reached
[13:33:09][c90]Stopping video clip
[13:33:09][c90]UnitAttackCommand
[13:33:10][c90]Creating new audio source. Count: 1
[13:33:11][c90]SwapUnitsCommand
[13:33:12][c90]Creating new audio source. Count: 2
[13:33:13][c90]UnitAttackCommand
[13:33:14][c90]Creating new audio source. Count: 3
[13:33:15][c90]AttachCommander
[13:33:17][c90]UnitAttackCommand
[13:33:19][c90]UnitAttackCommand
[13:33:21][c90]UnitAttackCommand
[13:33:21][c90]Unit #9 killed
[13:33:21][c90]Removing gfx for unit #9
[13:33:23][c90]UnitMoveCommand
[13:33:25][c90]UnitAttackCommand
[13:33:27][c90]UnitMoveCommand
[13:33:29][c90]DetachCommander
[13:33:31][c90]UnitMoveCommand
[13:33:33][c90]UnitMoveCommand
[13:33:35][c90]UnitMoveCommand
[13:33:37][c90]UnitMoveCommand
[13:33:39][c90]UnitMoveCommand
[13:33:42][c90]UnitMoveCommand
[13:33:44][c90]UnitMoveCommand
[13:33:46][c90]UnitAttackCommand
[13:33:48][c90]UnitMoveCommand
[13:33:50][c90]UnitMoveCommand
[13:33:52][c90]Map loaded in 0.034sec
[13:33:52][c90]Invalid railroad from: KRISTIANA
[13:33:52][c90]================================= C++ stack trace ==================================

[13:33:53][c90] (0)
[13:33:53][c90] (0)
[13:33:53][c90] (0)
[13:33:53][c90] (0) HeapFree
[13:33:53][c90] (0) operator<<
[13:33:53][c90] (0)
[13:33:53][c90] (0) BaseThreadInitThunk
[13:33:53][c90] (0) RtlInitializeExceptionChain
[13:33:53][c90] (0) RtlInitializeExceptionChain
[13:33:53][c90] (0) RtlInitializeExceptionChain
Nebril
Lordz Games Studio
Lordz Games Studio
Posts: 18
Joined: Fri Apr 05, 2013 12:17 pm

Re: Game freezing on replay

Post by Nebril »

We are checking what's causing this, thank you for your report.
Ironclad
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Wed Dec 02, 2009 6:57 pm

Re: Game freezing on replay

Post by Ironclad »

bump
lordzimoa
Lordz Games Studio
Lordz Games Studio
Posts: 2417
Joined: Fri Oct 27, 2006 4:20 pm
Contact:

Re: Game freezing on replay

Post by lordzimoa »

This is going into the upcoming 1.40 patch, we cannot hotfix it easily, sorry.
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