Hero movement of inf in AK?

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Grimwar
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
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Joined: Sun Dec 02, 2012 6:11 pm

Hero movement of inf in AK?

Post by Grimwar »

Hello all,

I have a infantry in the Africa Korps campain that has a +2 movement, but it's useless ase reguards movement points.
In the desert it will not include the extra movement awarded by the hero's.
On roads it will include the hero's movement with or without transport.
ThvN
Panzer Corps Moderator
Panzer Corps Moderator
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Re: Hero movement of inf in AK?

Post by ThvN »

Hello Grimwar, the movement penalties can vary, so it is hard to answer your question without some extra info. What type of infantry is it ? (Pioniere, Wehrmacht, etc.) And if they use a transport, what type?

The transport might limit the movement into several types of terrain. And there are several types of desert, with different movement penalties. There is regular desert, rough desert and sometimes dunes. Some have have penalty given as a percentage, other have a fixed cost to enter. So it would depend on several factors, and you will see differences if the unit is on foot or has a truck.
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
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Re: Hero movement of inf in AK?

Post by Horst »

As in movement.pzdat defined, leg movement type can only walk 50% of its movement points on desert tiles. That's why even a 20 Movement infantry could only walk two hex-tiles, each desert tile costing 50% of its available points.
Percentage movement costs aren't great but the only way if you want to slow down already slow moving units somewhat without turning them into snails. Imagine it's simply too hot for a speed march over the sand.
If you don't like it, change the corresponding lines in movement.pzdat from -50 to 1.
Grimwar
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Dec 02, 2012 6:11 pm

Re: Hero movement of inf in AK?

Post by Grimwar »

ThvN wrote:Hello Grimwar, the movement penalties can vary, so it is hard to answer your question without some extra info. What type of infantry is it ? (Pioniere, Wehrmacht, etc.) And if they use a transport, what type?

The transport might limit the movement into several types of terrain. And there are several types of desert, with different movement penalties. There is regular desert, rough desert and sometimes dunes. Some have have penalty given as a percentage, other have a fixed cost to enter. So it would depend on several factors, and you will see differences if the unit is on foot or has a truck.
Hi ThvN,
Ya i tried different infantry on that unit in the deployment phase with and without transport.
A Wehrmacht infantry with/without transport, move=3 and the hero's +2 = 2 on leg by either infantry type and more by use of the transport.

Horst is correct as the -50% x2 adds to -100% and that unit cannot move more than 2 on leg.
I messed about with the movement of leg on plain desert in the movement.pzdat and after a few tries i found that @-33%, movement of leg it will included the hero movement, but also allow infantry to move as normal.

I tried from -50% to 1.5 and now will include a +2 hero but not a +1, and i think this ok for desert movement.
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

Re: Hero movement of inf in AK?

Post by Horst »

Thanks, Grim! I got fooled by the file's notes that "Movement cost is specified as an integer value." This is not true though and you can still use a single decimal, like your 1.5.
It looks like the fractions get normally rounded down, thats why 1.5 will make a Movement 3 infantry unit only move 3 tiles with a +2 Hero bonus. Movement 3+1 = 4/1.5 = 2.66 what still makes only 2 tiles. The fractions still get rounded up however if the result is between 0 and 1, otherwise heavy infantry with Movement 2 couldn't move anymore, but they still make 1 hex in the game with 1.5 cost.
I guess that leaves the decision if you really want to make heavy infantry units crawl with only 1 tile through the desert or make them all move 2 tiles with a -50 (50%) cost at least. Maybe it would be better to apply the hero bonus after the normal cost calculation.
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