Hello all,
The effect of transports on movement will hamper or allow units, to move or not move as the orgonic transport is also included.
This effect is 2 fold, it will not allow Gebirgsjäger to move on to mountians if the unit has a halftrack, but will allow a towed arty to use its orgonic transport to move on to swamps.
Transport effects movement.
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- Senior Corporal - Destroyer
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Re: Transport effects movement.
There should be an option to leave transports behind if it prevents entering a terrain type. It could be something like a move icon with a crossed out truck on the hex, indicating that transports would have to be dumped to enter this hex. When clicking, the user gets a dialogue box "Abandon transport? Yes / No".
The transport unit could even remain in the spot it was before, as a new unit without any fighting values. Actually, having transport units as standalone units would solve another problem that I have with transports: It is sometimes far too difficult to equip a unit in scenario with transports. To do so, the unit needs to be moved into a city, which can take several turns for units with a movement of 1, then another turn to upgrade with the new transport. It might even be impossible because the city has the flag of a nation different to that of the unit (not sure if that prevents upgrading?). It would make much more sense to send a transport unit to pick up that AA unit 5 hexes away from the next city, than have the soldiers pull the gun to the city.
The transport unit could even remain in the spot it was before, as a new unit without any fighting values. Actually, having transport units as standalone units would solve another problem that I have with transports: It is sometimes far too difficult to equip a unit in scenario with transports. To do so, the unit needs to be moved into a city, which can take several turns for units with a movement of 1, then another turn to upgrade with the new transport. It might even be impossible because the city has the flag of a nation different to that of the unit (not sure if that prevents upgrading?). It would make much more sense to send a transport unit to pick up that AA unit 5 hexes away from the next city, than have the soldiers pull the gun to the city.
Re: Transport effects movement.
Yes I hope this gets fixed one day.There should be an option to leave transports behind if it prevents entering a terrain type.
Re: Transport effects movement.
You can move the unit into a city and then upgrade it. This time, remove the truck.
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- Senior Corporal - Destroyer
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- Joined: Fri Jun 07, 2013 4:55 pm
Re: Transport effects movement.
Sure, but that might take several turns to accomplish, when in reality, a unit would just have to leave the trucks behind where it stands.Razz1 wrote:You can move the unit into a city and then upgrade it. This time, remove the truck.
Re: Transport effects movement.
This is only workable provided there is a town close enough to the terrain you want to walk through otherwise your motorized troops are halted. Mountain troops may move quickly through a mountain range but this isn't helpful if you cannot get there in a timely fashion. Equipment and trucks were often left behind if terrain, weather conditions or supply was not favourable and also during enemy counterattacks.You can move the unit into a city and then upgrade it. This time, remove the truck.
Re: Transport effects movement.
Let's hope one day we can simply press the T-key and receive the confirmation dialog: Disband transport of '11th Infantry'?
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Until that day:
Dreams are my reality
The only kind of real fantasy
Illusions are a common thing
I try to live in dreams
It seems as it's meant to be